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Signeus, Grim Visage
Construct
emerge speed +% [0,30]
Spectre
AreaThe Reliquary
Tagscannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse
Life
225%
Ailment Threshold
225%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
AnimatedWeaponReliquary1Boss
Metadata
AnimatedBustMelee1CampaignBoss_
Level
67
Life
13,340
Armour
26,597
Evasion Rating
4,575
Damage
533
Spell Damage
533
Accuracy
558
Attack Time
1.5
Experience
15,021
Minion Life
2,920
Minion Damage
424
Ailment Threshold
13,340
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
Phys Convert Ele
235%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 426—639
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 426—639
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
10% increased Attack Speed
50% increased Stun Threshold reduction on enemies at Maximum charge distance
20% more Damage with Hits at Maximum Charge Distance
100% increased Movement Speed
ignores proximity shield [1]
shield charge extra distance [10]
iconshieldcharge

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1CampaignBoss_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Signeus, Grim Visage",
    life = 2.25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "Shield",
    skillList = {
        "AnimatedBustShieldCharge",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimatedBustShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [0,30]
FamilyVariableEmergeSpeed
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • emerge speed +% 0 — 30 Global
  • Signeus, Grim Visage
    Construct
    emerge speed +% [0,30]
    Spectre
    Tagscannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse
    Life
    225%
    Ailment Threshold
    225%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    AnimatedWeaponReliquary1Boss
    Metadata
    AnimatedBustMelee1CampaignBoss_Standalone_
    Level
    68
    Life
    14,475
    Armour
    28,790
    Evasion Rating
    4,739
    Damage
    560
    Spell Damage
    560
    Accuracy
    580
    Attack Time
    1.5
    Experience
    15,383
    Minion Life
    3,140
    Minion Damage
    447
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 448—672
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    AnimatedBustShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Shield Charge
    Base Damage: 448—672
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
    10% increased Attack Speed
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    20% more Damage with Hits at Maximum Charge Distance
    100% increased Movement Speed
    ignores proximity shield [1]
    shield charge extra distance [10]
    iconshieldcharge

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1CampaignBoss_Standalone_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Signeus, Grim Visage",
        life = 2.25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "AnimatedBustShieldCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnimatedBustShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    emerge speed +% [0,30]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • emerge speed +% 0 — 30 Global
  • Signeus, Grim Visage
    Construct
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    emerge speed +% [0,30]
    Spectre
    Tagscannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse
    Life
    225%
    Ailment Threshold
    225%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    AnimatedWeaponReliquary1Boss
    Metadata
    AnimatedBustMelee1MapBossStandalone
    Level
    68
    Life
    313,529
    Armour
    28,790
    Evasion Rating
    4,739
    Damage
    638
    Spell Damage
    953
    Accuracy
    580
    Attack Time
    1.005
    Experience
    84,604
    Minion Life
    68,007
    Minion Damage
    510
    Ailment Threshold
    197,523
    Chill
    625
    Shock
    625
    Brittle
    3,533
    Scorch
    625
    Sap
    1,726
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1014—1520
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    AnimatedBustShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Shield Charge
    Base Damage: 1014—1520
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
    10% increased Attack Speed
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    20% more Damage with Hits at Maximum Charge Distance
    100% increased Movement Speed
    ignores proximity shield [1]
    shield charge extra distance [10]
    iconshieldcharge

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
    }
    
    DiesAfterTime
    {
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1MapBossStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Signeus, Grim Visage",
        life = 2.25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "AnimatedBustShieldCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnimatedBustShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • emerge speed +% [0,30]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • emerge speed +% 0 — 30 Global
  • Edit

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