DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Befallener Oyra Ona
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
is rogue exile [1]
Blighted Oyra Ona
Spectre
Tagsblight_monster, cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Leben
123%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
123%
Widerstand
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
114%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ExileDuelist5Blight
Metadata
ExileDuelist5Blight
Stufe
68
Leben
7,913
Rüstung
43,185
Ausweichwert
7,109
Damage
426
Zauberschaden
426
Genauigkeit
580
Attack Time
1.005
Erfahrung
10,255
Minion Life
1,716
Minion Damage
340
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
Phys Convert Ele
240%
ExileDuelistBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Explosionsregen
Base Damage: 341—511
Kritische Trefferchance: 5%
Angriffsschaden: 31.25%
Attack Time: 1.005 Sek.
Abklingzeit: 3 Sek.
Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
Verursacht 68.75% weniger Angriffsschaden
Verursacht 33% mehr Schaden
Feuert 6 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
BlastRain
ExileDuelistTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornadoschuss
Base Damage: 341—511
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Angriffsschaden: 130%
Attack Time: 1.005 Sek.
Feuert einen durchbohrenden Schuss, der bis zum Ziel fliegt und von dort aus Projektile in alle Richtungen feuert, die eine kurze Zeit fliegen, bevor sie verschwinden.
Verursacht 30% mehr Angriffsschaden
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
TornadoShot
ExileDuelistBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 341—511
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 12 Sekunden
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
vulnerability

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileDuelist5Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Oyra Ona",
    life = 1.23,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    weaponType2 = "VisualBowArrow",
    skillList = {
        "ExileVulnerability",
        "ExileDuelistTornadoShot",
        "ExileDuelistBlinkArrow",
        "ExileDuelistBlastRain",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDuelistTornadoShot"] = {
    name = "Tornado Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "tornado_shot_num_of_secondary_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDuelistBlinkArrow"] = {
    name = "ExileDuelistBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDuelistBlastRain"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_fire",
        "blast_rain_arrow_delay_ms",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
        [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.3125, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % 50 — 50 Global
  • Craft Tagsfrenzy_charge
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Stats
  • is rogue exile 1 — 1 Global — Nicht skalierbarer Wert
  • Edit

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