谎言之舌多文
人形
monster base type attack cast speed +% and damage -% final [33]
Doven Falsetongue
幽魂N
标签bludgeoning_weapon, 施法, cursing_monster, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, mail_armour, medium_height, medium_movement, not_dex, red_blood, rogue_exile
生命
128%
生命转为护盾
50%
护甲
+50%
异常状态临界值
128%
抗性
30 30 30 20
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.245 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileTemplar3
Metadata
ExileTemplar3
等级
68
生命
8,235
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
534
法术伤害
534
命中
290
攻击间隔
1.245
经验值
22,561
异常状态临界值
8,235
冰缓
26
Shock
26
Brittle
147
Scorch
26
Sap
72
ExileIncinerate
法术, 投射物, 玩家投射物, 伤害, 图腾技能, 火焰
烧毁
伤害效用: 30%
施放间隔: 0.2 秒
从手中散发出火焰之柱. 当你站在相同地点施放的时间越久, 火焰的范围和伤害都会随之增加.
技能可重复施放 5
投射物贯穿所有目标
造成 47.77 - 63.69 火焰伤害
投射物速度加快 40%
每一阶会使击中伤害和异常状态伤害总增 100%
base is projectile [1]
MonsterFlammability
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放间隔: 0.5 秒
冷却时间: 10 秒
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
基础持续时间为 6
被诅咒的敌人的火焰抗性 -30%
对抗被诅咒的敌人时,击中的点燃几率 +25%
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ExilesDescent2/ExileTemplar3"] = {
    name = "Doven Falsetongue",
    life = 1.28,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Sceptre",
    skillList = {
        "MonsterFlammability",
        "ExileIncinerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIncinerate"] = {
    name = "Incinerate",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flamethrower_damage_+%_per_stage_final",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 22, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 44, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [8] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
        [9] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        [10] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
        [11] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
        [12] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
        [13] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        [14] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
        [15] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
        [16] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        [17] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
        [18] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        [19] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        [20] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        [21] = {0.89999997615814, 1.2000000476837, 100, 5, 40, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed