菌潮骨灵
亡灵
复原闪电防御塔
物理伤害的 50% 转换为闪电伤害
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
monster no map drops [1]
Blighted Rattler
幽魂N
标签blight_monster, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
生命
600%
护甲
+50%
异常状态临界值
600%
抗性
0 0 40 0
伤害
150%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.2 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightLightningSkeleton
Metadata
BlightLightningSkeleton1
等级
68
生命
38,600
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.2
经验值
10,255
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
攻击暴击率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningSkeleton1"] = {
    name = "Blighted Rattler",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
复原闪电防御塔
IdBlightLightningType
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 全域
  • 物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 全域
  • base avoid freeze % Min: 0 Max: 0 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental fire cold lightning ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 菌潮骨灵
    亡灵
    复原闪电防御塔
    物理伤害的 50% 转换为闪电伤害
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    monster no map drops [1]
    Blighted Rattler
    幽魂N
    标签blight_monster, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    600%
    护甲
    +50%
    异常状态临界值
    600%
    抗性
    0 0 40 0
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    BlightLightningSkeleton
    Metadata
    BlightLightningSkeleton2
    等级
    68
    生命
    38,600
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.2
    经验值
    10,255
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningSkeleton2"] = {
        name = "Blighted Rattler",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复原闪电防御塔
    IdBlightLightningType
    FamilyBlightMonsterType
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is blight lightning monster Min: 1 Max: 1 全域
  • 物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 全域
  • base avoid freeze % Min: 0 Max: 0 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental fire cold lightning ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 菌潮骨灵
    亡灵
    复原闪电防御塔
    物理伤害的 50% 转换为闪电伤害
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    monster no map drops [1]
    Blighted Rattler
    幽魂N
    标签blight_monster, bone_armour, bones, has_two_hand_sword, has_two_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    600%
    护甲
    +50%
    异常状态临界值
    600%
    抗性
    0 0 40 0
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    BlightLightningSkeleton
    Metadata
    BlightLightningSkeleton3
    等级
    68
    生命
    38,600
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.2
    经验值
    10,255
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningSkeleton3"] = {
        name = "Blighted Rattler",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复原闪电防御塔
    IdBlightLightningType
    FamilyBlightMonsterType
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is blight lightning monster Min: 1 Max: 1 全域
  • 物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 全域
  • base avoid freeze % Min: 0 Max: 0 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental fire cold lightning ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 菌潮骨灵
    亡灵
    复原闪电防御塔
    物理伤害的 50% 转换为闪电伤害
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    monster no map drops [1]
    Blighted Rattler
    幽魂N
    标签blight_monster, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    600%
    护甲
    +50%
    异常状态临界值
    600%
    抗性
    0 0 40 0
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    BlightLightningSkeleton
    Metadata
    BlightLightningSkeletonSummoned1
    等级
    68
    生命
    38,600
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.2
    经验值
    10,255
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/Lightning/Skeleton"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/Lightning/Skeleton"
    
    BaseEvents
    {
    	on_construction_complete = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/MindControl2.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/MindControl2.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningSkeletonSummoned1"] = {
        name = "Blighted Rattler",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复原闪电防御塔
    IdBlightLightningType
    FamilyBlightMonsterType
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is blight lightning monster Min: 1 Max: 1 全域
  • 物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 全域
  • base avoid freeze % Min: 0 Max: 0 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental fire cold lightning ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 菌潮骨灵
    亡灵
    复原闪电防御塔
    物理伤害的 50% 转换为闪电伤害
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    monster no map drops [1]
    Blighted Rattler
    幽魂N
    标签blight_monster, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    600%
    护甲
    +50%
    异常状态临界值
    600%
    抗性
    0 0 40 0
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    BlightLightningSkeleton
    Metadata
    BlightLightningSkeletonSummoned2
    等级
    68
    生命
    38,600
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.2
    经验值
    10,255
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/Lightning/Skeleton"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/Lightning/Skeleton"
    
    BaseEvents
    {
    	on_construction_complete = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/MindControl2.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/MindControl2.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningSkeletonSummoned2"] = {
        name = "Blighted Rattler",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复原闪电防御塔
    IdBlightLightningType
    FamilyBlightMonsterType
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is blight lightning monster Min: 1 Max: 1 全域
  • 物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 全域
  • base avoid freeze % Min: 0 Max: 0 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental fire cold lightning ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 菌潮骨灵
    亡灵
    复原闪电防御塔
    物理伤害的 50% 转换为闪电伤害
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    monster no map drops [1]
    Blighted Rattler
    幽魂N
    标签blight_monster, bone_armour, bones, has_two_hand_sword, has_two_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    600%
    护甲
    +50%
    异常状态临界值
    600%
    抗性
    0 0 40 0
    伤害
    150%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    BlightLightningSkeleton
    Metadata
    BlightLightningSkeletonSummoned3
    等级
    68
    生命
    38,600
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.2
    经验值
    10,255
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    攻击暴击率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/Lightning/Skeleton"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/Lightning/Skeleton"
    
    BaseEvents
    {
    	on_construction_complete = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/MindControl2.epk );"
    }
    
    Actor
    {
    	on_end_Emerge = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/MindControl2.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningSkeletonSummoned3"] = {
        name = "Blighted Rattler",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复原闪电防御塔
    IdBlightLightningType
    FamilyBlightMonsterType
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is blight lightning monster Min: 1 Max: 1 全域
  • 物理伤害的 50% 转换为闪电伤害
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    有几率免疫冰冻
    有几率免疫冰缓
    有几率免疫点燃
    不受感电影响
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 全域
  • base avoid freeze % Min: 0 Max: 0 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 1 Max: 1 全域
  • Craft Tagselemental fire cold lightning ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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