Construto Dorsal Infestado
Bestial
30% do Dano Físico Convertido em Dano de Caos
monster no map drops [1]
Blighted Spine Construct
SpectreN
Tagsbeast, blight_monster, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, melee, not_int, physical_affinity, ranged, red_blood, reptile_beast, very_slow_movement
Vida
500%
Armadura
+15%
Evasão
+15%
Ailment Threshold
500%
Resistência
30 0 0 30
Damage
113%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.095 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
BlightSnakeScorpion
Metadata
SnakeScorpion_
Nível
68
Vida
32,167
Armadura
33,109
Evasão
5,450
Escudo de Energia
0
Damage
422
Dano Mágico
422
Precisão
290
Attack Time
1.095
Experiência
12,819
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 338–507
Chance de Crítico: 5%
Attack Time: 1.095 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 338–507
Chance de Crítico: 5%
Attack Time: 1.095 seg
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/SnakeScorpion_"] = {
    name = "Blighted Spine Construct",
    life = 5,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SnakeSpineProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SnakeSpineProjectile"] = {
    name = "SnakeSpineProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {2, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% do Dano Físico Convertido em Dano de Caos
IdMonsterSnakeChaos
FamilyChaosDamageAsPortionOfDamage
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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