菌潮惊惧之轮
亡灵
复原闪电防御塔
物理伤害的 50% 转换为闪电伤害
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
stance movement speed +% final [200]
Blighted Dreadwheel
幽魂N
标签blight_monster, bone_armour, bones, 施法, extra_small_height, has_one_hand_sword, has_one_handed_melee, lightning_affinity, no_strider_mod, not_dex, skeleton, slashing_weapon, undead, uses_suicide_explode, very_slow_movement
生命
300%
生命转为护盾
50%
护甲
+50%
异常状态临界值
300%
抗性
0 0 75 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 10
攻击间隔
1.605 秒
伤害分布
±20%
经验值
100%
Model Size
60%
类型
BlightLightningCorpseWheel
Metadata
BlightLightningVolatileCorpseWheel
等级
68
生命
19,300
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
560
法术伤害
560
命中
290
攻击间隔
1.605
经验值
10,255
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
BlightCorpseWheelSuicideExplosion
法术, 范围, 伤害, 范围法术, 可触发
施放间隔: 0.63 秒
造成 1862 - 2793 闪电伤害
active skill area of effect radius +% final [-25]
grant kill to target when exploding self [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.5
}

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningVolatileCorpseWheel"] = {
    name = "Blighted Dreadwheel",
    life = 3,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "BlightCorpseWheelSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightCorpseWheelSuicideExplosion"] = {
    name = "BlightCorpseWheelSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.63,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "grant_kill_to_target_when_exploding_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
复原闪电防御塔
IdBlightLightningType
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 全域
  • 物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 全域
  • base avoid freeze % Min: 0 Max: 0 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental fire cold lightning ailment
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [200]
    IdStanceBlightWheelRun
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 全域
  • Craft Tagsspeed