Tobsucht
Dämon
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Fury
SpectreN
Tagsdemon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Packs
  • Tücke, Tobsucht
  • Leben
    202%
    Rüstung
    +50%
    Ailment Threshold
    202%
    Widerstand
    35 35 35 20
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    125%
    Type
    AfflictionMinion5
    Metadata
    AfflictionMinion5_
    Stufe
    68
    Leben
    12,995
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    538
    Zauberschaden
    538
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    12,306
    Ailment Threshold
    12,995
    Chill
    41
    Shock
    41
    Brittle
    232
    Scorch
    41
    Sap
    114
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 430–645
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionAttackAfflictionMinionTripleSlam
    Attack
    Base Damage: 430–645
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Abklingzeit: 10 Sek.
    AfflictionMinionPhysSlamCircleSmall
    Triggerable, Attack
    Base Damage: 430–645
    Kritische Trefferchance: 5%
    Angriffsschaden: 115%
    Attack Time: 1.17 Sek.
    Verursacht 15% mehr Angriffsschaden
    is area damage [1]
    AfflictionMinionPhysSlamCircleBig
    Triggerable, Attack
    Base Damage: 430–645
    Kritische Trefferchance: 5%
    Angriffsschaden: 133%
    Attack Time: 1.17 Sek.
    Verursacht 33% mehr Angriffsschaden
    is area damage [1]
    AfflictionMinionPhysSlamCircleRectangle
    Triggerable, Attack
    Base Damage: 430–645
    Kritische Trefferchance: 5%
    Angriffsschaden: 140%
    Attack Time: 1.17 Sek.
    Verursacht 40% mehr Angriffsschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion5_"] = {
        name = "Fury",
        life = 2.02,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionAttackAfflictionMinionTripleSlam",
            "AfflictionMinionPhysSlamCircleSmall",
            "AfflictionMinionPhysSlamCircleBig",
            "AfflictionMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAfflictionMinionTripleSlam"] = {
        name = "EmptyActionAttackAfflictionMinionTripleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleSmall"] = {
        name = "AfflictionMinionPhysSlamCircleSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleBig"] = {
        name = "AfflictionMinionPhysSlamCircleBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleRectangle"] = {
        name = "AfflictionMinionPhysSlamCircleRectangle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global