Doedre, a Vil
DemoníacoÁrea: Fossa de Doedre
monster dropped item rarity +% [6000]
monster slain experience +% [250]
Recarga do Escudo de Energia reduzida em 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [250]
Recarga do Escudo de Energia reduzida em 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Doedre the Vile
| Spectre | |
|---|---|
| Area | Fossa de Doedre |
| Tags | Conjurador, cleaving_weapon, demon, doedre_monster_story, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, unholy_trio_monster_story |
Vida
1500%
Energy Shield From Life
100%
Ailment Threshold
1500%
Resistência
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
DoedreSewers
Metadata
DoedreSewers
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
56
Vida
42,870
Armadura
10,955
Evasão
3,063
Escudo de Energia
42,870
Damage
403
Dano Mágico
403
Precisão
358
Attack Time
1.755
Experiência
14,268
Minion Life
10,365
Minion Energy Shield
10,365
Minion Damage
311
Ailment Threshold
42,870
Chill
136
Shock
136
Brittle
767
Scorch
136
Sap
375
Phys Convert Ele
180%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 323—484
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreWarp
Spell, Damage, Area, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 8 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum base physical damage [860.6]
spell minimum base physical damage [573.7]
DoedreEmptyCauldron
Spell
Tempo de Conjuração: 6.33 seg
Recarga: 5 seg
WandStrike
Spell, Damage, Area, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Dispara 2 Projéteis adicionais
Também dispara Projéteis de até 20 pontos de cada lado seu
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
always pierce [1]
base is projectile [1]
is area damage [1]
spell maximum base physical damage [565.9]
spell minimum base physical damage [377.3]
volley additional projectiles fire parallel x dist [100]
DoedreBubbleBurst
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Recarga: 8 seg
always pierce [1]
base is projectile [1]
cluster burst spawn amount [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
spell maximum base physical damage [433.6]
spell minimum base physical damage [289.1]
DoedreEmptyCauldronEmerge
Spell
Tempo de Conjuração: 6.33 seg
Recarga: 5 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreSewers"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Doedre the Vile",
life = 15,
energyShield = 1,
damage = 2,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
"WandStrike",
"DoedreBubbleBurst",
"DoedreWarp",
"DoedreEmptyCauldronEmerge",
"DoedreEmptyCauldron",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WandStrike"] = {
name = "WandStrike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"volley_additional_projectiles_fire_parallel_x_dist",
"additional_projectiles_fire_parallel_y_dist",
"support_parallel_projectile_number_of_points_per_side",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoedreBubbleBurst"] = {
name = "DoedreBubbleBurst",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"cluster_burst_spawn_amount",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoedreWarp"] = {
name = "DoedreWarp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoedreEmptyCauldronEmerge"] = {
name = "DoedreEmptyCauldronEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoedreEmptyCauldron"] = {
name = "DoedreEmptyCauldron",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [6000]
monster slain experience +% [250]
| Family | MonsterActBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Recarga do Escudo de Energia reduzida em 80%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defesas Escudo de Energia |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| Family | BossHealOnPlayerDeath |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
heal_on_nearby_death
Raio: 120
heal aura owner % max life on death [0]
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.force_placement | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | true |
Doedre, a Vil
Demoníacomonster dropped item rarity +% [6000]
monster slain experience +% [250]
Recarga do Escudo de Energia reduzida em 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [250]
Recarga do Escudo de Energia reduzida em 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Doedre the Vile
| Spectre | |
|---|---|
| Tags | Conjurador, cleaving_weapon, demon, flesh_armour, human, humanoid, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood |
Vida
1500%
Energy Shield From Life
100%
Ailment Threshold
1500%
Resistência
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
DoedreSewers
Metadata
DoedreSewersStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
96,500
Armadura
28,790
Evasão
4,739
Escudo de Energia
91,905
Damage
747
Dano Mágico
747
Precisão
580
Attack Time
1.755
Experiência
20,510
Minion Life
20,932
Minion Energy Shield
19,935
Minion Damage
597
Ailment Threshold
96,500
Chill
305
Shock
305
Brittle
1,726
Scorch
305
Sap
843
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 598—897
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreWarp
Spell, Damage, Area, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2.5 seg
Recarga: 8 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum base physical damage [1629]
spell minimum base physical damage [1086]
WandStrike
Spell, Damage, Area, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1.17 seg
Dispara 2 Projéteis adicionais
Também dispara Projéteis de até 20 pontos de cada lado seu
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
always pierce [1]
base is projectile [1]
is area damage [1]
spell maximum base physical damage [1011]
spell minimum base physical damage [674.1]
volley additional projectiles fire parallel x dist [100]
DoedreBubbleBurst
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2 seg
Recarga: 8 seg
always pierce [1]
base is projectile [1]
cluster burst spawn amount [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
spell maximum base physical damage [731]
spell minimum base physical damage [487.3]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreSewersStandalone_"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Doedre the Vile",
life = 15,
energyShield = 1,
damage = 2,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
"WandStrike",
"DoedreBubbleBurst",
"DoedreWarp",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WandStrike"] = {
name = "WandStrike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.17,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"volley_additional_projectiles_fire_parallel_x_dist",
"additional_projectiles_fire_parallel_y_dist",
"support_parallel_projectile_number_of_points_per_side",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoedreBubbleBurst"] = {
name = "DoedreBubbleBurst",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.Triggered] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"cluster_burst_spawn_amount",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoedreWarp"] = {
name = "DoedreWarp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [6000]
monster slain experience +% [250]
| Family | MonsterActBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Recarga do Escudo de Energia reduzida em 80%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defesas Escudo de Energia |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















