Blighted Rumbler
Undead
Resilient to Lightning Towers
50% of Physical Damage Converted to Lightning Damage
Avoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
SpectreN
Tagsblight_monster, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Life
600%
Armour
+25%
Ailment Threshold
600%
Resistance
0 0 40 0
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.2 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightLightningSkeletonCharged
Metadata
BlightLightningChargedSkeleton1
Level
68
Life
38,600
Armour
35,988
Evasion
4,739
Energy Shield
0
Damage
672
Spell Damage
672
Accuracy
290
Attack Time
1.2
Experience
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightChargedSkeletonBuff
Triggerable, Spell
Cast Time: 1 sec

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Preload
{
	preload_epk = "Metadata/Effects/Environment/tempest_league/elements/lightning/stormbuff_lightning.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningChargedSkeleton1"] = {
    name = "Blighted Rumbler",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BlightChargedSkeletonBuff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightChargedSkeletonBuff"] = {
    name = "BlightChargedSkeletonBuff",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Resilient to Lightning Towers
IdBlightLightningType
FamilyBlightMonsterType
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • is blight lightning monster Min: 1 Max: 1 Global
  • 50% of Physical Damage Converted to Lightning Damage
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Avoids Frozen
    Avoids Chilled
    Avoids Ignited
    Unaffected by Shock
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 Global
  • base avoid freeze % Min: 0 Max: 0 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental fire cold lightning ailment
    Blighted Rumbler
    Undead
    Resilient to Lightning Towers
    50% of Physical Damage Converted to Lightning Damage
    Avoids Frozen
    Avoids Chilled
    Avoids Ignited
    Unaffected by Shock
    SpectreN
    Tagsblight_monster, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Life
    600%
    Armour
    +25%
    Ailment Threshold
    600%
    Resistance
    0 0 40 0
    Damage
    180%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    BlightLightningSkeletonCharged
    Metadata
    BlightLightningChargedSkeleton2
    Level
    68
    Life
    38,600
    Armour
    35,988
    Evasion
    4,739
    Energy Shield
    0
    Damage
    672
    Spell Damage
    672
    Accuracy
    290
    Attack Time
    1.2
    Experience
    10,255
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 538–807
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BlightChargedSkeletonBuff
    Triggerable, Spell
    Cast Time: 1 sec

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Environment/tempest_league/elements/lightning/stormbuff_lightning.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningChargedSkeleton2"] = {
        name = "Blighted Rumbler",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "BlightChargedSkeletonBuff",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlightChargedSkeletonBuff"] = {
        name = "BlightChargedSkeletonBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Resilient to Lightning Towers
    IdBlightLightningType
    FamilyBlightMonsterType
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is blight lightning monster Min: 1 Max: 1 Global
  • 50% of Physical Damage Converted to Lightning Damage
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Avoids Frozen
    Avoids Chilled
    Avoids Ignited
    Unaffected by Shock
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 Global
  • base avoid freeze % Min: 0 Max: 0 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental fire cold lightning ailment
    Blighted Rumbler
    Undead
    Resilient to Lightning Towers
    50% of Physical Damage Converted to Lightning Damage
    Avoids Frozen
    Avoids Chilled
    Avoids Ignited
    Unaffected by Shock
    SpectreN
    Tagsblight_monster, bone_armour, bones, has_two_hand_sword, has_two_handed_melee, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
    Life
    600%
    Armour
    +25%
    Ailment Threshold
    600%
    Resistance
    0 0 40 0
    Damage
    180%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    BlightLightningSkeletonCharged
    Metadata
    BlightLightningChargedSkeleton3
    Level
    68
    Life
    38,600
    Armour
    35,988
    Evasion
    4,739
    Energy Shield
    0
    Damage
    672
    Spell Damage
    672
    Accuracy
    290
    Attack Time
    1.2
    Experience
    10,255
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 538–807
    Critical Strike Chance: 5%
    Attack Time: 1.2 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BlightChargedSkeletonBuff
    Triggerable, Spell
    Cast Time: 1 sec

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Environment/tempest_league/elements/lightning/stormbuff_lightning.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Lightning/BlightLightningChargedSkeleton3"] = {
        name = "Blighted Rumbler",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "BlightChargedSkeletonBuff",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlightChargedSkeletonBuff"] = {
        name = "BlightChargedSkeletonBuff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Resilient to Lightning Towers
    IdBlightLightningType
    FamilyBlightMonsterType
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is blight lightning monster Min: 1 Max: 1 Global
  • 50% of Physical Damage Converted to Lightning Damage
    IdMonsterElementalSkeletonLightning
    FamilyLightningDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Avoids Frozen
    Avoids Chilled
    Avoids Ignited
    Unaffected by Shock
    IdMonsterImmuneToShock
    FamilyAvoidStatusAilments
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 Global
  • base avoid freeze % Min: 0 Max: 0 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 1 Max: 1 Global
  • Craft Tagselemental fire cold lightning ailment