岡姆之靈 Attr /5
召喚岡姆之魂
等級: 20
冷卻時間: 20.00 秒
施放時間: 1.00 秒
召喚努葛瑪呼部落的永恆酋長跟你戰鬥一段時間。此召喚物會給予增益,使圖騰替你承受部分擊中傷害。與其它靈魂酋長技能共享冷卻時間。
+12 秒基礎持續時間
增益使被擊中時,承受的 15% 傷害由最靠近你的圖騰生命扣除
增加 20% 每個已配置努葛瑪呼紋身的增益效果
此技能的冷卻時間在它的效果持續時間內不會恢復
當圖騰死亡且傳奇敵人存在時,觸發此技能
召喚物的等級等同你,最高 85
Summon Spirit of Kaom
| 名字 | 顯示物品素質 |
|---|---|
| ID | AscendancyCustomJuggernaut16 |
| Icon | Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png |
| AscendancyID | 勇士 |
| PassiveSkillsHash | 17140 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
岡姆之魂
人形增加 20% 傷害
stance movement speed +% final [40]
stance movement speed +% final [40]
Spirit of Kaom
| 幽魂 | Y |
|---|---|
| 標籤 | human, humanoid, not_int, red_blood, slow_movement |
生命
200%
護甲值
+75%
閃避
+25%
異常狀態臨界值
200%
抗性
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralKaomMinion
Metadata
AncestralKaomMinion_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲值
50,383
閃避值
5,924
傷害
486
法術傷害
486
命中
580
攻擊間隔
1
經驗值
10,255
召喚物生命
2,791
召喚物傷害
388
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSKaomFireFist
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 449.4 至 674.1 火焰傷害
base is projectile [1]
monster projectile variation [240]
projectile uses contact position [1]
use scaled contact offset [1]
GAKaomFistBlast
可觸發, 攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 120%
攻擊傷害: 120%
攻擊間隔: 1 秒
造成20%更多攻擊傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
GAKaomFistBlastFinal
可觸發, 攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1 秒
造成100%更多攻擊傷害
100% 物理傷害轉化至火焰傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
AncestralKaomUnarmedCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊間隔: 1 秒
冷卻時間: 10 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "enrage_over;"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralKaomMinion_"] = {
name = "Spirit of Kaom",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1,
attackRange = 20,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeedUnique",
"MPSKaomFireFist",
"GAKaomFistBlast",
"GAKaomFistBlastFinal",
"AncestralKaomUnarmedCombo",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSKaomFireFist"] = {
name = "MPSKaomFireFist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 240, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaomFistBlast"] = {
name = "GAKaomFistBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAKaomFistBlastFinal"] = {
name = "GAKaomFistBlastFinal",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {100, -30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AncestralKaomUnarmedCombo"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
增加 20% 傷害
stance movement speed +% final [40]
| Family | AncestralTrialMonster |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.