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Furia
Demonio
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Fury
Spectre
Tagsdemon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Packs
  • Rencor, Furia
  • Vida
    202%
    Armadura
    +50%
    Ailment Threshold
    202%
    Resistencia
    IconEnemyResistanceFire35% IconEnemyResistanceCold35% IconEnemyResistanceLightning35% IconEnemyResistanceChaos20%
    Damage
    144%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    125%
    Type
    AfflictionMinion5
    Metadata
    AfflictionMinion5_
    Nivel
    68
    Vida
    12,995
    Armadura
    43,185
    Evasión
    4,739
    Damage
    538
    Daño de hechizos
    538
    Precisión
    580
    Attack Time
    1.17
    Experiencia
    12,306
    Minion Life
    2,819
    Minion Damage
    430
    Ailment Threshold
    12,995
    Chill
    41
    Shock
    41
    Brittle
    232
    Scorch
    41
    Sap
    114
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 430645
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    EmptyActionAttackAfflictionMinionTripleSlam
    Attack
    Base Damage: 430645
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.17 seg
    Tiempo de recarga: 10 seg
    cast time overrides attack duration [1]
    AfflictionMinionPhysSlamCircleSmall
    Triggerable, Attack
    Base Damage: 430645
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 115%
    Attack Time: 1.17 seg
    Inflige un 15% más de daño de ataque
    is area damage [1]
    AfflictionMinionPhysSlamCircleBig
    Triggerable, Attack
    Base Damage: 430645
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 133%
    Attack Time: 1.17 seg
    Inflige un 33% más de daño de ataque
    is area damage [1]
    AfflictionMinionPhysSlamCircleRectangle
    Triggerable, Attack
    Base Damage: 430645
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Attack Time: 1.17 seg
    Inflige un 40% más de daño de ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion5_"] = {
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        name = "Fury",
        life = 2.02,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionAttackAfflictionMinionTripleSlam",
            "AfflictionMinionPhysSlamCircleSmall",
            "AfflictionMinionPhysSlamCircleBig",
            "AfflictionMinionPhysSlamCircleRectangle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAfflictionMinionTripleSlam"] = {
        name = "EmptyActionAttackAfflictionMinionTripleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleSmall"] = {
        name = "AfflictionMinionPhysSlamCircleSmall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleBig"] = {
        name = "AfflictionMinionPhysSlamCircleBig",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionPhysSlamCircleRectangle"] = {
        name = "AfflictionMinionPhysSlamCircleRectangle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • Edit

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