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Blighted Tinevin Highdove
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
is rogue exile [1]
Spectre
Tagsblight_monster, bludgeoning_weapon, Caster, has_two_hand_mace, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile
Life
128%
Energy Shield From Life
40%
Armour
+60%
Ailment Threshold
128%
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExileTemplar2Blight
Metadata
ExileTemplar2Blight
Level
68
Life
8,235
Armour
46,064
Evasion Rating
4,739
Energy Shield
3,137
Damage
534
Spell Damage
534
Accuracy
580
Attack Time
1.245
Experience
10,255
Minion Life
1,786
Minion Energy Shield
680
Minion Damage
427
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 427—641
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ExileImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Immortal Call
Cast Time: 0.85 sec
Cooldown Time: 7 sec
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Base duration is 3.3 seconds
immortalcall
ExileSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Spark
Critical Strike Chance: 5%
Effectiveness of Added Damage: 50%
Cast Time: 0.65 sec
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 99.7 to 299.1 Lightning Damage
Base duration is 3.5 seconds
Fires 6 additional Projectiles
25% increased Projectile Speed
base is projectile [1]
spark
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Lightning Warp
Critical Strike Chance: 5%
Cast Time: 1 sec
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Deals 551 to 1653 Lightning Damage
38% reduced Duration
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
teleportball
ExileVaalSpark
Spell, Projectile, ProjectilesFromUser, ProjectileSpiral, Damage, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, Multicastable
Vaal Spark
Effectiveness of Added Damage: 50%
Cast Time: 0.65 sec
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Deals 113 to 338.9 Lightning Damage
Base duration is 3.5 seconds
Fires Projectiles in random directions
25% increased Projectile Speed
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4500]
spark

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar2Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Tinevin Highdove",
    life = 1.28,
    energyShield = 0.4,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "ExileImmortalCall",
        "Melee",
        "ExileSpark",
        "ExileLightningWarp",
        "ExileVaalSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2800, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [2] = {3300, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "skill_override_pvp_scaling_time_ms",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalSpark"] = {
    name = "Vaal Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.ProjectileSpiral] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Lightning] = true,
        [SkillType.Multicastable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 26, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Damage Attack Caster Speed
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • is rogue exile 1 — 1 Global — Unscalable Value
  • Edit

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