Unnerve
You are Unnerved, increasing Spell Damage taken.
is_unnerved
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
Code | is unnerved |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Support Gem /1
Item mods /23
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Hunter's | 85 | Prefix | (7–10)% chance to Unnerve Enemies for 4 seconds on Hit | gloves_basilisk 250 default 0 |
of the Hunt | 78 | Suffix | (7–11)% chance to Unnerve Enemies for 4 seconds on Hit | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 staff_basilisk 500 default 0 |
of the Hunt | 81 | Suffix | (12–15)% chance to Unnerve Enemies for 4 seconds on Hit | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 staff_basilisk 500 default 0 |
45 | ScourgeUpside | (7–8)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 | |
68 | ScourgeUpside | (9–10)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 | |
68 | ScourgeUpside | (11–12)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 default 0 | |
75 | RedImplicit | 15% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 20% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 25% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 30% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 35% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | 40% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 50% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 55% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 60% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 65% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, 70% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
1 | WeaponTree | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved | sword 1000 axe 1000 shield 500 default 0 | |
of Haunting | 38 | Suffix | (15–25)% chance to Unnerve Enemies for 4 seconds on Hit with Spells caster | necropolis_gloves 250 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Arcanist Brand Unnerve 1 | 75 | Enchantment | Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds caster | helmet 100 default 0 |
83 | Enchantment | Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance critical | belt 1 default 0 |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Unnerving | 75 | SanctumSpecial | Suffix | (30–35)% chance to Unnerve Enemies for 4 seconds on Hit | int_special_relic 600 default 150 |
Unique /1
(20–30)% increased Global Critical Strike Chance
(5–10)% increased Attack Speed
(5–10)% increased Cast Speed
+(40–60) to maximum Energy Shield
+(30–50) to maximum Life
Attacks inflict Unnerve on Critical Strike for 4 seconds
Spells inflict Intimidate on Critical Strike for 4 seconds
(Unnerved enemies take 10% increased Spell Damage)
(Intimidated enemies take 10% increased Attack Damage)
(5–10)% increased Cast Speed
+(40–60) to maximum Energy Shield
+(30–50) to maximum Life
Attacks inflict Unnerve on Critical Strike for 4 seconds
Spells inflict Intimidate on Critical Strike for 4 seconds
(Unnerved enemies take 10% increased Spell Damage)
(Intimidated enemies take 10% increased Attack Damage)
Cluster Jewel Passive /2
Temporal Chains can affect Hexproof Enemies
Enemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
Enemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
Enemies you Curse are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
(Unnerved enemies take 10% increased Spell Damage)
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Hunter's | 85 | (7–10)% chance to Unnerve Enemies for 4 seconds on Hit Group: 3149 | Unnerve Enemies for 4 seconds on Hit |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Unnerve
Unnerve is a debuff that causes affected targets to take 10% increased Spell Damage.
Mechanics
Unnerve does not increase damage over time taken, even if the damage is from a Spell which applies spell damage modifiers to its damage over time effect.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.