Expedition
Terrian | Fortified Redoubt, Noxious Gutter, Sandy Vestige, Mushroom Thicket, Lost Sanctum, Chittering Chamber |
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Tag | |
Dialogue | I'm intrigued by this Eternal Empire. I'd call them not quite Eternal since they're all dead now, but since so many of them are still walking around as shamblers, perhaps they were aptly named. Care to explore one of their ancient sites, Exile? |
Level | Generation | Modifiers | Weight |
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1 | Suffix | Runic Monsters have 10% chance to drop additional Ritual Splinters | 1000 |
1 | Suffix | Excavated Chests have 10% chance to contain additional Ritual Splinters | 1000 |
1 | Suffix | Runic Monsters have 10% chance to drop additional Legion Splinters | 1000 |
1 | Suffix | Excavated Chests have 10% chance to contain additional Legion Splinters | 1000 |
1 | Prefix | Monsters have 15% increased Movement Speed Monsters have 15% increased Attack Speed Monsters have 15% increased Cast Speed | 1000 |
1 | Prefix | Monsters deal 15% increased Damage | 1000 |
1 | Prefix | Monsters have 15% increased Maximum Life | 1000 |
1 | Prefix | Monsters have 30% chance to Avoid All Damage from Hits | 1000 |
1 | Prefix | Monsters' Hits can't be Evaded | 1000 |
1 | Prefix | Monsters' Hits are always Critical Strikes | 1000 |
35 | Prefix | Hits against Monsters cannot be Critical Strikes | 1000 |
35 | Prefix | Damage cannot Leech Life from Monsters Damage cannot Leech Mana from Monsters | 1000 |
1 | Prefix | Monsters are Immune to Physical Damage | 1000 |
1 | Prefix | Monsters are Immune to Cold Damage | 1000 |
1 | Prefix | Monsters are Immune to Fire Damage | 1000 |
1 | Prefix | Monsters are Immune to Lightning Damage | 1000 |
1 | Prefix | Monsters are Immune to Chaos Damage | 1000 |
1 | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | 1000 |
46 | Prefix | Runic Monsters apply a random Hex on Hit | 1000 |
46 | Prefix | Runic Monsters inflict Petrification for 2 seconds on Hit | 100 |
68 | Prefix | Runic Monsters are Duplicated | 100 |
24 | Prefix | Monsters are Immune to Curses | 1000 |
1 | Prefix | Monster Hits ignore Physical Damage Reduction | 1000 |
1 | Prefix | Monsters do not grant Flask Charges when Slain | 1000 |
1 | Prefix | Every 4 seconds, Runic Monsters Regenerate 30% of Life over one second | 1000 |
1 | Prefix | Monsters take 30% reduced Damage | 1000 |
1 | Prefix | Monsters have 30% increased Attack Speed while on Low Life Monsters have 30% increased Cast Speed while on Low Life Monsters deal 30% increased Damage while on Low Life Monsters have 30% increased Movement Speed while on Low Life | 1000 |
1 | Prefix | Monsters have 100% increased Critical Strike Chance against Enemies on Full Life | 1000 |
73 | Prefix | Monsters have base Ward equal to 20% of their maximum Life | 1000 |
30 | Prefix | Monsters have +5% to all maximum Resistances Monsters have +30% to all Resistances | 1000 |
1 | Prefix | Monsters Impale Enemies on Hit with Attacks Monsters have 100% increased Impale Effect | 1000 |
12 | Prefix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding | 1000 |
20 | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | 1000 |
10 | Prefix | All Damage from Monsters' Hits can Ignite Monsters' Hits have 20% chance to Ignite Monsters have 100% increased Ignite Duration | 1000 |
10 | Prefix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 10% chance to Freeze | 1000 |
14 | Prefix | All Damage from Monsters' Hits can Shock Monsters' Hits have 20% chance to Shock Monsters have 100% increased Effect of Shock | 1000 |
68 | Prefix | Monsters have +5% to maximum Chance to Block Spell Damage Monsters have +50% Chance to Block Spell Damage Monsters have +5% to maximum Chance to Block Attack Damage Monsters have +50% Chance to Block Attack Damage | 1000 |
1 | Prefix | Monsters Penetrate 15% Fire Resistance | 1000 |
1 | Prefix | Monsters Penetrate 15% Cold Resistance | 1000 |
1 | Prefix | Monsters Penetrate 15% Lightning Resistance | 1000 |
1 | Prefix | Monsters Penetrate 15% Chaos Resistance | 1000 |
45 | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage | 1000 |
73 | Prefix | Monsters' Hits remove 10% of current Energy Shield Monsters' Hits remove 10% of current Mana | 1000 |
1 | Prefix | Monsters Kill things with 20% or lower Life on Hit | 1000 |
1 | Suffix | 25% increased Pack size | 1000 |
1 | Suffix | Monsters grant 40% increased Experience | 1000 |
45 | Suffix | Monsters grant 60% increased Experience | 1000 |
68 | Suffix | Monsters grant 80% increased Experience | 1000 |
78 | Suffix | Monsters grant 100% increased Experience | 1000 |
6 | Prefix | 50% increased number of Magic Monsters | 500 |
12 | Prefix | 50% increased number of Rare Monsters | 500 |
1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters | 800 |
1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests | 800 |
Rotting Temple
Rotting Temple
Id: ExpeditionRottingTemple
Act: 2
Area Level: 1
Rotting Temple Attr /4
Name | Show Full Descriptions |
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Act | 2 |
Monster Level | 1 |
Topologies | ExpeditionRottingTemple |
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