ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
ブライト化したアーミオス・ベル
人型
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
is rogue exile [1]
Blighted Armios Bell
Spectre
Tagsaura_bearer, blight_monster, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rogue_exile, slashing_weapon
ライフ
123%
アーマー
+50%
回避力
+50%
Ailment Threshold
123%
耐性
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
154%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
ExileDuelist2Blight
Metadata
ExileDuelist2Blight
レベル
68
ライフ
7,913
アーマー
43,185
回避力
7,109
Damage
575
スペルダメージ
575
命中
580
Attack Time
1.005
経験値
10,255
Minion Life
1,716
Minion Damage
459
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
Phys Convert Ele
240%
ExileFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 460—690
クリティカル率: 5%
Attack Time: 1.005 秒
クールダウン時間: 1.7 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが30%低下する
このアタックは2回繰り返す
物理ダメージの20%を追加雷ダメージとして獲得する
アタックスピードが55%増加する
ignores proximity shield [1]
iconblinkstrike
ExileDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
デュアルストライク
Base Damage: 460—690
クリティカル率: 5%
Attack Time: 1.005 秒
両方の武器で攻撃し、両武器のダメージを一つの強打で与える。二刀流でのみ使える。ワンドでは使えない。
ダメージが10%低下する
物理ダメージが6%増加する
skill double hits when dual wielding [1]
icondualswing
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 460—690
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ExilePuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
パンクチャー
Base Damage: 460—690
クリティカル率: 5%
アタックダメージ: 120%
Attack Time: 1.005 秒
敵に刺し傷を与え、出血のデバフを付与する。このデバフはスキル持続時間のモッドの影響を受ける。使用するには弓、短剣、鉤爪または剣を装備する必要がある。
アタックダメージが20%上昇する
出血ダメージが57%上昇する
出血を付与する
skill can fire arrows [1]
puncture
ExileGrace
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
グレース
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間に回避力を付与するオーラを纏う。
プレイヤーおよび近くの味方は回避力を追加で1721獲得する
active skill area of effect radius +% final [42]
auraevasion

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileDuelist2Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Armios Bell",
    life = 1.23,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "ExileDualStrike",
        "Melee",
        "ExileFlickerStrike",
        "ExilePuncture",
        "ExileGrace",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {6, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_melee_attack_repeat_count",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExilePuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileGrace"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_evasion_rating",
    },
    levels = {
        [1] = {40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {60, 2, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [3] = {92, 4, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [4] = {167, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {143, 8, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {319, 10, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {395, 12, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [8] = {468, 14, levelRequirement = 31, statInterpolation = {1, 1},  cost = { }, },
        [9] = {546, 16, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {630, 18, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [11] = {720, 20, levelRequirement = 37, statInterpolation = {1, 1},  cost = { }, },
        [12] = {816, 22, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {918, 24, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {1026, 26, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {1140, 28, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {1259, 30, levelRequirement = 51, statInterpolation = {1, 1},  cost = { }, },
        [17] = {1383, 32, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [18] = {1448, 34, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [19] = {1514, 36, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [20] = {1581, 38, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {1650, 40, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [22] = {1721, 42, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [23] = {1793, 44, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [24] = {1866, 46, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [25] = {1940, 48, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [26] = {2016, 50, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [27] = {2091, 52, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [28] = {2166, 54, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [29] = {2241, 56, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [30] = {2316, 58, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [31] = {2391, 60, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [32] = {2466, 62, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [33] = {2541, 64, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [34] = {2616, 66, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [35] = {2691, 68, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [36] = {2766, 70, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsモンスター (3)
GenerationTypeユニーク (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage ダメージ アタック キャスター スピード
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • is rogue exile 1 — 1 Global — スケールできない値
  • Edit

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