密教战士
人形
stance movement speed +% final [266]
Cultist Warrior
幽魂Y
幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeSpectre__
标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
Packs
  • 掷颅者, 密教女巫, 密教战士, 密教战士
  • 密教女巫, 密教射手, 密教战士, 掷颅者, 密教战士, 密教战士
  • 生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    167%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxe
    Metadata
    PictMaleAxe_
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    624
    法术伤害
    624
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 499–749
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASAzmeriPictMaleEffigy
    法术
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "effigy;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_effigy_1 = "RemoveAttachedObjectFromBones( Back );"
    
    	on_or_create_state_effigy_0 =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/CrazedCannibalPicts_Male/attachments/effigy_pole.ao, Back );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxe_"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASAzmeriPictMaleEffigy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriPictMaleEffigy"] = {
        name = "EASAzmeriPictMaleEffigy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeSpectre__
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    Packs
  • 密教蛮兵, 掷颅者, 密教战士, 密教战士
  • 生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    167%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxe
    Metadata
    PictMaleAxeStandalone
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    624
    法术伤害
    624
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 499–749
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASAzmeriPictMaleEffigy
    法术
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "effigy;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_effigy_1 = "RemoveAttachedObjectFromBones( Back );"
    
    	on_or_create_state_effigy_0 =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/CrazedCannibalPicts_Male/attachments/effigy_pole.ao, Back );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeStandalone"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASAzmeriPictMaleEffigy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriPictMaleEffigy"] = {
        name = "EASAzmeriPictMaleEffigy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    167%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxe
    Metadata
    PictMaleAxeSpectre__
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    624
    法术伤害
    624
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 499–749
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASAzmeriPictMaleEffigy
    法术
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	define_shared_state = "effigy;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    StateMachine
    {
    	on_or_create_state_effigy_1 = "RemoveAttachedObjectFromBones( Back );"
    
    	on_or_create_state_effigy_0 =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/CrazedCannibalPicts_Male/attachments/effigy_pole.ao, Back );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeSpectre__"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "EASAzmeriPictMaleEffigy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriPictMaleEffigy"] = {
        name = "EASAzmeriPictMaleEffigy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeAxeSpectre
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    Packs
  • 掷颅者, 密教女巫, 密教战士, 密教战士
  • 响肋者, 密教射手, 密教战士, 密教战士
  • 密教女巫, 密教射手, 密教战士, 掷颅者, 密教战士, 密教战士
  • 密教女巫, 密教射手, 密教战士, 响肋者, 密教战士, 密教战士
  • 生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    167%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 11
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxeAxe
    Metadata
    PictMaleAxeAxe
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    624
    法术伤害
    624
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 499–749
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictMaleDetonateDead
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 5 秒
    基础持续时间为 2
    造成 370 - 554.9 火焰伤害
    火焰伤害的 15% 转化为混沌伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    corpse skill has triggers [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeAxe"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AzmeriPictMaleDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictMaleDetonateDead"] = {
        name = "AzmeriPictMaleDetonateDead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_fire_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 1, -35, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeAxeSpectre
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    Packs
  • 密教蛮兵, 掷颅者, 密教战士, 密教战士
  • 密教射手, 响肋者, 密教战士, 密教战士
  • 生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    167%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 11
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxeAxe
    Metadata
    PictMaleAxeAxeStandalone
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    624
    法术伤害
    624
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 499–749
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictMaleDetonateDead
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 5 秒
    基础持续时间为 2
    造成 370 - 554.9 火焰伤害
    火焰伤害的 15% 转化为混沌伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    corpse skill has triggers [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeAxeStandalone"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AzmeriPictMaleDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictMaleDetonateDead"] = {
        name = "AzmeriPictMaleDetonateDead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_fire_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 1, -35, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    167%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 11
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxeAxe
    Metadata
    PictMaleAxeAxeSpectre
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    624
    法术伤害
    624
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 499–749
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictMaleDetonateDead
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 5 秒
    基础持续时间为 2
    造成 370 - 554.9 火焰伤害
    火焰伤害的 15% 转化为混沌伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    corpse skill has triggers [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeAxeSpectre"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.67,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AzmeriPictMaleDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictMaleDetonateDead"] = {
        name = "AzmeriPictMaleDetonateDead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_fire_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 1, -35, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeDaggerSpectre
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    Packs
  • 响肋者, 密教射手, 密教战士, 密教战士
  • 攫脊者, 密教刃舞者, 密教战士, 密教战士
  • 密教女巫, 密教射手, 密教战士, 响肋者, 密教战士, 密教战士
  • 密教女巫, 密教射手, 密教战士, 攫脊者, 密教刃舞者, 密教战士
  • 生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxeDagger
    Metadata
    PictMaleAxeDagger
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictMaleDetonateDead
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 5 秒
    基础持续时间为 2
    造成 370 - 554.9 火焰伤害
    火焰伤害的 15% 转化为混沌伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    corpse skill has triggers [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeDagger"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AzmeriPictMaleDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictMaleDetonateDead"] = {
        name = "AzmeriPictMaleDetonateDead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_fire_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 1, -35, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeDaggerSpectre
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    Packs
  • 密教射手, 响肋者, 密教战士, 密教战士
  • 密教女巫, 密教刃舞者, 密教战士, 密教战士, 攫脊者
  • 生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxeDagger
    Metadata
    PictMaleAxeDaggerStandalone
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictMaleDetonateDead
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 5 秒
    基础持续时间为 2
    造成 370 - 554.9 火焰伤害
    火焰伤害的 15% 转化为混沌伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    corpse skill has triggers [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeDaggerStandalone"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AzmeriPictMaleDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictMaleDetonateDead"] = {
        name = "AzmeriPictMaleDetonateDead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_fire_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 1, -35, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxeDagger
    Metadata
    PictMaleAxeDaggerSpectre
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictMaleDetonateDead
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 5 秒
    基础持续时间为 2
    造成 370 - 554.9 火焰伤害
    火焰伤害的 15% 转化为混沌伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    corpse skill has triggers [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeDaggerSpectre"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AzmeriPictMaleDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictMaleDetonateDead"] = {
        name = "AzmeriPictMaleDetonateDead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_fire_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 1, -35, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeShieldSpectre
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    Packs
  • 攫脊者, 密教刃舞者, 密教战士, 密教战士
  • 密教女巫, 密教射手, 密教战士, 掷颅者, 密教战士, 密教战士
  • 密教女巫, 密教射手, 密教战士, 响肋者, 密教战士, 密教战士
  • 密教女巫, 密教射手, 密教战士, 攫脊者, 密教刃舞者, 密教战士
  • 生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    132%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxeShield
    Metadata
    PictMaleAxeShield
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    493
    法术伤害
    493
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictMaleDetonateDead
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 5 秒
    基础持续时间为 2
    造成 370 - 554.9 火焰伤害
    火焰伤害的 15% 转化为混沌伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    corpse skill has triggers [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeShield"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Shield",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AzmeriPictMaleDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictMaleDetonateDead"] = {
        name = "AzmeriPictMaleDetonateDead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_fire_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 1, -35, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeShieldSpectre
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    Packs
  • 密教女巫, 密教刃舞者, 密教战士, 密教战士, 攫脊者
  • 生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    132%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxeShield
    Metadata
    PictMaleAxeShieldStandalone
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    493
    法术伤害
    493
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictMaleDetonateDead
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 5 秒
    基础持续时间为 2
    造成 370 - 554.9 火焰伤害
    火焰伤害的 15% 转化为混沌伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    corpse skill has triggers [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeShieldStandalone"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Shield",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AzmeriPictMaleDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictMaleDetonateDead"] = {
        name = "AzmeriPictMaleDetonateDead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_fire_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 1, -35, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed
    密教战士
    人形
    stance movement speed +% final [266]
    Cultist Warrior
    幽魂Y
    标签azmeri_cultist_monster, human, humanoid, not_int, red_blood, very_slow_movement
    生命
    161%
    护甲
    +25%
    闪避值
    +25%
    异常状态临界值
    161%
    抗性
    0 0 0 40
    伤害
    132%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    PictMaleAxeShield
    Metadata
    PictMaleAxeShieldSpectre
    等级
    68
    生命
    10,358
    护甲
    35,988
    闪避值
    5,924
    能量护盾
    0
    伤害
    493
    法术伤害
    493
    命中
    290
    攻击间隔
    1.5
    经验值
    11,793
    异常状态临界值
    10,358
    冰缓
    33
    Shock
    33
    Brittle
    185
    Scorch
    33
    Sap
    90
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 394–592
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AzmeriPictMaleDetonateDead
    法术, 范围, 伤害, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 5 秒
    基础持续时间为 2
    造成 370 - 554.9 火焰伤害
    火焰伤害的 15% 转化为混沌伤害
    爆炸造成的火焰伤害等同于灵柩最大生命的 1%
    导致 +1 次爆发
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    corpse skill has triggers [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monsters/PictMaleAxeDagger/revive_AOE.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictMaleAxeShieldSpectre"] = {
        name = "Cultist Warrior",
        life = 1.61,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.32,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Shield",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AzmeriPictMaleDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriPictMaleDetonateDead"] = {
        name = "AzmeriPictMaleDetonateDead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_fire_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 1, -35, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [266]
    IdCannibalPictStanceMovementSpeed
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 266 Max: 266 全域
  • Craft Tagsspeed