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Tinevin Highdove infestado
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
is rogue exile [1]
Blighted Tinevin Highdove
Spectre
Tagsblight_monster, bludgeoning_weapon, Lanzador de hechizos, has_two_hand_mace, has_two_handed_melee, human, humanoid, lightning_affinity, mail_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile
Vida
128%
Energy Shield From Life
40%
Armadura
+60%
Ailment Threshold
128%
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
ExileTemplar2Blight
Metadata
ExileTemplar2Blight
Nivel
68
Vida
8,235
Armadura
46,064
Evasión
4,739
Escudo de energía
3,137
Damage
534
Daño de hechizos
534
Precisión
580
Attack Time
1.245
Experiencia
10,255
Minion Life
1,786
Minion Energy Shield
680
Minion Damage
427
Ailment Threshold
8,235
Chill
26
Shock
26
Brittle
147
Scorch
26
Sap
72
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 427—641
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
ExileImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Llamado inmortal
Tiempo de lanzamiento: 0.85 seg
Tiempo de recarga: 7 seg
Consume cargas de aguante y hace al personaje invulnerable al daño físico durante un corto período de tiempo, proporcional a la cantidad de cargas de aguante consumidas.
La duración base es de 3.3 segundos
immortalcall
ExileSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Chispa
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 50%
Tiempo de lanzamiento: 0.65 seg
Lanza chispas impredecibles que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige de 99.7 a 299.1 de daño de rayo
La duración base es de 3.5 segundos
Dispara 6 proyectiles adicionales
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
spark
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Inflige de 551 a 1653 de daño de rayo
Duración reducida un 38%
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
teleportball
ExileVaalSpark
Spell, Projectile, ProjectilesFromUser, ProjectileSpiral, Damage, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, Multicastable
Chispa vaal
Efectividad del daño agregado: 50%
Tiempo de lanzamiento: 0.65 seg
Lanza chispas impredecibles continuamente en todas direcciones que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige de 113 a 338.9 de daño de rayo
La duración base es de 3.5 segundos
Dispara proyectiles en direcciones aleatorias
Velocidad de proyectiles aumentada un 25%
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [4500]
spark

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar2Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Tinevin Highdove",
    life = 1.28,
    energyShield = 0.4,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "ExileImmortalCall",
        "Melee",
        "ExileSpark",
        "ExileLightningWarp",
        "ExileVaalSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2800, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [2] = {3300, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.5, 1.5, 3500, 2, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.5, 1.5, 3500, 4, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.5, 1.5, 3500, 6, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.5, 1.5, 7000, 6, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "skill_override_pvp_scaling_time_ms",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalSpark"] = {
    name = "Vaal Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.ProjectileSpiral] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Lightning] = true,
        [SkillType.Multicastable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 26, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, 3500, 150, 4500, 40, 25, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsmonstruo (3)
GenerationTypeúnico (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Stats
  • is rogue exile 1 — 1 Global — Valor fijo
  • Edit

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