ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
Blighted Oyra Ona
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
50% chance to gain a Frenzy Charge on Hit
is rogue exile [1]
Spectre
Tagsblight_monster, cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Life
123%
Armour
+50%
Evasion
+50%
Ailment Threshold
123%
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
114%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExileDuelist5Blight
Metadata
ExileDuelist5Blight
Level
68
Life
7,913
Armour
43,185
Evasion Rating
7,109
Damage
426
Spell Damage
426
Accuracy
580
Attack Time
1.005
Experience
10,255
Minion Life
1,716
Minion Damage
340
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
Phys Convert Ele
240%
ExileDuelistBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Blast Rain
Base Damage: 341—511
Critical Strike Chance: 5%
Attack Damage: 31.25%
Attack Time: 1.005 sec
Cooldown Time: 3 sec
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Deals 68.75% less Attack Damage
Deals 33% more Damage
Fires 6 additional Arrows
50% of Physical Damage Converted to Fire Damage
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
BlastRain
ExileDuelistTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornado Shot
Base Damage: 341—511
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 130%
Attack Time: 1.005 sec
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Deals 30% more Attack Damage
Deals 60% less Damage
Fires 4 additional Projectiles
Fires +3 secondary Projectiles
base is projectile [1]
skill can fire arrows [1]
TornadoShot
ExileDuelistBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 341—511
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Cooldown Time: 6 sec
Base duration is 12 seconds
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnerability
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Base duration is 11.99 seconds
Cursed enemies take 34% increased Physical Damage
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
active skill area of effect radius +% final [38]
vulnerability

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileDuelist5Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Oyra Ona",
    life = 1.23,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    weaponType2 = "VisualBowArrow",
    skillList = {
        "ExileVulnerability",
        "ExileDuelistTornadoShot",
        "ExileDuelistBlinkArrow",
        "ExileDuelistBlastRain",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDuelistTornadoShot"] = {
    name = "Tornado Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "tornado_shot_num_of_secondary_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDuelistBlinkArrow"] = {
    name = "ExileDuelistBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDuelistBlastRain"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_fire",
        "blast_rain_arrow_delay_ms",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
        [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Damage Attack Caster Speed
    50% chance to gain a Frenzy Charge on Hit
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • add frenzy charge on skill hit % 50 — 50 Global
  • Craft Tagsfrenzy_charge
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • is rogue exile 1 — 1 Global — Unscalable Value
  • Edit

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