戦慄の容貌、シグネウス
Signeus, Grim Visage
| Spectre | |
|---|---|
| Area | 聖廟 |
| Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
ライフ
225%
Ailment Threshold
225%
耐性
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
AnimatedWeaponReliquary1Boss
Metadata
AnimatedBustMelee1CampaignBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
67
ライフ
13,340
アーマー
26,597
回避力
4,575
Damage
533
スペルダメージ
533
命中
558
Attack Time
1.5
経験値
15,021
Minion Life
2,920
Minion Damage
424
Ailment Threshold
13,340
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
Phys Convert Ele
235%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 426—639
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
シールドチャージ
Base Damage: 426—639
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
対象となる場所または敵に向かって突進する。その際、道中の敵を押し退け、前方範囲内の敵に繰り返しダメージを与える。対象に達した場合は、ダメージ範囲が大きくなる。遠くへ移動すればするほどダメージが増え、スタン付与確率が高くなる。
アタックスピードが10%増加する
最大チャージ距離で敵に対するスタン閾値軽減率が50%増加する
最大チャージ距離でヒットダメージが20%上昇する
移動スピードが100%増加する
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}
DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1CampaignBoss_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Signeus, Grim Visage",
life = 2.25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"AnimatedBustShieldCharge",
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AnimatedBustShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"attack_speed_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
emerge speed +% [0,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Stats |
戦慄の容貌、シグネウス
コンストラクトemerge speed +% [0,30]
Signeus, Grim Visage
| Spectre | |
|---|---|
| Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
ライフ
225%
Ailment Threshold
225%
耐性
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
AnimatedWeaponReliquary1Boss
Metadata
AnimatedBustMelee1CampaignBoss_Standalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,475
アーマー
28,790
回避力
4,739
Damage
560
スペルダメージ
560
命中
580
Attack Time
1.5
経験値
15,383
Minion Life
3,140
Minion Damage
447
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448—672
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
シールドチャージ
Base Damage: 448—672
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
対象となる場所または敵に向かって突進する。その際、道中の敵を押し退け、前方範囲内の敵に繰り返しダメージを与える。対象に達した場合は、ダメージ範囲が大きくなる。遠くへ移動すればするほどダメージが増え、スタン付与確率が高くなる。
アタックスピードが10%増加する
最大チャージ距離で敵に対するスタン閾値軽減率が50%増加する
最大チャージ距離でヒットダメージが20%上昇する
移動スピードが100%増加する
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}
DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1CampaignBoss_Standalone_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Signeus, Grim Visage",
life = 2.25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"AnimatedBustShieldCharge",
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AnimatedBustShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"attack_speed_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
emerge speed +% [0,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Stats |
戦慄の容貌、シグネウス
コンストラクトmonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
emerge speed +% [0,30]
Signeus, Grim Visage
| Spectre | |
|---|---|
| Tags | cannot_be_monolith, cleaving_weapon, construct, ghost_armour, has_one_hand_axe, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, physical_affinity, unusable_corpse |
ライフ
225%
Ailment Threshold
225%
耐性
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
AnimatedWeaponReliquary1Boss
Metadata
AnimatedBustMelee1MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
313,529
アーマー
28,790
回避力
4,739
Damage
638
スペルダメージ
953
命中
580
Attack Time
1.005
経験値
84,604
Minion Life
68,007
Minion Damage
510
Ailment Threshold
197,523
Chill
625
Shock
625
Brittle
3,533
Scorch
625
Sap
1,726
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1014—1520
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
AnimatedBustShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
シールドチャージ
Base Damage: 1014—1520
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
対象となる場所または敵に向かって突進する。その際、道中の敵を押し退け、前方範囲内の敵に繰り返しダメージを与える。対象に達した場合は、ダメージ範囲が大きくなる。遠くへ移動すればするほどダメージが増え、スタン付与確率が高くなる。
アタックスピードが10%増加する
最大チャージ距離で敵に対するスタン閾値軽減率が50%増加する
最大チャージ距離でヒットダメージが20%上昇する
移動スピードが100%増加する
ignores proximity shield [1]
shield charge extra distance [10]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}
DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedBustMelee1MapBossStandalone"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Signeus, Grim Visage",
life = 2.25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "Shield",
skillList = {
"AnimatedBustShieldCharge",
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AnimatedBustShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"attack_speed_+%",
"shield_charge_extra_distance",
"ignores_proximity_shield",
},
levels = {
[1] = {50, 100, 20, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Stats |
emerge speed +% [0,30]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























