格拉维奇将军
人形
获得额外火焰伤害, 其数值等同于物理伤害的 25%
获得等同 35% 最大生命的额外能量护盾
能量护盾充能率降低 80%
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
General Gravicius
幽魂N
地区乌旗守卫兵营
标签bludgeoning_weapon, 施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, plate_armour, ranged, red_blood
生命
700%
护甲
+100%
异常状态临界值
700%
抗性
40 40 40 25
伤害
400%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.245 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AxisGeneral
Metadata
AxisGeneral
等级
29
生命
3,024
护甲
2,032
闪避值
944
能量护盾
0
伤害
176
法术伤害
176
命中
57
攻击间隔
1.245
经验值
3,370
异常状态临界值
3,024
冰缓
10
Shock
10
Brittle
54
Scorch
10
Sap
26
AxisGeneralMeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 141–211
攻击暴击率: 5%
攻击伤害: 85%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
攻击伤害总降 15%
将物理伤害的 25% 转化为火焰伤害
50% 的几率点燃敌人
action attack or cast time uses animation length [1]
active skill ignite duration +% final [-50]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisGeneralBurningGround
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 149.1 基础火焰伤害
基础持续时间为 5
GravicusMoltenShell
法术, 伤害, 范围, 持续时间, 图腾技能, 图腾未附著施放, 可触发, 火焰, 立即, 范围法术, 物理, 冷却
熔岩护盾
攻击暴击率: 5%
施放间隔: 1 秒
冷却时间: 30 秒
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
基础持续时间为 10
造成 142.6 - 214 火焰伤害
吸收 752 伤害后护盾破裂
护甲提高 4352
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
AxisGeneralFirestorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
施放间隔: 0.9 秒
冷却时间: 15 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
基础持续时间为 8
造成 138.1 - 207.1 火焰伤害
25% 的几率点燃敌人
0.13 秒一次冲击
基础范围为 1
firestorm base area of effect +% [600]
firestorm use server effects [1]
is area damage [1]
spell maximum action distance +% [-50]
MonsterGroundFireGeometryTrigger
可触发, 法术
施放间隔: 1 秒
冷却时间: 7 秒
AxisGeneralMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.5 秒
冷却时间: 7.5 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 46.93 - 70.39 物理伤害
额外发射 2 个投射物
将物理伤害的 75% 转化为火焰伤害
active skill area of effect radius +% final [-25]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile minimum range [25]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

MinimapIcon
{
	icon = 3
}

NPC
{
	marker_enabled = false
}

Stats
{
	monster_can_spawn_with_talisman = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"

Transitionable
{
	on_transition =
	"
		PlayAnimation( Gravicius_talk );
		PlayTextAudio( GraviciusIntro1 , Metadata/NPC/Gravicius, 0);
	"

	create_untransitioned = "PlayAnimation( idle_relaxed_sword_shield );"
	create_transitioned = "HideMinimapIcon();"
}

Animated
{
	on_end_Gravicius_talk = "HideMinimapIcon();"
	on_event_attach_EPK_for_throw_dagger_shield = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );"
	on_event_remove_EPK_for_throw_dagger_shield = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );"
}

Life
{
	on_death = "PlayTextAudio( GraviciusDeathRandom , Metadata/NPC/Gravicius, 0);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisGeneral"] = {
    name = "General Gravicius",
    life = 7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "AxisGeneralMeleeAtAnimationSpeedUnique",
        "AxisGeneralFirestorm",
        "GravicusMoltenShell",
        "MonsterGroundFireGeometryTrigger",
        "AxisGeneralMortar",
        "AxisGeneralBurningGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralMeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_chance_to_ignite_%",
        "active_skill_ignite_duration_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 25, 50, -50, baseMultiplier = 0.85, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GravicusMoltenShell"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsWhenNotDetached] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_shield_damage_threshold",
        "base_physical_damage_reduction_rating",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundFireGeometryTrigger"] = {
    name = "MonsterGroundFireGeometryTrigger",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralMortar"] = {
    name = "AxisGeneralMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "burn_damage_+%",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "projectile_minimum_range",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 20, -50, 75, 2, 25, -25, levelRequirement = 28, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisGeneralBurningGround"] = {
    name = "AxisGeneralBurningGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3.2000000476837, 5000, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
    },
}
获得额外火焰伤害, 其数值等同于物理伤害的 25%
IdMonsterImplicitFire1
FamilyFireDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    获得等同 35% 最大生命的额外能量护盾
    IdMonsterImplicitAuraEnergyShield1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level4 (Effective: 3)
    Stats
  • maximum life % to add as maximum energy shield Min: 35 Max: 35 全域
  • Craft Tagsdefences energy_shield
    护盾光环
    范围: 50
    周围友军获得能量护盾
    获得等同 35% 最大生命的额外能量护盾
    Energy Shield Aura
    能量护盾充能率降低 80%
    IdMonsterEnergyShieldRegenRate-80
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -80 Max: -80 全域
  • Craft Tagsdefences energy_shield
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 格拉维奇将军
    人形
    获得额外火焰伤害, 其数值等同于物理伤害的 25%
    获得等同 35% 最大生命的额外能量护盾
    能量护盾充能率降低 80%
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    General Gravicius
    幽魂N
    标签bludgeoning_weapon, 施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, military, not_dex, not_int, plate_armour, ranged, red_blood
    生命
    700%
    护甲
    +100%
    异常状态临界值
    700%
    抗性
    40 40 40 25
    伤害
    400%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AxisGeneral
    Metadata
    AxisGeneralStandalone_
    等级
    68
    生命
    45,033
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    1,494
    法术伤害
    1,494
    命中
    290
    攻击间隔
    1.245
    经验值
    20,510
    异常状态临界值
    45,033
    冰缓
    142
    Shock
    142
    Brittle
    806
    Scorch
    142
    Sap
    393
    AxisGeneralMeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1195–1793
    攻击暴击率: 5%
    攻击伤害: 85%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    攻击伤害总降 15%
    将物理伤害的 25% 转化为火焰伤害
    50% 的几率点燃敌人
    action attack or cast time uses animation length [1]
    active skill ignite duration +% final [-50]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisGeneralBurningGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 829.8 基础火焰伤害
    基础持续时间为 5
    GravicusMoltenShell
    法术, 伤害, 范围, 持续时间, 图腾技能, 图腾未附著施放, 可触发, 火焰, 立即, 范围法术, 物理, 冷却
    熔岩护盾
    攻击暴击率: 5%
    施放间隔: 1 秒
    冷却时间: 30 秒
    召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
    基础持续时间为 10
    造成 658.5 - 987.7 火焰伤害
    吸收 2456 伤害后护盾破裂
    护甲提高 11966
    active skill area of effect radius +% final [50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    AxisGeneralFirestorm
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    攻击暴击率: 5%
    施放间隔: 0.9 秒
    冷却时间: 15 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    基础持续时间为 8
    造成 991.7 - 1488 火焰伤害
    25% 的几率点燃敌人
    0.13 秒一次冲击
    基础范围为 1
    firestorm base area of effect +% [600]
    firestorm use server effects [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    MonsterGroundFireGeometryTrigger
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 7 秒
    AxisGeneralMortar
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 7.5 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    造成 216.6 - 324.9 物理伤害
    额外发射 2 个投射物
    将物理伤害的 75% 转化为火焰伤害
    active skill area of effect radius +% final [-25]
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    projectile minimum range [25]
    projectile spread radius [20]
    projectile uses contact position [1]
    triggered skill use animation event [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    	on_event_attach_EPK_for_throw_dagger_shield = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );"
    	on_event_remove_EPK_for_throw_dagger_shield = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act3/gravicius/flash.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisGeneralStandalone_"] = {
        name = "General Gravicius",
        life = 7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "AxisGeneralMeleeAtAnimationSpeedUnique",
            "AxisGeneralFirestorm",
            "GravicusMoltenShell",
            "MonsterGroundFireGeometryTrigger",
            "AxisGeneralMortar",
            "AxisGeneralBurningGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralMeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_chance_to_ignite_%",
            "active_skill_ignite_duration_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 25, 50, -50, baseMultiplier = 0.85, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, levelRequirement = 28, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.60000002384186, 0.89999997615814, 8000, 130, 25, -50, 600, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GravicusMoltenShell"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 752, 4352, -20, 10000, 50, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1422, 7870, -20, 10000, 50, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2091, 9480, -20, 10000, 50, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2211, 11090, -20, 10000, 50, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2334, 11524, -20, 10000, 50, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2456, 11966, -20, 10000, 50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2579, 12428, -20, 10000, 50, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2746, 12894, -20, 10000, 50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2912, 13369, -20, 10000, 50, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 3074, 13857, -20, 10000, 50, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 3237, 14358, -20, 10000, 50, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 3397, 14875, -20, 10000, 50, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 3552, 15397, -20, 10000, 50, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 3703, 15931, -20, 10000, 50, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 3847, 16480, -20, 10000, 50, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 3985, 17039, -20, 10000, 50, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4117, 17607, -20, 10000, 50, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4242, 18185, -20, 10000, 50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4360, 18772, -20, 10000, 50, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4460, 19367, -20, 10000, 50, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundFireGeometryTrigger"] = {
        name = "MonsterGroundFireGeometryTrigger",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralMortar"] = {
        name = "AxisGeneralMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "burn_damage_+%",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 20, -50, 75, 2, 25, -25, levelRequirement = 28, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralBurningGround"] = {
        name = "AxisGeneralBurningGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3.2000000476837, 5000, levelRequirement = 28, statInterpolation = {3},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 25%
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    获得等同 35% 最大生命的额外能量护盾
    IdMonsterImplicitAuraEnergyShield1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level4 (Effective: 3)
    Stats
  • maximum life % to add as maximum energy shield Min: 35 Max: 35 全域
  • Craft Tagsdefences energy_shield
    护盾光环
    范围: 50
    周围友军获得能量护盾
    获得等同 35% 最大生命的额外能量护盾
    Energy Shield Aura
    能量护盾充能率降低 80%
    IdMonsterEnergyShieldRegenRate-80
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -80 Max: -80 全域
  • Craft Tagsdefences energy_shield
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 格拉维奇将军
    人形
    获得额外火焰伤害, 其数值等同于物理伤害的 25%
    能量护盾充能率降低 80%
    获得等同 50% 最大生命的额外能量护盾
    怪物提供的经验值提高 20000%
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    General Gravicius
    幽魂N
    标签bludgeoning_weapon, 施法, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, ranged, red_blood, slow_movement
    生命
    900%
    护甲
    +100%
    异常状态临界值
    900%
    抗性
    85 0 0 0
    伤害
    225%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AxisGeneralBossDescent2
    Metadata
    AxisGeneralBossDescent2
    等级
    68
    生命
    57,900
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    840
    法术伤害
    840
    命中
    290
    攻击间隔
    1.245
    经验值
    20,510
    异常状态临界值
    57,900
    冰缓
    183
    Shock
    183
    Brittle
    1,036
    Scorch
    183
    Sap
    506
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 672–1009
    攻击暴击率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterGroundFireDescent2
    法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
    火焰陷阱
    攻击暴击率: 5%
    施放间隔: 1 秒
    投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
    每秒造成 71 基础火焰伤害
    基础持续时间为 8
    造成 102.3 - 153.4 火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    GravicusMoltenShellDescent2
    法术, 伤害, 范围, 持续时间, 图腾技能, 图腾未附著施放, 可触发, 火焰, 立即, 范围法术, 物理, 冷却
    熔岩护盾
    攻击暴击率: 5%
    施放间隔: 0.5 秒
    冷却时间: 30 秒
    召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
    基础持续时间为 10
    造成 658.5 - 987.7 火焰伤害
    吸收 65 伤害后护盾破裂
    护甲提高 1400
    active skill area of effect radius +% final [50]
    is area damage [1]
    AxisGeneralFirestormDescent2
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    攻击暴击率: 5%
    施放间隔: 0.9 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    基础持续时间为 8
    造成 59.95 - 89.93 火焰伤害
    25% 的几率点燃敌人
    0.13 秒一次冲击
    基础范围为 1
    firestorm base area of effect +% [-49]
    is area damage [1]
    spell maximum action distance +% [-50]
    AxisShieldCharge
    攻击, RequiresShield, 近战, 范围, 位移, 快行
    重盾冲锋
    基本伤害: 672–1009
    攻击暴击率: 5%
    攻击间隔: 1.245 秒
    向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
    无法造成暴击
    到达最大冲锋距离时,晕眩门槛减免效果提高 50%
    到达最大冲锋距离时,击中伤害总增 40%
    移动速度加快 120%
    近战打击范围 -1
    ignores proximity shield [1]
    shield charge extra distance [-10]
    FireNovaGraviciusDescent2
    法术, 伤害, 可触发, 范围, 火焰, 法术可重复, 遥控地雷, 范围法术, 消耗保留
    火焰新星地雷
    施放间隔: 0.4 秒
    冷却时间: 30 秒
    设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
    你的击中不能眩晕敌人
    技能可重复施放 9
    造成 89.99 - 135 火焰伤害
    施法速度减慢 40%
    每次重复会使击中伤害和异常状态伤害总增 50%
    active skill area of effect radius +% final [200]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	off_hand_unarmed_type = "Shield"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisGeneralBossDescent2"] = {
        name = "General Gravicius",
        life = 9,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "MeleeAtAnimationSpeedUnique",
            "AxisGeneralFirestormDescent2",
            "GravicusMoltenShellDescent2",
            "MonsterGroundFireDescent2",
            "FireNovaGraviciusDescent2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisGeneralFirestormDescent2"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 8000, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GravicusMoltenShellDescent2"] = {
        name = "Molten Shell",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsWhenNotDetached] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "fire_shield_damage_threshold",
            "base_physical_damage_reduction_rating",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 65, 1400, 10000, 50, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundFireDescent2"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 8000, -25, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireNovaGraviciusDescent2"] = {
        name = "Fire Nova Mine",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Multicastable] = true,
            [SkillType.RemoteMined] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.HasReservation] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.4,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "fire_nova_damage_+%_per_repeat_final",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 9, 50, -40, 200, levelRequirement = 24, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 25%
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    能量护盾充能率降低 80%
    IdMonsterEnergyShieldRegenRate-80
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -80 Max: -80 全域
  • Craft Tagsdefences energy_shield
    获得等同 50% 最大生命的额外能量护盾
    IdMonsterImplicitAuraEnergyShieldBubble1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level4 (Effective: 3)
    Stats
  • maximum life % to add as maximum energy shield Min: 50 Max: 50 全域
  • Craft Tagsdefences energy_shield
    护盾光环
    范围: 50
    周围友军获得能量护盾
    获得等同 50% 最大生命的额外能量护盾
    Energy Shield Aura
    怪物提供的经验值提高 20000%
    IdMonsterDescent2FinalBoss
    FamilyMonsterDescent2FinalBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 20000 Max: 20000 全域
  • 20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock40Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    关于格拉维奇将军 Topic /9 ⍟
    NPC名字
    贺根(武器交易)格拉维奇是神主最有力, 也是最为残酷的手下, 我一向都以为圣堂武僧的职责是彰显人性的光明呢. 哎, 我这是在反讽他, 不要反应那么大.

    我之前曾帮一个人偷偷溜出费欧普罗斯: 这爱招蜂引蝶的家伙认识了格拉维奇的老婆. 当时, 每一条路, 每一条街都有乌旗守卫在巡, 所以我只好想个不得已的办法, 就是沿着下水道走, 在我们闻到海风之前, 从来没有探出头来. 这根本就是卖命的工作, 不过看在他付了那么多钱的份上, 也值得了.

    你想要和格拉维奇决战吗? 那么, 我想你也知道有时总得先【往下走】才能【往上爬】, 不是吗?
    贺根(武器交易)格拉维奇是神主最有力, 也是最为残酷的手下, 我一向都以为圣堂武僧的职责是彰显人性的光明呢. 哎, 我这是在反讽他, 不要反应那么大.

    我之前曾帮一个人偷偷溜出费欧普罗斯: 这爱招蜂引蝶的家伙认识了格拉维奇的老婆. 当时, 每一条路, 每一条街都有乌旗守卫在巡, 所以我只好想个不得已的办法, 就是沿着下水道走, 在我们闻到海风之前, 从来没有探出头来. 这根本就是卖命的工作, 不过看在他付了那么多钱的份上, 也值得了.

    别怀疑, 下水道是唯一突破那将军防线的方法, 不过想进下水道还得有把钥匙. 找卡尔莉萨问问看吧.
    贺根(武器交易)你解决了格拉维奇? 早知道就跟那家伙问问看他老婆在哪了, 这可怜的寡妇需要一个可以安慰她的厚实肩膀了, 啧啧.
    葛里戈我曾经想要闯进东北方的日耀神殿里, 差点就被那该死的怪物给分尸了. 他们看起来就像随风飘荡的柔软布料, 但是经过奇术的加持之后, 就变成了杀人利器. 那时候几个乌旗守卫刚好跟他们对上, 在他们被开肠剖肚的时候, 我也正准备鞋底开溜…结果却撞见了格拉维奇.

    他带着我通过了那座大桥, 进入西方的月影神殿, 然后把我交给派蒂【好好照顾】. 他从没对我说过一个字, 而我想我对他来说, 也只不过是一只捣乱的虫子.
    马拉莫格拉维奇要求所有的乌旗守卫都得唯命是从…这代表他周围的人个个都是唯唯诺诺的窝囊废, 只要没有他的命令就不敢行动.

    麻烦你到河岸的另一边除掉正在驻地逍遥度日的格拉维奇, 这样绝对可以对乌旗守卫造成致命的打击.
    马拉莫你展现了鲨鱼般的气魄, 勇士! 而不像那些只会对落单者下手的懦夫. 你直捣黄龙, 直接对着格拉维奇的军帐下手, 让他们群龙无首. 当那些所谓的猎人沦为猎物的时候, 只能在你眼前无助地死去!

    勇士, 收下我的谢礼吧.
    马拉莫你真的展现了鲨鱼般的气魄, 勇士! 不像那些只会对落单伤者下手的懦夫. 你直接对他们的巢穴大将军帐下手, 让他们跌落海中无所适从. 当猎人沦为猎物的时候, 只能在你眼前无助地死去!
    卡尔莉萨格拉维奇曾经到我家用过一次餐, 那时候我父亲还没欠一屁股的赌债. 之后再次和他一起吃晚饭的时候, 就是在费欧普罗斯监牢里, 隔天我就成了流放者. 那次他就没有那么客气了.

    谢谢你, 我总算不用再想起他了.
    达拉夫人虫王格拉维奇不在这个世界上了, 总算又解决了一个自视甚高的家伙. 帝王们的下场一般都不太好, 因为他们永远不会吸取前人的教训.
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