Eso que rasga
DemonioLos ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
It That Shreds
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Breach/BreachFodderCorruptedToothySpectre |
| Area | Fortaleza de la colmena, Colonia de la colmena |
| Tags | breach_fodder, brequel_monster, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Packs |
Vida
116%
Armadura
+50%
Evasión
+35%
Ailment Threshold
116%
Resistencia
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
90%
Type
BreachCorruptedToothy
Metadata
BreachFodderCorruptedToothy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
83
Vida
37,139
Armadura
138,716
Evasión
10,611
Damage
990
Daño de hechizos
990
Precisión
1,036
Attack Time
1.5
Experiencia
14,445
Minion Life
7,077
Minion Damage
837
Ailment Threshold
37,139
Chill
117
Shock
117
Brittle
664
Scorch
117
Sap
324
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 792–1189
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABreachFodderToothZone
Triggerable, Attack
Base Damage: 792–1189
Probabilidad de golpe crítico: 5%
Daño de ataque: 133.33%
Daño de ataque: 133.33%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 33.33% más de daño de ataque
+2 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachFodderCorruptedToothy"] = {
name = "It That Shreds",
life = 1.16,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GABreachFodderToothZone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachFodderToothZone"] = {
name = "GABreachFodderToothZone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
},
levels = {
[1] = {20, baseMultiplier = 1.3333, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Los ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
| Family | CausesBleeding |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | bleed Físico Ataque Estado alterado |
It That Shreds
DemonioLos ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
| Spectre | Y |
|---|---|
| Tags | breach_fodder, brequel_monster, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement |
Vida
116%
Armadura
+50%
Evasión
+35%
Ailment Threshold
116%
Resistencia
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
90%
Type
BreachCorruptedToothy
Metadata
BreachFodderCorruptedToothySpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,463
Armadura
43,185
Evasión
6,398
Damage
411
Daño de hechizos
411
Precisión
580
Attack Time
1.5
Experiencia
11,281
Minion Life
1,619
Minion Damage
328
Ailment Threshold
7,463
Chill
24
Shock
24
Brittle
134
Scorch
24
Sap
65
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 329–493
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABreachFodderToothZone
Triggerable, Attack
Base Damage: 329–493
Probabilidad de golpe crítico: 5%
Daño de ataque: 133.33%
Daño de ataque: 133.33%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Inflige un 33.33% más de daño de ataque
+2 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachFodderCorruptedToothySpectre"] = {
name = "It That Shreds",
life = 1.16,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GABreachFodderToothZone",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachFodderToothZone"] = {
name = "GABreachFodderToothZone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
},
levels = {
[1] = {20, baseMultiplier = 1.3333, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Los ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
| Family | CausesBleeding |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | bleed Físico Ataque Estado alterado |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.