菌潮刺针创造物
野兽
30% 的物理伤害转换为混沌伤害
monster no map drops [1]
Blighted Spine Construct
幽魂N
标签beast, blight_monster, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, melee, not_int, physical_affinity, ranged, red_blood, reptile_beast, very_slow_movement
生命
500%
护甲
+15%
闪避值
+15%
异常状态临界值
500%
抗性
30 0 0 30
伤害
113%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.095 秒
伤害分布
±20%
经验值
125%
Model Size
100%
类型
BlightSnakeScorpion
Metadata
SnakeScorpion_
等级
68
生命
32,167
护甲
33,109
闪避值
5,450
能量护盾
0
伤害
422
法术伤害
422
命中
290
攻击间隔
1.095
经验值
12,819
异常状态临界值
32,167
冰缓
102
Shock
102
Brittle
575
Scorch
102
Sap
281
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 338–507
攻击暴击率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeSpineProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 338–507
攻击暴击率: 5%
攻击间隔: 1.095 秒
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/SnakeScorpion_"] = {
    name = "Blighted Spine Construct",
    life = 5,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SnakeSpineProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeSpineProjectile"] = {
    name = "SnakeSpineProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% 的物理伤害转换为混沌伤害
IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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