Explosive Horror
Beast
monster explodes on its target text [1]
emerge speed +% [100]
SpectreY
Tagsanimal_claw_weapon, beast, flesh_armour, insect, insect_blood, is_unarmed, medium_height, medium_movement, uses_suicide_explode
Life
70%
Ailment Threshold
70%
Resistance
0 0 0 0
Damage
63%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
0.9 Second
Damage Spread
±20%
Experience
70%
Model Size
220%
Type
InsectMinion
Metadata
EssenceInsectWildExplosiveColossal
Level
68
Life
4,503
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
235
Spell Damage
235
Accuracy
290
Attack Time
0.9
Experience
7,179
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
InsectSuicideExplosionHuge
Spell, Area, Damage, AreaSpell, Triggerable
Cast Time: 3 sec
Deals 1872 to 2808 Fire Damage
active skill area of effect radius +% final [100]
is area damage [1]
spell maximum action distance +% [100]

Object Type

version 2
extends "Metadata/Monsters/InsectMinion/InsectMinion"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InsectMinion/InsectMinion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectMinion/EssenceInsectWildExplosiveColossal"] = {
    name = "Explosive Horror",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.63,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InsectSuicideExplosionHuge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InsectSuicideExplosionHuge"] = {
    name = "InsectSuicideExplosionHuge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster explodes on its target text [1]
IdMonsterExplodesOnItsTargetText
FamilyMonsterExplodesOnItsTargetText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster explodes on its target text Min: 1 Max: 1 Global
  • emerge speed +% [100]
    IdEmergeSpeedLow
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% Min: 100 Max: 100 Global