Eso que rasga
Demonio
Los ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
It That Shreds
SpectreY
Spectre OverrideMetadata/Monsters/Breach/BreachFodderCorruptedToothySpectre
AreaFortaleza de la colmena, Colonia de la colmena
Tagsbreach_fodder, brequel_monster, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • Eso que ataca, Eso que rasga
  • Fortaleza de la colmena, Colonia de la colmena: Eso que ataca, Eso que rasga
  • Vida
    116%
    Armadura
    +50%
    Evasión
    +35%
    Ailment Threshold
    116%
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    90%
    Type
    BreachCorruptedToothy
    Metadata
    BreachFodderCorruptedToothy
    Nivel
    83
    Vida
    37,139
    Armadura
    138,716
    Evasión
    10,611
    Damage
    990
    Daño de hechizos
    990
    Precisión
    1,036
    Attack Time
    1.5
    Experiencia
    14,445
    Minion Life
    7,077
    Minion Damage
    837
    Ailment Threshold
    37,139
    Chill
    117
    Shock
    117
    Brittle
    664
    Scorch
    117
    Sap
    324
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 792–1189
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABreachFodderToothZone
    Triggerable, Attack
    Base Damage: 792–1189
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 133.33%
    Daño de ataque: 133.33%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    Inflige un 33.33% más de daño de ataque
    +2 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderCorruptedToothy"] = {
        name = "It That Shreds",
        life = 1.16,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABreachFodderToothZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachFodderToothZone"] = {
        name = "GABreachFodderToothZone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3333, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los ataques tienen un 25% de probabilidad de aplicar sangrado
    display monster may inflict bleeding [1]
    FamilyCausesBleeding
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • Craft Tagsbleed Físico Ataque Estado alterado
    It That Shreds
    Demonio
    Los ataques tienen un 25% de probabilidad de aplicar sangrado
    display monster may inflict bleeding [1]
    SpectreY
    Tagsbreach_fodder, brequel_monster, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
    Vida
    116%
    Armadura
    +50%
    Evasión
    +35%
    Ailment Threshold
    116%
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    90%
    Type
    BreachCorruptedToothy
    Metadata
    BreachFodderCorruptedToothySpectre
    Nivel
    68
    Vida
    7,463
    Armadura
    43,185
    Evasión
    6,398
    Damage
    411
    Daño de hechizos
    411
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    11,281
    Minion Life
    1,619
    Minion Damage
    328
    Ailment Threshold
    7,463
    Chill
    24
    Shock
    24
    Brittle
    134
    Scorch
    24
    Sap
    65
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 329–493
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABreachFodderToothZone
    Triggerable, Attack
    Base Damage: 329–493
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 133.33%
    Daño de ataque: 133.33%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    Inflige un 33.33% más de daño de ataque
    +2 metros al alcance de los golpes cuerpo a cuerpo
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderCorruptedToothySpectre"] = {
        name = "It That Shreds",
        life = 1.16,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GABreachFodderToothZone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachFodderToothZone"] = {
        name = "GABreachFodderToothZone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.3333, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los ataques tienen un 25% de probabilidad de aplicar sangrado
    display monster may inflict bleeding [1]
    FamilyCausesBleeding
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 Global
  • display monster may inflict bleeding Min: 1 Max: 1 Global
  • Craft Tagsbleed Físico Ataque Estado alterado
    Edit

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