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Prophecy Perandus Rampage
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Tujen

Tujen

SpectreY
Mod
stance movement speed +% final [-64]
ImmuneLife Regen
stealth +% [500]
Tagsred_blood, human, not_str
Life+120%
Energy Shield From Life50%
Evasion+50%
Resistance
Part 10000
Part 20000
Maps0000
Damage+56%
Accuracy+500%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance4 ~ 6
Attack Time1.335 Second
Damage Spread20%
Ailment Threshold120%
Experience100%
TypeExpeditionTujen
MeleeAtAnimationSpeedUnique
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MMSExpeditionTujenGrenade
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [8]
projectile minimum range [0]
number of projectiles override [1]
mortar projectile distance override [0]
Deals 700.8 to 1051 Fire Damage
spell maximum action distance +% [-50]

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
GSExpeditionTujenGrenadeExplosion
Effectiveness of Added Damage: 100%
Deals 623 to 934.6 Fire Damage
is_area_damage Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Tujen575051985.11.33516762162651282283810000
MeleeAtAnimationSpeedUnique
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MMSExpeditionTujenGrenade
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [8]
projectile minimum range [0]
number of projectiles override [1]
mortar projectile distance override [0]
Deals 634.1 to 951.2 Fire Damage
spell maximum action distance +% [-50]

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
GSExpeditionTujenGrenadeExplosion
Effectiveness of Added Damage: 100%
Deals 560.5 to 840.8 Fire Damage
is_area_damage Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Tujen515041770.91.33513935144251191869680000
MeleeAtAnimationSpeedUnique
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MMSExpeditionTujenGrenade
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [8]
projectile minimum range [0]
number of projectiles override [1]
mortar projectile distance override [0]
Deals 518.4 to 777.6 Fire Damage
spell maximum action distance +% [-50]

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
GSExpeditionTujenGrenadeExplosion
Effectiveness of Added Damage: 100%
Deals 453 to 679.5 Fire Damage
is_area_damage Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Tujen3985414061.3359390113281027846950000
MeleeAtAnimationSpeedUnique
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MMSExpeditionTujenGrenade
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [8]
projectile minimum range [0]
number of projectiles override [1]
mortar projectile distance override [0]
Deals 401.8 to 602.7 Fire Damage
spell maximum action distance +% [-50]

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
GSExpeditionTujenGrenadeExplosion
Effectiveness of Added Damage: 100%
Deals 346.1 to 519.2 Fire Damage
is_area_damage Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Tujen296091048.81.33559758348851429880000
MeleeAtAnimationSpeedUnique
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.335 Second
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MMSExpeditionTujenGrenade
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 2 Second
Cooldown Time: 5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [8]
projectile minimum range [0]
number of projectiles override [1]
mortar projectile distance override [0]
Deals 310.3 to 465.5 Fire Damage
spell maximum action distance +% [-50]

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
GSExpeditionTujenGrenadeExplosion
Effectiveness of Added Damage: 100%
Deals 263.5 to 395.2 Fire Damage
is_area_damage Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
68Tujen215367781.33537886127702218940000
flags ProcessInOrder
stance default
Melee90OnlyLastTarget TargetNear ForceTargetEnemy ForceTargetClosest
Melee30OnlyLastTarget ForceTargetEnemy ForceTargetClosest
Melee3ForceTargetEnemy ForceTargetClosest
MonsterMortar60ForceTargetEnemy TargetNotMediumNear ForceTargetClosest PlayerWithinXUnitsOfMe=60
ChangeToStance2-1NoEnemiesInAggroRangeAndWalkability AddCooldown=5000 IsInState=(state::can_relax, 1)
stance stance2
Move -1ForceTargetVariable=variable::home ForceTargetsLocation TargetNotBasicallyOnMe InRangeOfVariable=(variable::home, 40)
GEAL"MatchOrientation( home, true ); SetStateTo( in_combat, 0 );"-1 ForceTargetVariable=variable::home ForceTargetsLocation TargetBasicallyOnMe NoEnemiesInAggroRangeAndWalkability
ChangeToStance1-1ForceTargetEnemy TargetInRangeOfVariable=(variable::home, 40) !NoEnemiesInAggroRangeAndWalkability IsInState=(state::talking, 0)
GEAL"SetStateTo( cantgethome, 1 );"3 IsInState=(state::cantgethome, 0) ForceTargetSelf !InRangeOfVariable=(variable::home, 2)

Object Type

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

Animated
{
	animated_object = "Metadata/NPC/League/Expedition/Tujen/Tujen.ao"
}

StateMachine
{
	define_shared_state = "torch;"
}

Object Type Codes

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

StateMachine
{
	on_or_create_state_torch_1 = "AddEffectPackAttached( Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk, Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao );"
	on_state_torch_0 = "RemoveEffectPackAttached( Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk, Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.ao );"
}

Preload
{
	preload_epk = "Metadata/Items/Weapons/OneHandWeapons/throw/monster/HeistThugTorch.epk"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionTujen"] = {
    name = "Tujen",
    life = 1.2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 6,
    accuracy = 5,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MMSExpeditionTujenGrenade",
        "GSExpeditionTujenGrenadeExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSExpeditionTujenGrenade"] = {
    name = "MMSExpeditionTujenGrenade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.04,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "mortar_projectile_distance_override",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {8, 0, 1, 0, 0.8, 1.2, -50, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionTujenGrenadeExplosion"] = {
    name = "GSExpeditionTujenGrenadeExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.7,
    incrementalEffectiveness = 0.043,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}

Mod IdNothing
GroupNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [-64]

stance movement speed +% final [-64]

Mod IdStanceExpeditionTujenWalk_
GroupStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: -64 Max: -64 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    Life Regen

    Life Regen

    Mod IdExpeditionNPCLifeRegen_
    GroupLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    ModType Tagsresource life
    stealth +% [500]

    stealth +% [500]

    Mod IdExpeditionNPCStealth_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stealth +% Min: 500 Max: 500 Global
  • Text Audio /191 ⍟

    Text Audio /191 ⍟

    TypeNameCount
    TujenRandomMap[DNT] Random map exile!
    TujenRareIntBoots[DNT] Rare int boots exile?
    TujenRegretStack20[DNT] Stack of 20 regrets i think, exile.
    TujenRegalStack5[DNT] Stack of 5 regals you'll never use, exile?
    TujenDivineStack4[DNT] Stack of 4 divines, exile!
    TujenMirrorStack2[DNT] Oh my god it's a stack of 2 mirrors exile
    IntroductionThe name's Tujen. You've quite the aura of darkness. Glad to work with ya. That's just the kind of temperament this Wraeclast demands.
    IntroductionThe name's Tujen. You're to do the dirty work while we do the diggin'. It's as good an alliance as any. Well, let's hop to it.
    IntroductionName's Tujen. You've as murderous an edge as I've ever seen, though you hide it with a pleasant smile. Normally, I'd stay far away from one such as you, but this Wraeclast demands a bit of darkness. We'll get on just fine.
    TujenApproachShoutRandomOi! Over here!
    TujenApproachShout2Oi! Over here!
    TujenApproachShout3Local! Need your aid!
    TujenApproachShout4Local! Need your aid!
    TujenApproachShout5Come on now, don't got all day!
    TujenApproachShout6Come on now, don't got all day!
    TujenPartingShoutRog's around here somewhere. I'll send word ahead that you're on your way!
    TujenRerollInventoryRandomGot some more, yeah.
    TujenRerollInventory2Got some more, yeah.
    TujenRerollInventory3Always love these exotic coins.
    TujenRerollInventory4Always love these exotic coins.
    TujenRerollInventory5Shiny coins, aren't they?
    TujenRerollInventory6Shiny coins, aren't they?
    TujenHittingDetonatorRandomI can do it!
    TujenHittingDetonator2I can do it!
    TujenOrderingSquireRandomGo on then, squire.
    TujenOrderingSquire2Go on then, squire.
    TujenBombPlacedGenericRandomAye, aye.
    TujenBombPlacedGeneric2Aye, aye.
    TujenBombPlacedMonstersRandomRousing a fight, eh?
    TujenBombPlacedMonsters2Rousing a fight, eh?
    TujenBombPlacedMonsters3It'll be a battle then!
    TujenBombPlacedMonsters4It'll be a battle then!
    TujenBombPlacedMonsters5Ready for combat.
    TujenBombPlacedMonsters6Ready for combat.
    TujenBombPlacedRiskRandomRisky choice.
    TujenBombPlacedRisk2Risky choice.
    TujenBombPlacedRisk3That should make things interesting.
    TujenBombPlacedRisk4That should make things interesting.
    TujenBombPlacedRisk5Itching for me to lose another limb, are ya?
    TujenBombPlacedRisk6Itching for me to lose another limb, are ya?
    TujenBombPlacedTreasureRandomTreasure'll make this worth it.
    TujenBombPlacedTreasure2Treasure'll make this worth it.
    TujenBombPlacedTreasure3Scratchin' up some treasure chests?
    TujenBombPlacedTreasure4Scratchin' up some treasure chests?
    TujenBombPlacedTreasure5After a bit of that ancient treasure, eh?
    TujenBombPlacedTreasure6After a bit of that ancient treasure, eh?
    TujenAllBombsPlacedRandomAll placed.
    TujenAllBombsPlaced2All placed.
    TujenAllBombsPlaced3Shall we?
    TujenAllBombsPlaced4Shall we?
    TujenAllBombsPlaced5Ready.
    TujenAllBombsPlaced6Ready.
    TujenCombatLineRandomScratch your eye out!
    TujenCombatLine2Scratch your eye out!
    TujenCombatLine3Back!
    TujenCombatLine4Back!
    TujenEncounterCompleteRandomNot on my watch!
    TujenEncounterComplete2Not on my watch!
    TujenEncounterComplete3For the Kalguur!
    TujenEncounterComplete4For the Kalguur!
    TujenEncounterComplete5Ha!
    TujenEncounterComplete6Ha!
    TujenPlayerDoesNotHaggleRandomIf you want to just up and buy it like that, fine.
    TujenPlayerDoesNotHaggle2If you want to just up and buy it like that, fine.
    TujenPlayerDoesNotHaggle3Not even going to try to haggle?
    TujenPlayerDoesNotHaggle4Not even going to try to haggle?
    TujenPlayerDoesNotHaggle5It's boring if you take my first offer!
    TujenPlayerDoesNotHaggle6It's boring if you take my first offer!
    TujenPlayerOverpaysRandomYou don't really get this haggling thing, do ya?
    TujenPlayerOverpays2You don't really get this haggling thing, do ya?
    TujenPlayerOverpays3You... just want to overpay for no reason?
    TujenPlayerOverpays4You... just want to overpay for no reason?
    TujenHighChanceToAcceptAcceptedRandomSeems reasonable.
    TujenHighChanceToAcceptAccepted2Seems reasonable.
    TujenHighChanceToAcceptAccepted3Pleasure doing business with ya.
    TujenHighChanceToAcceptAccepted4Pleasure doing business with ya.
    TujenHighChanceToAcceptRejected5I'm in a haggling mood.
    TujenHighChanceToAcceptAccepted6Sure, why not?
    TujenHighChanceToAcceptAccepted7That's a 'yes' from me.
    TujenHighChanceToAcceptAccepted8That's a 'yes' from me.
    TujenHighChanceToAcceptAccepted9I'll take it.
    TujenHighChanceToAcceptAccepted10I'll take it.
    TujenHighChanceToAcceptAccepted11Always a pleasure.
    TujenHighChanceToAcceptAccepted12Always a pleasure.
    TujenHighChanceToAcceptRejectedRandomI'm not yet convinced.
    TujenHighChanceToAcceptRejected2I'm not yet convinced.
    TujenHighChanceToAcceptRejected3Let's haggle a bit more.
    TujenHighChanceToAcceptRejected4Let's haggle a bit more.
    TujenHighChanceToAcceptRejected6I'm in a haggling mood.
    TujenHighChanceToAcceptRejected7Very reasonable, but no.
    TujenHighChanceToAcceptRejected8Very reasonable, but no.
    TujenMediumChanceToAcceptAcceptedRandomHmm... ahh... fine.
    TujenMediumChanceToAcceptAccepted2Hmm... ahh... fine.
    TujenMediumChanceToAcceptAccepted3Okay.
    TujenMediumChanceToAcceptAccepted4Okay.
    TujenMediumChanceToAcceptAccepted5Not happy about it, but not grumpy either.
    TujenMediumChanceToAcceptAccepted6Not happy about it, but not grumpy either.
    TujenMediumChanceToAcceptAccepted7Fair enough.
    TujenMediumChanceToAcceptAccepted8Fair enough.
    TujenMediumChanceToAcceptAccepted9It'll do. Ain't a win, but it'll do.
    TujenMediumChanceToAcceptAccepted10It'll do. Ain't a win, but it'll do.
    TujenMediumChanceToAcceptRejectedRandomNot quite what I'm looking for.
    TujenMediumChanceToAcceptRejected2Not quite what I'm looking for.
    TujenMediumChanceToAcceptRejected3Try again, friend.
    TujenMediumChanceToAcceptRejected4Try again, friend.
    TujenMediumChanceToAcceptRejected5Little bit on the low side, isn't it?
    TujenMediumChanceToAcceptRejected6Little bit on the low side, isn't it?
    TujenMediumChanceToAcceptRejected7I think we can find a better compromise.
    TujenMediumChanceToAcceptRejected8I think we can find a better compromise.
    TujenLowChanceToAcceptAcceptedRandom'Spose I'm feeling generous.
    TujenLowChanceToAcceptAccepted2'Spose I'm feeling generous.
    TujenLowChanceToAcceptAccepted3You've caught me on a good day.
    TujenLowChanceToAcceptAccepted4You've caught me on a good day.
    TujenLowChanceToAcceptAccepted5For all you've done for us, I'll give you this one.
    TujenLowChanceToAcceptAccepted6For all you've done for us, I'll give you this one.
    TujenLowChanceToAcceptAccepted7I shouldn't, but... fine.
    TujenLowChanceToAcceptAccepted8I shouldn't, but... fine.
    TujenLowChanceToAcceptRejectedRandomI really think you can do better.
    TujenLowChanceToAcceptRejected2I really think you can do better.
    TujenLowChanceToAcceptRejected3You're pushing a bit far, friend.
    TujenLowChanceToAcceptRejected4You're pushing a bit far, friend.
    TujenLowChanceToAcceptRejected5It's worth far more than that!
    TujenLowChanceToAcceptRejected6It's worth far more than that!
    TujenLowChanceToAcceptRejected7That's barely worth my time spent haggling!
    TujenLowChanceToAcceptRejected8That's barely worth my time spent haggling!
    TujenLowChanceToAcceptRejected9I don't think so.
    TujenLowChanceToAcceptRejected10I don't think so.
    TujenExtremelyLowChanceToAcceptAcceptedRandomUgh. Take it and go.
    TujenExtremelyLowChanceToAcceptAccepted2Ugh. Take it and go.
    TujenExtremelyLowChanceToAcceptAccepted3You're robbin' me blind!
    TujenExtremelyLowChanceToAcceptAccepted4You're robbin' me blind!
    TujenExtremelyLowChanceToAcceptAccepted5Taking advantage of our friendship, you are.
    TujenExtremelyLowChanceToAcceptAccepted6Taking advantage of our friendship, you are.
    TujenExtremelyLowChanceToAcceptAccepted7You're the best damned haggler I've ever seen.
    TujenExtremelyLowChanceToAcceptAccepted8You're the best damned haggler I've ever seen.
    TujenExtremelyLowChanceToAcceptAccepted9Cornered, I am. Fine, I'll take it.
    TujenExtremelyLowChanceToAcceptAccepted10Cornered, I am. Fine, I'll take it.
    TujenExtremelyLowChanceToAcceptRejectedRandomAre you havin' a go at me?
    TujenExtremelyLowChanceToAcceptRejected2Are you havin' a go at me?
    TujenExtremelyLowChanceToAcceptRejected3You're not serious.
    TujenExtremelyLowChanceToAcceptRejected4You're not serious.
    TujenExtremelyLowChanceToAcceptRejected5You're being an arse.
    TujenExtremelyLowChanceToAcceptRejected6You're being an arse.
    TujenExtremelyLowChanceToAcceptRejected7I can't go that low!
    TujenExtremelyLowChanceToAcceptRejected8I can't go that low!
    TujenExtremelyLowChanceToAcceptRejected9A man's got to make a living!
    TujenExtremelyLowChanceToAcceptRejected10A man's got to make a living!
    TujenExtremelyLowChanceToAcceptRejected11Be reasonable!
    TujenExtremelyLowChanceToAcceptRejected12Be reasonable!
    TujenPlayerOfferedOneRandomONE? Just ONE?
    TujenPlayerOfferedOne2ONE? Just ONE?
    TujenRemovesItemRandomYou've tired me out. I'm just going to keep it.
    TujenRemovesItem2You've tired me out. I'm just going to keep it.
    TujenRemovesItem3This has become more arguing than haggling. I'll pass.
    TujenRemovesItem4This has become more arguing than haggling. I'll pass.
    TujenRemovesItem5If we keep this up, you'll offend my honour. So I'm ending this.
    TujenRemovesItem6If we keep this up, you'll offend my honour. So I'm ending this.
    TujenRemovesItem7Enough of this. I'll keep it, thank you.
    TujenRemovesItem8Enough of this. I'll keep it, thank you.
    TujenCounterOfferRemainsSameRandomNo. Just flat no.
    TujenCounterOfferRemainsSame2No. Just flat no.
    TujenCounterOfferRemainsSame3I think you can do better.
    TujenCounterOfferRemainsSame4I think you can do better.
    TujenCounterOfferRemainsSame5My offer remains.
    TujenCounterOfferRemainsSame6My offer remains.
    TujenCounterOfferRemainsSame7I'll not go lower!
    TujenCounterOfferRemainsSame8I'll not go lower!
    TujenPlayerCannotCarryRandomYou're going to need to make space first.
    TujenPlayerCannotCarry2You're going to need to make space first.
    TujenPlayerCannotCarry3You can't even carry this!
    TujenPlayerCannotCarry4You can't even carry this!
    TujenPlayerCannotAffordRandomYou don't have enough to pay for that!
    TujenPlayerCannotAfford2You don't have enough to pay for that!
    TujenPlayerCannotAfford3You're offering more than you have!
    TujenPlayerCannotAfford4You're offering more than you have!
    The Black Scythe MercenariesI'm of a particular purpose, see? I'm scratching up the ground in search of an ancient rowdy band. They were called the Black Scythe Mercenaries. Their founder, a particularly heroic warrior by the name of Vorana, shares ties to my bloodline. Before I can go home, I need to find out what happened to her.
    VoranaShe was a fearsome and irrepressible warrior. King Cadigan the Third tried to mandate her service to the Crown, but she laid flat every man sent to bring her in. Eventually, he realised that she couldn't {be} controlled, and he gave her a Mercenary Charter instead. Given the freedom to operate the way she wanted, she won many great victories for the Kalguur. I respect those who make their own way.

    Her fate here on Wraeclast was unknown, but I have a feeling she's still kicking about. A burning spirit like that never goes down without a legendary fight.
    RogMany a campaign would have failed if not for his logistical skills. We've trekked through mud, rain, snow, and sand, and yet eaten heartily throughout. It's the true basis of war, mind you. Logistics. Don't think we don't know that.
    GwennenShe's a distant cousin of mine, so I do what I can to protect her. Got some weird ideas about the world, though. Thinks belief can shape events. If it could, we wouldn't have been defeated during... our last campaign.
    DannigHe's a good man. A man of two worlds. Part aspiring dreamer, part cynical realist. I'll follow him to the ends of the world, which you know, because I already have... and here we are.
    The KalguurWe are a proud people, but aren't they all? Difference is, we labour against the grim realities of life through the judicious application of bravery and courage. One's lineage carries an ongoing tally of renown and accomplishment. We do this not for ourselves, but for our children, should we one day have 'em. Here's hopin'.
    The KingNice weather we're having, ain't it?
    The KingWraeclast is a touch dangerous. I imagine you've got quite the story to tell.
    The KingDo you not understand social cues? Stop asking!
    VoranaA grim fate descended upon our people here in Wraeclast. Part of me wants to believe that Vorana took on this entire mad continent herself, but we're here now, and monsters still abound, so I think we both know she did not win the day. But our people attempted to flee through some sort of cave? We must find out the rest!
    VoranaYou defeated Vorana? I stand amazed and humbled. I'm a descendant of Annest, the daughter she sent to the homeland before the end. You've given peace to one of my ancestors. Colour me grateful.
    VoranaNow the tale of Vorana of the Black Scythe is complete. She died as she lived: making war. As a descendant of Annest, Vorana's daughter, this fills a gap in the history of my lineage. When we return home, I will make sure the Kalguur know that Vorana went down in a blaze of glory, bringing a personal war against an entire continent of monsters herself.

    We'll just leave out the part where she became an immortal abomination, aye?
    Uhtred's DefeatFrom what you've found, while Vorana fought a last stand, the rest of our people here on Wraeclast attempted to escape through some ancient site of power. Uhtred was there waiting for them... and now we know what happened. He, too, fell to the corrupting madness. He must have slain them all at the threshold, though I do hope some got past him and escaped.

    The question that lingers with me though: Uhtred was the one who first declared the gems unclean. He never used them, by the accounts we found. How, then, did he go mad? What did he witness that broke his mind?
    TujenExclaimsAboutVoranaIt's Vorana herself!
    Tujen_31_03_01.ogg

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    Wiki Edit

    Tujen, the Haggler

    Tujen, the Haggler, is open to negotiating but has a short temper.

    Tujen offers you items with unreasonably high prices. But he’s happy to haggle. You can always buy the item at the price he’s offering, but if you offer a lower price he might accept it, counteroffer or withdraw the item entirely if he is offended by your lowball.

    He also occasionally sells currency items, so it’s worthwhile keeping some of the artifacts he’s looking for on hand just in case you see an opportunity.

    Tujen Items

    PoE Challenges: Haggle with Tujen (19)

    Haggle with Tujen, the Haggler for 19 of the following 24 items.

    • Abyss Jewel
    • Basic Currency
    • Blueprint
    • Breach Splinters
    • Catalyst
    • Cluster Jewel
    • Contract
    • Essence
    • Fossil
    • Fragment
    • Gem
    • Incubator
    • Legion Splinters
    • Map
    • Map with layers of Delirium
    • Oils
    • Perandus Coins
    • Ritual Splinters
    • Scarab
    • Sextants
    • Shaper or Elder Guardian Map
    • Silver Coins
    • Simulacrum Splinters
    • Stacked Deck

    Tujen, the Haggler is a mercurial trader who maintains a positive outlook as long as he can, but if you cross a line, his temper changes quickly.


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