传奇神盗罗格斯
野兽区域: 疫源林谷
50% 的物理伤害转换为混沌伤害
display monster mod nemesis test [0]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gorulis, Will-Thief
| 幽魂 | N |
|---|---|
| 地区 | 疫源林谷 |
| 标签 | animal_claw_weapon, beast, 施法, chaos_affinity, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, non_unique_map_boss, physical_affinity, ranged, very_slow_movement |
生命
400%
异常状态临界值
400%
抗性
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
121%
类型
RyslathaMap
Metadata
InsectSpawnerParasiteBossMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
74
生命
1,793,428
护甲
46,127
闪避值
5,828
伤害
791
法术伤害
1,181
命中
732
攻击间隔
1.005
经验值
127,611
召唤物生命
369,152
召唤物伤害
645
异常状态临界值
950,517
冰缓
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
InsectSpawnerSpitParasiteBossMap
攻击, 投射物, 玩家投射物
基本伤害: 1256–1884
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 30% 转化为混沌伤害
攻击速度总降 33%
base is projectile [1]
infest on hit chance % [100]
infest on hit duration ms [4000]
number of projectiles override [1]
visual hit effect chaos is green [1]
FlamebreathParasiteBossMap
法术, 伤害, 火焰, 投射物, 范围, 范围法术
火焰之息
施放间隔: 2.3 秒
冷却时间: 10 秒
造成 240.6 - 360.9 物理伤害
每秒造成 501.3 基础混沌伤害
基础持续时间为 4 秒
将物理伤害的 30% 转化为混沌伤害
投射物速度减慢 20%
active skill area of effect radius +% final [30]
ground caustic art variation [4]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
RyslathaSummonEgg
法术, 法术可重复, 可触发
施放间隔: 1.8 秒
冷却时间: 8 秒
alternate minion [227]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [180]
summoned monsters are minions [1]
RyslathaSlide
攻击
基本伤害: 1256–1884
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 12 秒
你的击中不能眩晕敌人
伤害总降 75%
基础持续时间为 3 秒
击中时使其中毒
RyslathaSummonEggTriggered
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [227]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
Object Type
version 2
extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
Actor
{
basic_action = "Emerge"
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
Transitionable
{
create_untransitioned = "PlayAnimation( idle_submerged );"
create_transitioned = "EnableTargetable();"
on_transition = "EnableTargetable();"
}
Targetable
{
targetable = false
}
Render
{
preload_buff_visual = "infested"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Ryslatha/spit_parasite/ParasiteEggExplode.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasiteBossMap"] = {
name = "Gorulis, Will-Thief",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InsectSpawnerSpitParasiteBossMap",
"RyslathaSummonEgg",
"RyslathaSummonEggTriggered",
"FlamebreathParasiteBossMap",
"RyslathaSlide",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpitParasiteBossMap"] = {
name = "InsectSpawnerSpitParasiteBossMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"infest_on_hit_chance_%",
"infest_on_hit_duration_ms",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {30, 100, 4000, -33, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSummonEgg"] = {
name = "RyslathaSummonEgg",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.8,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {3, 227, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSummonEggTriggered"] = {
name = "RyslathaSummonEggTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {1, 227, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlamebreathParasiteBossMap"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_chaos_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_caustic_art_variation",
"skill_physical_damage_%_to_convert_to_chaos",
"active_skill_area_of_effect_radius_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 5, -20, 4000, 4, 30, 30, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSlide"] = {
name = "RyslathaSlide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_damage_+%_final",
"global_poison_on_hit",
"cannot_stun",
},
levels = {
[1] = {3000, -75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
50% 的物理伤害转换为混沌伤害
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage 伤害 物理 混沌 |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | CannotBeKnockedBack |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
传奇神盗罗格斯
野兽50% 的物理伤害转换为混沌伤害
display monster mod nemesis test [0]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gorulis, Will-Thief
| 幽魂 | N |
|---|---|
| 标签 | animal_claw_weapon, beast, 施法, chaos_affinity, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, standalone_map_boss, very_slow_movement |
生命
400%
异常状态临界值
400%
抗性
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
121%
类型
RyslathaMap
Metadata
InsectSpawnerParasiteBossMapStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
4,739
伤害
553
法术伤害
826
命中
580
攻击间隔
1.005
经验值
112,805
召唤物生命
120,902
召唤物伤害
442
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
InsectSpawnerSpitParasiteBossMap
攻击, 投射物, 玩家投射物
基本伤害: 878–1318
暴击几率: 5%
攻击间隔: 1.5 秒
将物理伤害的 30% 转化为混沌伤害
攻击速度总降 33%
base is projectile [1]
infest on hit chance % [100]
infest on hit duration ms [4000]
number of projectiles override [1]
visual hit effect chaos is green [1]
FlamebreathParasiteBossMap
法术, 伤害, 火焰, 投射物, 范围, 范围法术
火焰之息
施放间隔: 2.3 秒
冷却时间: 10 秒
造成 162 - 243 物理伤害
每秒造成 337.5 基础混沌伤害
基础持续时间为 4 秒
将物理伤害的 30% 转化为混沌伤害
投射物速度减慢 20%
active skill area of effect radius +% final [30]
ground caustic art variation [4]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
RyslathaSummonEgg
法术, 法术可重复, 可触发
施放间隔: 1.8 秒
冷却时间: 8 秒
alternate minion [227]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [180]
summoned monsters are minions [1]
RyslathaStandaloneBurrow
攻击, 范围
基本伤害: 878–1318
暴击几率: 5%
攻击伤害: 99.25%
攻击间隔: 1.5 秒
冷却时间: 12 秒
你的击中不能眩晕敌人
攻击伤害总降 0.75%
击中时使其中毒
emerge speed +% [300]
is area damage [1]
shield charge extra distance [45]
RyslathaSummonEggTriggeredStandalone
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [227]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/InsectSpawner/InsectSpawner" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2
extends "Metadata/Monsters/InsectSpawner/InsectSpawner"
extends "Metadata/Monsters/StandaloneMapBoss"
Render
{
preload_buff_visual = "infested"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Ryslatha/spit_parasite/ParasiteEggExplode.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasiteBossMapStandalone_"] = {
name = "Gorulis, Will-Thief",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InsectSpawnerSpitParasiteBossMap",
"RyslathaSummonEgg",
"RyslathaSummonEggTriggeredStandalone",
"RyslathaStandaloneBurrow",
"FlamebreathParasiteBossMap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpitParasiteBossMap"] = {
name = "InsectSpawnerSpitParasiteBossMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"infest_on_hit_chance_%",
"infest_on_hit_duration_ms",
"active_skill_attack_speed_+%_final",
"number_of_projectiles_override",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {30, 100, 4000, -33, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSummonEgg"] = {
name = "RyslathaSummonEgg",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.8,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {3, 227, 180, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RyslathaSummonEggTriggeredStandalone"] = {
name = "RyslathaSummonEggTriggeredStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
},
levels = {
[1] = {1, 227, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RyslathaStandaloneBurrow"] = {
name = "RyslathaStandaloneBurrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"emerge_speed_+%",
"shield_charge_extra_distance",
"global_poison_on_hit",
"cannot_stun",
"is_area_damage",
},
levels = {
[1] = {300, 45, baseMultiplier = 0.9925, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlamebreathParasiteBossMap"] = {
name = "Flame Breath",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Fire] = true,
[SkillType.Projectile] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_chaos_damage_to_deal_per_minute",
"projectile_spread_radius",
"base_projectile_speed_+%",
"base_skill_effect_duration",
"ground_caustic_art_variation",
"skill_physical_damage_%_to_convert_to_chaos",
"active_skill_area_of_effect_radius_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 6, 5, -20, 4000, 4, 30, 30, levelRequirement = 68, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
50% 的物理伤害转换为混沌伤害
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage 伤害 物理 混沌 |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | CannotBeKnockedBack |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
传奇神盗罗格斯
野兽50% 的物理伤害转换为混沌伤害
display monster mod nemesis test [0]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
display monster mod nemesis test [0]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gorulis, Will-Thief
| 幽魂 | N |
|---|---|
| 标签 | animal_claw_weapon, beast, elder_map_boss, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, non_attacking, very_slow_movement |
生命
400%
异常状态临界值
400%
抗性
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
121%
类型
RyslathaMap
Metadata
InsectSpawnerParasiteBossMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectSpawner/InsectSpawnerParasiteBossMapElder"] = {
name = "Gorulis, Will-Thief",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
50% 的物理伤害转换为混沌伤害
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage 伤害 物理 混沌 |
display monster mod nemesis test [0]
| Family | Daemon |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | CannotBeKnockedBack |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.