崇高审判者塑灵之主
Fleshrend, Grand Inquisitor
幽魂 | N |
---|---|
地区 | 月影神殿 1 层 |
标签 | 施法, has_wand, human, humanoid, light_armour, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, summoner, very_slow_movement |
生命
300%
生命转为护盾
50%
异常状态临界值
300%
抗性
0 0 0 85
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.2 秒
伤害分布
±20%
经验值
120%
Model Size
105%
类型
AxisExperimenterBoss
Metadata
AxisBossExperimenter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
29
生命
1,296
护甲
1,016
闪避值
944
能量护盾
216
伤害
63
法术伤害
63
命中
57
攻击间隔
1.2
经验值
2,022
异常状态临界值
1,296
冰缓
4
Shock
4
Brittle
23
Scorch
4
Sap
11
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 51–76
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExperimenterBossRaiseZombie
法术, 召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物
魔卫复苏
施放间隔: 0.85 秒
从一个灵柩中复苏一只魔卫,它会跟随你并攻击敌人。魔卫会近战打击。
角色体型增大 25%
复苏的魔卫最大数量 +10
召唤生物的最大生命总增 90%
召唤生物造成的伤害总增 30%
alternate minion [1]
复苏的魔卫最大数量 +10
召唤生物的最大生命总增 90%
召唤生物造成的伤害总增 30%
alternate minion [1]
DesecrateFleshrendBoss
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
亵渎
施放间隔: 1 秒
冷却时间: 10 秒
腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
每秒造成 9.2 基础混沌伤害
基础持续时间为 5 秒
生成 5 个灵柩
生成灵柩的等级与区域等级相同,最多 100 级
最多允许 10 个灵柩
active skill area of effect radius +% final [100]
is area damage [1]
基础持续时间为 5 秒
生成 5 个灵柩
生成灵柩的等级与区域等级相同,最多 100 级
最多允许 10 个灵柩
active skill area of effect radius +% final [100]
is area damage [1]
FleshOfferingFleshrendBoss
法术, 增益, 持续时间, 可触发, 召唤物, 陷阱技能, 地雷技能, 图腾技能
血肉奉献
施放间隔: 1 秒
冷却时间: 8 秒
献祭一具灵柩, 短暂的强化与加速你的召唤生物. 这个技能会持续献祭附近的灵柩, 每具献祭的灵柩将会延长强化召唤生物的时间.
基础持续时间为 3 秒
每额外消耗 1 具灵柩,基础持续时间延长 1 秒
召唤生物的攻击速度加快 35%
召唤生物的施法速度加快 35%
召唤生物的移动速度加快 35%
每额外消耗 1 具灵柩,基础持续时间延长 1 秒
召唤生物的攻击速度加快 35%
召唤生物的施法速度加快 35%
召唤生物的移动速度加快 35%
EmptyActionSpellMassRaiseZombie
法术
施放间隔: 2.83 秒
冷却时间: 10 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
ExperimenterBossMassRaiseZombie
可触发, 法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Axis/Experimenter/Experimenter"
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/Experimenter/Experimenter"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisBossExperimenter"] = { name = "Fleshrend, Grand Inquisitor", life = 3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 85, damage = 1.44, damageSpread = 0.2, attackTime = 1.2, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "MeleeAtAnimationSpeedUnique", "ExperimenterBossRaiseZombie", "DesecrateFleshrendBoss", "FleshOfferingFleshrendBoss", "EmptyActionSpellMassRaiseZombie", "ExperimenterBossMassRaiseZombie", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExperimenterBossRaiseZombie"] = { name = "Raise Zombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_zombies_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {10, 30, 90, 25, 1, levelRequirement = 29, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateFleshrendBoss"] = { name = "Desecrate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_number_of_corpses_to_create", "desecrate_corpse_level", "desecrate_maximum_number_of_corpses", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {1, 5000, 5, 100, 10, 100, levelRequirement = 29, statInterpolation = {3}, cost = { }, }, [2] = {1, 5000, 5, 100, 10, 100, levelRequirement = 51, statInterpolation = {3}, cost = { }, }, [3] = {1, 5000, 5, 100, 10, 100, levelRequirement = 64, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FleshOfferingFleshrendBoss"] = { name = "Flesh Offering", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_speed_+%_granted_from_skill", "base_movement_velocity_+%", "cast_speed_+%_granted_from_skill", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {3000, 35, 35, 35, 1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellMassRaiseZombie"] = { name = "EmptyActionSpellMassRaiseZombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExperimenterBossMassRaiseZombie"] = { name = "ExperimenterBossMassRaiseZombie", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
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Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
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Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |