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Blighted Armios Bell
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
is rogue exile [1]
Spectre
Tagsaura_bearer, blight_monster, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
Life
123%
Armour
+50%
Evasion
+50%
Ailment Threshold
123%
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
154%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExileDuelist2Blight
Metadata
ExileDuelist2Blight
Level
68
Life
7,913
Armour
43,185
Evasion Rating
7,109
Damage
575
Spell Damage
575
Accuracy
580
Attack Time
1.005
Experience
10,255
Minion Life
1,716
Minion Damage
459
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
Phys Convert Ele
240%
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 460—690
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Cooldown Time: 1.7 sec
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 30% less Damage
This Attack Repeats 2 additional times
Gain 20% of Physical Damage as Extra Lightning Damage
55% increased Attack Speed
ignores proximity shield [1]
iconblinkstrike
ExileDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 460—690
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 10% less Damage
6% increased Physical Damage
skill double hits when dual wielding [1]
icondualswing
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 460—690
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ExilePuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
Puncture
Base Damage: 460—690
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.005 sec
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Deals 20% more Attack Damage
57% more Damage with Bleeding
Causes Bleeding
skill can fire arrows [1]
puncture
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Grace
Cast Time: 1.2 sec
Cooldown Time: 0.5 sec
Casts an aura that grants evasion to you and your allies.
You and nearby allies gain 1721 additional Evasion Rating
active skill area of effect radius +% final [42]
auraevasion

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileDuelist2Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Armios Bell",
    life = 1.23,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "ExileDualStrike",
        "Melee",
        "ExileFlickerStrike",
        "ExilePuncture",
        "ExileGrace",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {6, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_melee_attack_repeat_count",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExilePuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
    },
    levels = {
        [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Damage Attack Caster Speed
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • is rogue exile 1 — 1 Global — Unscalable Value
  • Edit

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