It That Shreds
DemonArea: Hive Fortress, Hive Colony
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Breach/BreachFodderCorruptedToothySpectre |
| Area | Hive Fortress, Hive Colony |
| Tags | breach_fodder, brequel_monster, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Packs |
Life
116%
Armour
+50%
Evasion
+35%
Ailment Threshold
116%
Resistance
Damage
110%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
90%
Type
BreachCorruptedToothy
Metadata
BreachFodderCorruptedToothy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
37,139
Armour
138,716
Evasion Rating
10,611
Damage
990
Spell Damage
990
Accuracy
1,036
Attack Time
1.5
Experience
14,445
Minion Life
7,077
Minion Damage
837
Ailment Threshold
37,139
Chill
117
Shock
117
Brittle
664
Scorch
117
Sap
324
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 792–1189
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABreachFodderToothZone
Triggerable, Attack
Base Damage: 792–1189
Critical Strike Chance: 5%
Attack Damage: 133.33%
Attack Damage: 133.33%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 33.33% more Attack Damage
+2 metres to Melee Strike Range
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachFodderCorruptedToothy"] = {
name = "It That Shreds",
life = 1.16,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GABreachFodderToothZone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachFodderToothZone"] = {
name = "GABreachFodderToothZone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
},
levels = {
[1] = {20, baseMultiplier = 1.3333, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
| Family | CausesBleeding |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | bleed Physical Attack Ailment |
It That Shreds
DemonAttacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
| Spectre | Y |
|---|---|
| Tags | breach_fodder, brequel_monster, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Life
116%
Armour
+50%
Evasion
+35%
Ailment Threshold
116%
Resistance
Damage
110%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
110%
Model Size
90%
Type
BreachCorruptedToothy
Metadata
BreachFodderCorruptedToothySpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,463
Armour
43,185
Evasion Rating
6,398
Damage
411
Spell Damage
411
Accuracy
580
Attack Time
1.5
Experience
11,281
Minion Life
1,619
Minion Damage
328
Ailment Threshold
7,463
Chill
24
Shock
24
Brittle
134
Scorch
24
Sap
65
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 329–493
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABreachFodderToothZone
Triggerable, Attack
Base Damage: 329–493
Critical Strike Chance: 5%
Attack Damage: 133.33%
Attack Damage: 133.33%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 33.33% more Attack Damage
+2 metres to Melee Strike Range
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachFodderCorruptedToothySpectre"] = {
name = "It That Shreds",
life = 1.16,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GABreachFodderToothZone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachFodderToothZone"] = {
name = "GABreachFodderToothZone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
},
levels = {
[1] = {20, baseMultiplier = 1.3333, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Attacks have 25% chance to cause Bleeding
display monster may inflict bleeding [1]
| Family | CausesBleeding |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | bleed Physical Attack Ailment |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.