It That Shreds
Demon
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
SpectreY
Spectre OverrideMetadata/Monsters/Breach/BreachFodderCorruptedToothySpectre
AreaHive Fortress, Hive Colony
Tagsbreach_fodder, brequel_monster, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • It That Lashes, It That Shreds
  • Hive Fortress, Hive Colony: It That Lashes, It That Shreds
  • Life
    116%
    Armour
    +50%
    Evasion
    +35%
    Ailment Threshold
    116%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    90%
    Type
    BreachCorruptedToothy
    Metadata
    BreachFodderCorruptedToothy
    Level
    83
    Life
    37,139
    Armour
    138,716
    Evasion Rating
    10,611
    Damage
    990
    Spell Damage
    990
    Accuracy
    1,036
    Attack Time
    1.5
    Experience
    14,445
    Minion Life
    7,077
    Minion Damage
    837
    Ailment Threshold
    37,139
    Chill
    117
    Shock
    117
    Brittle
    664
    Scorch
    117
    Sap
    324
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 792–1189
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABreachFodderToothZone
    Triggerable, Attack
    Base Damage: 792–1189
    Critical Strike Chance: 5%
    Attack Damage: 133.33%
    Attack Damage: 133.33%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Deals 33.33% more Attack Damage
    +2 metres to Melee Strike Range
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderCorruptedToothy"] = {
        name = "It That Shreds",
        life = 1.16,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABreachFodderToothZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachFodderToothZone"] = {
        name = "GABreachFodderToothZone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3333, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Attacks have 25% chance to cause Bleeding
    display monster may inflict bleeding [1]
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • Craft Tagsbleed Physical Attack Ailment
    It That Shreds
    Demon
    Attacks have 25% chance to cause Bleeding
    display monster may inflict bleeding [1]
    SpectreY
    Tagsbreach_fodder, brequel_monster, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
    Life
    116%
    Armour
    +50%
    Evasion
    +35%
    Ailment Threshold
    116%
    Resistance
    0 0 0 0
    Damage
    110%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    90%
    Type
    BreachCorruptedToothy
    Metadata
    BreachFodderCorruptedToothySpectre
    Level
    68
    Life
    7,463
    Armour
    43,185
    Evasion Rating
    6,398
    Damage
    411
    Spell Damage
    411
    Accuracy
    580
    Attack Time
    1.5
    Experience
    11,281
    Minion Life
    1,619
    Minion Damage
    328
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 329–493
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABreachFodderToothZone
    Triggerable, Attack
    Base Damage: 329–493
    Critical Strike Chance: 5%
    Attack Damage: 133.33%
    Attack Damage: 133.33%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Deals 33.33% more Attack Damage
    +2 metres to Melee Strike Range
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderCorruptedToothySpectre"] = {
        name = "It That Shreds",
        life = 1.16,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABreachFodderToothZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachFodderToothZone"] = {
        name = "GABreachFodderToothZone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3333, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Attacks have 25% chance to cause Bleeding
    display monster may inflict bleeding [1]
    FamilyCausesBleeding
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • Craft Tagsbleed Physical Attack Ailment
    Edit

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