冈姆之魂
升华: 勇士
角色: 野蛮人
传奇敌人在场时有图腾被击败
会触发召唤冈姆之魂技能
has trigger on totem death in presence of unique [1]
(召唤一个不死的努葛玛呼部落酋长,与你并肩作战一段时间。该召唤生物会给你提供一个增益效果,让图腾替你承受部分击中伤害)
Spirit of Kaom
冈姆之魂 Attr /5
召唤冈姆之魂
等级: 20
冷却时间: 20.00 秒
施放间隔: 1.00 秒
召唤一个不死的努葛玛呼部落酋长,与你并肩作战一段时间。该召唤生物会给你提供一个增益效果,让图腾替你承受部分击中伤害。与其他酋长之魂技能共用冷却时间。
基础持续时间为 12
增益使击中伤害的 15% 在你承受之前,由你最近的图腾的生命承受
配置的每个努葛玛呼文身使增益效果提高 20%
效果持续时间内无法回复该技能的冷却时间
传奇敌人在场时有图腾被击败会触发该技能
召唤生物的等级与你相同,最高 85
Summon Spirit of Kaom
名字
显示物品素质
IDAscendancyCustomJuggernaut16
IconArt/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png
AscendancyID勇士
PassiveSkillsHash17140
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
冈姆之魂
人形
伤害提高 20%
stance movement speed +% final [40]
Spirit of Kaom
幽魂Y
标签human, humanoid, not_int, red_blood, slow_movement
生命
200%
护甲
+75%
闪避值
+25%
异常状态临界值
200%
抗性
0 0 0 0
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 20
攻击间隔
1 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralKaomMinion
Metadata
AncestralKaomMinion_
IsSummoned
Y
等级
68
生命
12,867
护甲
50,383
闪避值
5,924
伤害
486
法术伤害
486
命中
580
攻击间隔
1
经验值
10,255
Minion Life
2,791
Minion Damage
388
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
暴击几率: 5%
攻击间隔: 1 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSKaomFireFist
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 449.4 - 674.1 火焰伤害
base is projectile [1]
monster projectile variation [240]
projectile uses contact position [1]
use scaled contact offset [1]
GAKaomFistBlast
可触发, 攻击
基本伤害: 388–583
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 1 秒
攻击伤害总增 20%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
GAKaomFistBlastFinal
可触发, 攻击
基本伤害: 388–583
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1 秒
攻击伤害总增 100%
将物理伤害的 100% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
AncestralKaomUnarmedCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
暴击几率: 5%
攻击间隔: 1 秒
冷却时间: 10 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "enrage_over;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralKaomMinion_"] = {
    name = "Spirit of Kaom",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSKaomFireFist",
        "GAKaomFistBlast",
        "GAKaomFistBlastFinal",
        "AncestralKaomUnarmedCombo",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSKaomFireFist"] = {
    name = "MPSKaomFireFist",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 240, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaomFistBlast"] = {
    name = "GAKaomFistBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKaomFistBlastFinal"] = {
    name = "GAKaomFistBlastFinal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, -30, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralKaomUnarmedCombo"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
伤害提高 20%
stance movement speed +% final [40]
IdStanceAncestralKaomAxe
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • damage +% Min: 20 Max: 20 全域
  • stance movement speed +% final Min: 40 Max: 40 全域
  • 编辑

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