菌潮震裂魔像
亡灵
复原闪电防御塔
物理伤害的 50% 转换为闪电伤害
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
物理伤害的 50% 转换为闪电伤害
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
Blighted Rumbler
幽魂 | N |
---|---|
标签 | blight_monster, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
600%
护甲
+25%
异常状态临界值
600%
抗性
0 0 40 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.2 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightLightningSkeletonCharged
Metadata
BlightLightningChargedSkeleton1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.2
经验值
10,255
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightChargedSkeletonBuff
可触发, 法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Preload { preload_epk = "Metadata/Effects/Environment/tempest_league/elements/lightning/stormbuff_lightning.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningChargedSkeleton1"] = { name = "Blighted Rumbler", life = 6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BlightChargedSkeletonBuff", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightChargedSkeletonBuff"] = { name = "BlightChargedSkeletonBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
复原闪电防御塔
Id | BlightLightningType |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
Id | MonsterImmuneToShock |
---|---|
Family | AvoidStatusAilments |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
菌潮震裂魔像
亡灵
复原闪电防御塔
物理伤害的 50% 转换为闪电伤害
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
物理伤害的 50% 转换为闪电伤害
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
Blighted Rumbler
幽魂 | N |
---|---|
标签 | blight_monster, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
600%
护甲
+25%
异常状态临界值
600%
抗性
0 0 40 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.2 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightLightningSkeletonCharged
Metadata
BlightLightningChargedSkeleton2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.2
经验值
10,255
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightChargedSkeletonBuff
可触发, 法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Preload { preload_epk = "Metadata/Effects/Environment/tempest_league/elements/lightning/stormbuff_lightning.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningChargedSkeleton2"] = { name = "Blighted Rumbler", life = 6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "BlightChargedSkeletonBuff", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightChargedSkeletonBuff"] = { name = "BlightChargedSkeletonBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
复原闪电防御塔
Id | BlightLightningType |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
Id | MonsterImmuneToShock |
---|---|
Family | AvoidStatusAilments |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |
菌潮震裂魔像
亡灵
复原闪电防御塔
物理伤害的 50% 转换为闪电伤害
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
物理伤害的 50% 转换为闪电伤害
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
Blighted Rumbler
幽魂 | N |
---|---|
标签 | blight_monster, bone_armour, bones, has_two_hand_sword, has_two_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement |
生命
600%
护甲
+25%
异常状态临界值
600%
抗性
0 0 40 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.2 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightLightningSkeletonCharged
Metadata
BlightLightningChargedSkeleton3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.2
经验值
10,255
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 538–807
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightChargedSkeletonBuff
可触发, 法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Preload { preload_epk = "Metadata/Effects/Environment/tempest_league/elements/lightning/stormbuff_lightning.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningChargedSkeleton3"] = { name = "Blighted Rumbler", life = 6, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.2, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "BlightChargedSkeletonBuff", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightChargedSkeletonBuff"] = { name = "BlightChargedSkeletonBuff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
复原闪电防御塔
Id | BlightLightningType |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
物理伤害的 50% 转换为闪电伤害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
有几率免疫冰冻
有几率免疫冰缓
有几率免疫点燃
不受感电影响
Id | MonsterImmuneToShock |
---|---|
Family | AvoidStatusAilments |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire cold lightning ailment |