Fureur
Démon
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Fury
SpectreN
Tagsdemon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Packs
  • Acrimonie, Fureur
  • Vie
    202%
    Armure
    +50%
    Ailment Threshold
    202%
    Résistance
    35 35 35 20
    Damage
    144%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    125%
    Type
    AfflictionMinion5
    Metadata
    AfflictionMinion5_
    Niveau
    68
    Vie
    12,995
    Armure
    43,185
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    538
    Dégâts des sorts
    538
    Précision
    290
    Attack Time
    1.17
    Expérience
    12,306
    Ailment Threshold
    12,995
    Chill
    41
    Shock
    41
    Brittle
    232
    Scorch
    41
    Sap
    114
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 430–645
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionAttackAfflictionMinionTripleSlam
    Attack
    Base Damage: 430–645
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Temps de recharge: 10 sec.
    AfflictionMinionPhysSlamCircleSmall
    Triggerable, Attack
    Base Damage: 430–645
    Chances de coup critique: 5%
    Dégâts d'Attaque: 115%
    Attack Time: 1.17 sec.
    15% Davantage de Dégâts d'Attaque
    is area damage [1]
    AfflictionMinionPhysSlamCircleBig
    Triggerable, Attack
    Base Damage: 430–645
    Chances de coup critique: 5%
    Dégâts d'Attaque: 133%
    Attack Time: 1.17 sec.
    33% Davantage de Dégâts d'Attaque
    is area damage [1]
    AfflictionMinionPhysSlamCircleRectangle
    Triggerable, Attack
    Base Damage: 430–645
    Chances de coup critique: 5%
    Dégâts d'Attaque: 140%
    Attack Time: 1.17 sec.
    40% Davantage de Dégâts d'Attaque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion5_"] = {
        name = "Fury",
        life = 2.02,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionAttackAfflictionMinionTripleSlam",
            "AfflictionMinionPhysSlamCircleSmall",
            "AfflictionMinionPhysSlamCircleBig",
            "AfflictionMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAfflictionMinionTripleSlam"] = {
        name = "EmptyActionAttackAfflictionMinionTripleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleSmall"] = {
        name = "AfflictionMinionPhysSlamCircleSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleBig"] = {
        name = "AfflictionMinionPhysSlamCircleBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleRectangle"] = {
        name = "AfflictionMinionPhysSlamCircleRectangle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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