Peletero infestado
Bestia
Blighted Pelter
Spectre | N |
---|---|
Tags | beast, blight_monster, extra_extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement |
Vida
600%
Ailment Threshold
600%
Resistencia
0 0 40 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 30
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightSandspitter
Metadata
SandSpitter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.005
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectile
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
+1.5 metros al alcance de los golpes cuerpo a cuerpo
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/SandSpitter"] = { name = "Blighted Pelter", life = 6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 30, accuracy = 1, skillList = { "MMASandSpitterProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectile"] = { name = "MMASandSpitterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }