愤恨
恶魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Fury
幽魂N
标签demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Packs
  • 怨恨, 愤恨
  • 生命
    202%
    护甲
    +50%
    异常状态临界值
    202%
    抗性
    35 35 35 20
    伤害
    144%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    125%
    类型
    AfflictionMinion5
    Metadata
    AfflictionMinion5_
    等级
    68
    生命
    12,995
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    538
    法术伤害
    538
    命中
    290
    攻击间隔
    1.17
    经验值
    12,306
    异常状态临界值
    12,995
    冰缓
    41
    Shock
    41
    Brittle
    232
    Scorch
    41
    Sap
    114
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 430–645
    攻击暴击率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionAttackAfflictionMinionTripleSlam
    攻击
    基本伤害: 430–645
    攻击暴击率: 5%
    攻击间隔: 1.17 秒
    冷却时间: 10 秒
    AfflictionMinionPhysSlamCircleSmall
    可触发, 攻击
    基本伤害: 430–645
    攻击暴击率: 5%
    攻击伤害: 115%
    攻击间隔: 1.17 秒
    攻击伤害总增 15%
    is area damage [1]
    AfflictionMinionPhysSlamCircleBig
    可触发, 攻击
    基本伤害: 430–645
    攻击暴击率: 5%
    攻击伤害: 133%
    攻击间隔: 1.17 秒
    攻击伤害总增 33%
    is area damage [1]
    AfflictionMinionPhysSlamCircleRectangle
    可触发, 攻击
    基本伤害: 430–645
    攻击暴击率: 5%
    攻击伤害: 140%
    攻击间隔: 1.17 秒
    攻击伤害总增 40%
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion5_"] = {
        name = "Fury",
        life = 2.02,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionAttackAfflictionMinionTripleSlam",
            "AfflictionMinionPhysSlamCircleSmall",
            "AfflictionMinionPhysSlamCircleBig",
            "AfflictionMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAfflictionMinionTripleSlam"] = {
        name = "EmptyActionAttackAfflictionMinionTripleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleSmall"] = {
        name = "AfflictionMinionPhysSlamCircleSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleBig"] = {
        name = "AfflictionMinionPhysSlamCircleBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleRectangle"] = {
        name = "AfflictionMinionPhysSlamCircleRectangle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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