恶毒者德瑞
恶魔
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
能量护盾充能率降低 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Doedre the Vile
幽魂N
地区德瑞的污水坑
标签施法, cleaving_weapon, demon, doedre_monster_story, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, unholy_trio_monster_story
生命
1500%
生命转为护盾
100%
异常状态临界值
1500%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
115%
类型
DoedreSewers
Metadata
DoedreSewers
等级
56
生命
0
护甲
10,955
闪避值
3,063
能量护盾
42,870
伤害
403
法术伤害
403
命中
358
攻击间隔
1.755
经验值
14,268
Minion Life
0
Minion Energy Shield
10,365
Minion Damage
311
异常状态临界值
42,870
冰缓
136
Shock
136
Brittle
767
Scorch
136
Sap
375
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 323–484
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreWarp
法术, 伤害, 范围, 范围法术
暴击几率: 5%
施放间隔: 2.5 秒
冷却时间: 8 秒
造成 573.7 - 860.6 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
DoedreEmptyCauldron
法术
施放间隔: 6.33 秒
冷却时间: 5 秒
WandStrike
法术, 伤害, 范围, 范围法术
暴击几率: 5%
施放间隔: 1.17 秒
造成 377.3 - 565.9 物理伤害
投射物贯穿所有目标
额外发射 2 个投射物
还会在你身体两侧发射投射物,最多 20 个发射点
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreBubbleBurst
法术, 伤害, 范围, 可触发, 被触发, 范围法术
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 8 秒
造成 289.1 - 433.6 物理伤害
【力量爆破】可以额外多爆破 5
投射物贯穿所有目标
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
DoedreEmptyCauldronEmerge
法术
施放间隔: 6.33 秒
冷却时间: 5 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable {}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( entrance );
		PauseAnimation();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreSewers"] = {
    name = "Doedre the Vile",
    life = 15,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "WandStrike",
        "DoedreBubbleBurst",
        "DoedreWarp",
        "DoedreEmptyCauldronEmerge",
        "DoedreEmptyCauldron",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WandStrike"] = {
    name = "WandStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBubbleBurst"] = {
    name = "DoedreBubbleBurst",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cluster_burst_spawn_amount",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreWarp"] = {
    name = "DoedreWarp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreEmptyCauldronEmerge"] = {
    name = "DoedreEmptyCauldronEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreEmptyCauldron"] = {
    name = "DoedreEmptyCauldron",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
IdMonsterQuestBossAct8
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 能量护盾充能率降低 80%
    IdMonsterEnergyShieldRegenRate-80
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -80 Max: -80 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    范围: 120
    heal aura owner % max life on death [0]
    恶毒者德瑞
    恶魔
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 6000%
    能量护盾充能率降低 80%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Doedre the Vile
    幽魂N
    标签施法, cleaving_weapon, demon, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood
    生命
    1500%
    生命转为护盾
    100%
    异常状态临界值
    1500%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    115%
    类型
    DoedreSewers
    Metadata
    DoedreSewersStandalone_
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    91,905
    伤害
    747
    法术伤害
    747
    命中
    580
    攻击间隔
    1.755
    经验值
    20,510
    Minion Life
    0
    Minion Energy Shield
    19,935
    Minion Damage
    597
    异常状态临界值
    96,500
    冰缓
    305
    Shock
    305
    Brittle
    1,726
    Scorch
    305
    Sap
    843
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 598–897
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoedreWarp
    法术, 伤害, 范围, 范围法术
    暴击几率: 5%
    施放间隔: 2.5 秒
    冷却时间: 8 秒
    造成 918.6 - 1378 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    WandStrike
    法术, 伤害, 范围, 范围法术
    暴击几率: 5%
    施放间隔: 1.17 秒
    造成 570.1 - 855.1 物理伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    还会在你身体两侧发射投射物,最多 20 个发射点
    active skill area of effect radius +% final [-40]
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    is area damage [1]
    volley additional projectiles fire parallel x dist [100]
    DoedreBubbleBurst
    法术, 伤害, 范围, 可触发, 被触发, 范围法术
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 8 秒
    造成 412.1 - 618.2 物理伤害
    【力量爆破】可以额外多爆破 5
    投射物贯穿所有目标
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSewersStandalone_"] = {
        name = "Doedre the Vile",
        life = 15,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "WandStrike",
            "DoedreBubbleBurst",
            "DoedreWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WandStrike"] = {
        name = "WandStrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurst"] = {
        name = "DoedreBubbleBurst",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cluster_burst_spawn_amount",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreWarp"] = {
        name = "DoedreWarp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 6000%
    IdMonsterQuestBossAct8
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 能量护盾充能率降低 80%
    IdMonsterEnergyShieldRegenRate-80
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -80 Max: -80 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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