Signeus, Semblante adusto
Signeus, Grim Visage
| Spectre | |
|---|---|
| Area | El relicario |
| Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
Vida
225%
Ailment Threshold
225%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
AnimatedWeaponReliquary1Boss
Metadata
AnimatedBustMelee1CampaignBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
67
Vida
13,340
Armadura
26,597
Evasión
4,575
Damage
533
Daño de hechizos
533
Precisión
558
Attack Time
1.5
Experiencia
15,021
Minion Life
2,920
Minion Damage
424
Ailment Threshold
13,340
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
Phys Convert Ele
235%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 426—639
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Carga con escudo
Base Damage: 426—639
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
Velocidad de ataque aumentada un 10%
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
20% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 100%
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}
DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1CampaignBoss_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Signeus, Grim Visage",
life = 2.25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"AnimatedBustShieldCharge",
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AnimatedBustShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"attack_speed_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
emerge speed +% [0,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
Signeus, Semblante adusto
Constructoemerge speed +% [0,30]
Signeus, Grim Visage
| Spectre | |
|---|---|
| Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
Vida
225%
Ailment Threshold
225%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
AnimatedWeaponReliquary1Boss
Metadata
AnimatedBustMelee1CampaignBoss_Standalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
14,475
Armadura
28,790
Evasión
4,739
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.5
Experiencia
15,383
Minion Life
3,140
Minion Damage
447
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448—672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Carga con escudo
Base Damage: 448—672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
Velocidad de ataque aumentada un 10%
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
20% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 100%
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}
DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1CampaignBoss_Standalone_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Signeus, Grim Visage",
life = 2.25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"AnimatedBustShieldCharge",
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AnimatedBustShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"attack_speed_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
emerge speed +% [0,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
Signeus, Semblante adusto
Constructomonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
emerge speed +% [0,30]
Signeus, Grim Visage
| Spectre | |
|---|---|
| Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
Vida
225%
Ailment Threshold
225%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
AnimatedWeaponReliquary1Boss
Metadata
AnimatedBustMelee1MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
313,529
Armadura
28,790
Evasión
4,739
Damage
638
Daño de hechizos
953
Precisión
580
Attack Time
1.005
Experiencia
84,604
Minion Life
68,007
Minion Damage
510
Ailment Threshold
197,523
Chill
625
Shock
625
Brittle
3,533
Scorch
625
Sap
1,726
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Carga con escudo
Base Damage: 1014—1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
Velocidad de ataque aumentada un 10%
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
20% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 100%
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}
DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1MapBossStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Signeus, Grim Visage",
life = 2.25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"AnimatedBustShieldCharge",
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AnimatedBustShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"attack_speed_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
emerge speed +% [0,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | monstruo (3) |
| GenerationType | único (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























