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완전한 우주의 리치
시신
몬스터 유형: 언데드
우주의 투사체 발사
우주의 사슬 지뢰 생성
명중 시 적이 시간의 사슬 저주에 걸림
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Perfect Astral Lich
완전한 우주의 리치 FaridunGolemancerHigh /8
이름상세 설명 표시
DropLevel 78
BaseType Perfect Astral Lich
BaseType 완전한 우주의 리치
Class 시신
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunGolemancerHigh
IconArt/2DItems/Currency/Azmeri/FaridunGolemancer
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
완전한 우주의 리치
언데드
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
명중 시 적이 시간의 사슬 저주에 걸림
Perfect Astral Lich
SpectreY
Tagsbone_armour, bones, 시전, is_unarmed, not_dex, not_str, skeleton, slashing_weapon, slow_movement, undead
생명력
145%
Energy Shield From Life
70%
Ailment Threshold
170%
저항
MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
Damage
204%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
8 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
경험치
170%
Model Size
100%
Type
FaridunGolemancerCorpse
Metadata
FaridunGolemancerHigh
레벨
68
생명력
9,328
방어도
28,790
회피
4,739
에너지 보호막
6,219
Damage
762
주문 피해
762
정확도
580
Attack Time
1.5
경험치
17,434
Minion Life
2,023
Minion Energy Shield
1,349
Minion Damage
609
Ailment Threshold
10,937
Chill
35
Shock
35
Brittle
196
Scorch
35
Sap
96
Phys Convert Ele
240%
MPSFaridunGolemancerAstralProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1.5 초
투사체 1개 발사
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [280]
projectile uses contact position [1]
GSFaridunGolemancerAstralProjectileImpact
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
521.1~781.6 물리 피해
is area damage [1]
GTFaridunGolemancerSlowMines
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 10 초
SOFaridunGolemancerMine
Triggerable, Spell
시전 속도: 1 초
GSFaridunGolemancerTimeMineExplosion
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
749.1~1124 물리 피해
기본 지속시간 4
is area damage [1]
FaridunCasterUndeadDamageOverTimeAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
악의
시전 속도: 1 초
재사용 대기시간: 0.5 초
시전자와 동료들이 주는 지속 피해를 증폭시키고 스킬 효과의 지속시간을 증가시키는 오라를 시전합니다.
자신 및 주변 동료들이 주는 지속 피해 16.55% 증폭
자신 및 주변 동료들의 스킬 효과 지속시간 13.4% 증가
active skill area of effect radius +% final [50]
base deal no damage [1]
DeliriumAura

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunGolemancer/FaridunGolemancerHigh"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Perfect Astral Lich",
    life = 1.45,
    energyShield = 0.7,
    damage = 2.04,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "SOFaridunGolemancerMine",
        "FaridunCasterUndeadDamageOverTimeAura",
        "MPSFaridunGolemancerAstralProjectile",
        "GSFaridunGolemancerAstralProjectileImpact",
        "GSFaridunGolemancerTimeMineExplosion",
        "GTFaridunGolemancerSlowMines",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFaridunGolemancerMine"] = {
    name = "SOFaridunGolemancerMine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaridunCasterUndeadDamageOverTimeAura"] = {
    name = "Malevolence",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "delirium_aura_damage_over_time_+%_final",
        "delirium_skill_effect_duration_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {14, 10, 50, levelRequirement = 0, statInterpolation = {2, 2},  cost = { }, },
        [2] = {17, 14, 50, levelRequirement = 80, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFaridunGolemancerAstralProjectile"] = {
    name = "MPSFaridunGolemancerAstralProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, 280, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFaridunGolemancerAstralProjectileImpact"] = {
    name = "GSFaridunGolemancerAstralProjectileImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFaridunGolemancerTimeMineExplosion"] = {
    name = "GSFaridunGolemancerTimeMineExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFaridunGolemancerSlowMines"] = {
    name = "GTFaridunGolemancerSlowMines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
is zarokh monster [1]
FamilyMonsterIsZarokhMonster
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • 명중 시 적이 시간의 사슬 저주에 걸림
    FamilyMonsterChanceToTemporalChainsOnHit
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • curse on hit % temporal chains Min: 100 Max: 100 Global
  • Craft Tags시전 저주
    Edit

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