Blighted Pelter
Beast
SpectreN
Tagsbeast, blight_monster, extra_extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
Life
600%
Ailment Threshold
600%
Resistance
0 0 40 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 30
Attack Time
1.005 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightSandspitter
Metadata
SandSpitter
Level
68
Life
38,600
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.005
Experience
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MMASandSpitterProjectile
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
+1.5 metres to Melee Strike Range
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/SandSpitter"] = {
    name = "Blighted Pelter",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectile"] = {
    name = "MMASandSpitterProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}