MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
HouseKeitaFlaming Charlatan
Character: Mercenaries
Class: Str / Int (PhysConvertTemplar)
Weapon: Sceptres, Wands
Tribe: Keita
flametotem Holy Flame Totem
PurifyingFlame Purifying Flame

HouseAzadiSkill Holy Mortar
Purge Wave of Conviction of Trarthus
FireBeam Scorching Ray Totem
HouseAzadiSkill Meteor

teleportball Lightning Warp
FlameDash Flame Dash
HeraldofAsh Herald of Ash
aurafire Anger
Skills are divided into three categories: Primary, Secondary and Utility. Select up to 1-3 skills from each category.

Primary

Holy Flame Totem
Support Counts: Medium
Level: (1—20)
Cooldown Time: (6.00—0) sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Holy Flame Totem
Deals (2—153) to (5—230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Fires 3 Projectiles
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses this Skill
Consecrated Ground grants Immunity to Curses to you and Allies
FirePenetration
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
FirePenetration
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
FirePenetration
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
MercSilverStrIntSupportGem
Lesser Ironwood I
Totems created by Supported Skills have +10% to Physical Damage Reduction
Totems created by Supported Skills have +30% to Elemental Resistances
MercSilverStrIntSupportGem
Ironwood II
Totems created by Supported Skills have +20% to Physical Damage Reduction
Totems created by Supported Skills have +40% to Elemental Resistances
MercSilverStrIntSupportGem
Greater Ironwood III
Totems created by Supported Skills have +30% to Physical Damage Reduction
Totems created by Supported Skills have +60% to Elemental Resistances
LesserMultipleProjectiles
Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
GreaterMultipleProjectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
FasterCast
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
FasterCast
Faster Casting II
Supported Skills have 25% increased Cast Speed
FasterCast
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
FasterProjectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
FasterProjectiles
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
FasterProjectiles
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
MercSilverStrIntSupportGem
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
MultipleTotems
Multiple Totems III
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills Summon two Totems instead of one
ChancetoIgnite
Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
MercGoldSupportGem
Gilded Divine Shield III
+35% Chance to Block Attack Damage while on Consecrated Ground
Purifying Flame
Support Counts: High
Level: (1—20)
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: (220—300)%
Creates a wave of divine fire dealing damage in a line, then creates Consecrated Ground and deals damage in an area. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
Purifying Flame
Deals (8—1324) to (11—1986) Physical Damage
Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
+(0—0.2) metres to radius
+(0—0.6) metres to radius of Consecrated Ground
Shockwave deals -25% more Damage
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
MercGoldSupportGem
Gilded Purified Ground III
30% increased Effect of Consecrated Ground created with Supported Skills
MercSilverStrIntSupportGem
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
FirePenetration
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
FirePenetration
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
FirePenetration
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
FasterCast
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
FasterCast
Faster Casting II
Supported Skills have 25% increased Cast Speed
FasterCast
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Secondary

Holy Mortar
Support Counts: High
Level: (1—20)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Fling a blast of holy flame, which explodes on impact dealing a mixture of fire and physical area damage.
Deals (8—754) to (12—1130) Physical Damage
Hits always Ignite
60% of Physical Damage Converted to Fire Damage
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
MercSilverStrIntSupportGem
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
FirePenetration
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
FirePenetration
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
FirePenetration
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
FasterCast
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
FasterCast
Faster Casting II
Supported Skills have 25% increased Cast Speed
FasterCast
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
LesserMultipleProjectiles
Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
GreaterMultipleProjectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
FasterProjectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
FasterProjectiles
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
FasterProjectiles
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
MercGoldSupportGem
Gilded Ash III
Supported Skills have 50% chance to Cover Enemies in Ash on Hit
AddedFireDamage
Lesser Added Fire I
Supported Skills gain 10% of Physical Damage as Extra Fire Damage
AddedFireDamage
Added Fire II
Supported Skills gain 20% of Physical Damage as Extra Fire Damage
AddedFireDamage
Greater Added Fire III
Supported Skills gain 30% of Physical Damage as Extra Fire Damage
ChancetoIgnite
Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Wave of Conviction of Trarthus
Support Counts: Medium
Level: (1—20)
Cooldown Time: 3.00 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (220—330)%
An expanding wave of energy surges outwards, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back.
Wave of Conviction of Trarthus
Deals (28—1181) to (42—1772) Physical Damage
Base duration is (0.4—0.5) seconds
Base secondary duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
MercSilverIntSupportGem
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
SecondWindSupport
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
MercSilverStrIntSupportGem
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
FirePenetration
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
FirePenetration
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
FirePenetration
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
AddedFireDamage
Lesser Added Fire I
Supported Skills gain 10% of Physical Damage as Extra Fire Damage
AddedFireDamage
Added Fire II
Supported Skills gain 20% of Physical Damage as Extra Fire Damage
AddedFireDamage
Greater Added Fire III
Supported Skills gain 30% of Physical Damage as Extra Fire Damage
ChancetoIgnite
Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Scorching Ray Totem
Support Counts: Medium
Level: (1—20)
Cooldown Time: 6.00 sec
Cast Time: 0.25 sec
Creates a Spell Totem that unleashes a beam of fire that burns enemies it touches. Enemies in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration.
Scorching Ray
Totem lasts 6 seconds
Deals (13.4—780.7) Base Fire Damage per second
Base duration is 1.5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Summons a Totem which uses this Skill
Burning Debuff can have a maximum of 8 stages
Additional Debuff stages add -40% of Damage
Fire Exposure applies -25% to Fire Resistance
MercSilverStrIntSupportGem
Lesser Ironwood I
Totems created by Supported Skills have +10% to Physical Damage Reduction
Totems created by Supported Skills have +30% to Elemental Resistances
MercSilverStrIntSupportGem
Ironwood II
Totems created by Supported Skills have +20% to Physical Damage Reduction
Totems created by Supported Skills have +40% to Elemental Resistances
MercSilverStrIntSupportGem
Greater Ironwood III
Totems created by Supported Skills have +30% to Physical Damage Reduction
Totems created by Supported Skills have +60% to Elemental Resistances
FasterCast
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
FasterCast
Faster Casting II
Supported Skills have 25% increased Cast Speed
FasterCast
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
MercSilverIntSupportGem
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
SecondWindSupport
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
MercGoldSupportGem
Gilded Conflagrant III
100% increased Scorching Ray beam length
Meteor
Support Counts: High
Cooldown Time: 6.00 sec
Cast Time: 1.20 sec
Critical Strike Chance: 5.00%
Call a meteor from the skies, which crashes down dealing area fire damage to those it hits.
Deals 13 to 19 Physical Damage
80% of Physical Damage Converted to Fire Damage
30% less Area of Effect
Causes +4 Bursts
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
MercSilverStrIntSupportGem
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
FirePenetration
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
FirePenetration
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
FirePenetration
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
FasterCast
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
FasterCast
Faster Casting II
Supported Skills have 25% increased Cast Speed
FasterCast
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
MercSilverIntSupportGem
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
SecondWindSupport
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
AddedFireDamage
Lesser Added Fire I
Supported Skills gain 10% of Physical Damage as Extra Fire Damage
AddedFireDamage
Added Fire II
Supported Skills gain 20% of Physical Damage as Extra Fire Damage
AddedFireDamage
Greater Added Fire III
Supported Skills gain 30% of Physical Damage as Extra Fire Damage
ChancetoIgnite
Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance

Utility

Lightning Warp
Support Counts: Low
Level: (1—20)
Cooldown Time: 5.00 sec (2 Times)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.
Lightning Warp
Deals (6—359) to (19—1078) Lightning Damage
Can queue up to 50 uses
(30—49)% reduced Duration
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
FasterCast
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
FasterCast
Faster Casting II
Supported Skills have 25% increased Cast Speed
FasterCast
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
ReduceDuration
Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration
ReduceDuration
Less Duration II
Supported Skills have 25% less Skill Effect Duration
ReduceDuration
Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Flame Dash
Support Counts: Low
Level: (1—20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80—140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Flame Dash
Deals (5—436.2) Base Fire Damage per second
Base duration is 4 seconds
Deals (7—628) to (11—942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0—19)% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
FasterCast
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
FasterCast
Faster Casting II
Supported Skills have 25% increased Cast Speed
FasterCast
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Herald of Ash
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Grants a buff providing fire damage based on physical damage. While the buff is active, on enemy kill, other enemies near them will be burned based on the overkill damage.
Herald of Ash
Base duration is 4 seconds
Base burning damage is an additional 25% of Overkill Damage
(0—38)% more Burning Damage
Buff grants (15—20)% of your Physical Damage as Extra Fire Damage
Anger
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Radius: 60
Casts an aura that grants added fire damage to attacks and spells.
Anger
+(0—1.9) metres to radius
You and nearby allies deal (16—109) to (23—155) additional Fire Damage with Attacks
You and nearby allies deal (16—109) to (23—155) additional Fire Damage with Spells
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.