堕沉巨爪
野兽
区域: 地底之河
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
It That Fell
幽魂 | N |
---|---|
地区 | 地底之河 |
标签 | animal_claw_weapon, beast, has_one_hand_mace, has_one_handed_melee, light_armour, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, small_height, ursine_beast, very_fast_movement |
生命
400%
闪避值
+50%
异常状态临界值
400%
抗性
40 40 40 25
伤害
208%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.65 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
DropBearMapBoss
Metadata
DropBearMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
82
生命
8,370,908
护甲
85,651
闪避值
11,412
能量护盾
0
伤害
2,014
法术伤害
3,007
命中
499
攻击间隔
1.1055
经验值
143,066
异常状态临界值
3,934,327
冰缓
12,440
Shock
12,440
Brittle
70,381
Scorch
12,440
Sap
34,370
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3199–4799
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
可指定不可用尸体
冷却时间: 30 秒
disable skill repeats [1]
QuakeSlamHideDropBearBoss
攻击, 范围, 近战, 攻击可重复, 持续时间, 被触发, 可触发, Slam
基本伤害: 3199–4799
暴击几率: 5%
攻击间隔: 1.65 秒
基础持续时间为 2.5 秒
余震的击中和异常状态伤害总增 +125%
cast on hide % [100]
is area damage [1]
余震的击中和异常状态伤害总增 +125%
cast on hide % [100]
is area damage [1]
QuakeSlamUnhideDropBearBoss
攻击, 范围, 近战, 攻击可重复, 持续时间, 被触发, 可触发, Slam
基本伤害: 3199–4799
暴击几率: 5%
攻击间隔: 1.65 秒
基础持续时间为 2.5 秒
余震的击中和异常状态伤害总增 +125%
cast on unhide % [100]
is area damage [1]
余震的击中和异常状态伤害总增 +125%
cast on unhide % [100]
is area damage [1]
HideDropBearBoss
持续时间
冷却时间: 20 秒
基础持续时间为 6 秒
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
DropBearRainMapBoss
法术, 范围, 可触发, 范围法术
施放间隔: 0.75 秒
角色体型增大 30%
召唤生物造成 170% 伤害
召唤生物移动速度加快 60%
召唤生物的最大生命总增 300%
alternate minion [2]
cast on hide % [100]
number of monsters to summon [5]
召唤生物造成 170% 伤害
召唤生物移动速度加快 60%
召唤生物的最大生命总增 300%
alternate minion [2]
cast on hide % [100]
number of monsters to summon [5]
MapDropBearBossEnrage
法术
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 5 秒
移动速度加快 70%
伤害提高 15%
攻击和施法速度加快 70%
移动速度加快 70%
伤害提高 15%
攻击和施法速度加快 70%
Object Type
version 2 extends "Metadata/Monsters/DropBear/DropBearNoAmbush" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/DropBear/DropBearNoAmbush" Targetable { display_info_string = "MonsterEnragesInfoString" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DropBear/DropBearMapBoss"] = { name = "It That Fell", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HideDropBearBoss", "DanceOnCorpse", "DropBearRainMapBoss", "QuakeSlamHideDropBearBoss", "QuakeSlamUnhideDropBearBoss", "MapDropBearBossEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HideDropBearBoss"] = { name = "HideDropBearBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpse"] = { name = "DanceOnCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearRainMapBoss"] = { name = "DropBearRainMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "cast_on_hide_%", "active_skill_minion_life_+%_final", "active_skill_minion_damage_+%_final", "minion_movement_speed_+%", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {5, 100, 300, 70, 60, 30, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamHideDropBearBoss"] = { name = "QuakeSlamHideDropBearBoss", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Slam] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "cast_on_hide_%", "is_area_damage", }, levels = { [1] = {2500, 125, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamUnhideDropBearBoss"] = { name = "QuakeSlamUnhideDropBearBoss", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Slam] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "cast_on_unhide_%", "is_area_damage", }, levels = { [1] = {2500, 125, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapDropBearBossEnrage"] = { name = "MapDropBearBossEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_and_cast_speed_+%", "base_movement_velocity_+%", "damage_+%", }, levels = { [1] = {5000, 70, 70, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
堕沉巨爪
野兽
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
It That Fell
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, has_one_hand_mace, has_one_handed_melee, light_armour, melee, not_int, not_str, physical_affinity, red_blood, small_height, standalone_map_boss, ursine_beast, very_fast_movement |
生命
400%
闪避值
+50%
异常状态临界值
400%
抗性
40 40 40 25
伤害
208%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.65 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
DropBearMapBoss
Metadata
DropBearMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
885
法术伤害
1,321
命中
290
攻击间隔
1.1055
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1405–2108
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
可指定不可用尸体
冷却时间: 30 秒
disable skill repeats [1]
QuakeSlamHideDropBearBoss
攻击, 范围, 近战, 攻击可重复, 持续时间, 被触发, 可触发, Slam
基本伤害: 1405–2108
暴击几率: 5%
攻击间隔: 1.65 秒
基础持续时间为 2.5 秒
余震的击中和异常状态伤害总增 +125%
cast on hide % [100]
is area damage [1]
余震的击中和异常状态伤害总增 +125%
cast on hide % [100]
is area damage [1]
QuakeSlamUnhideDropBearBoss
攻击, 范围, 近战, 攻击可重复, 持续时间, 被触发, 可触发, Slam
基本伤害: 1405–2108
暴击几率: 5%
攻击间隔: 1.65 秒
基础持续时间为 2.5 秒
余震的击中和异常状态伤害总增 +125%
cast on unhide % [100]
is area damage [1]
余震的击中和异常状态伤害总增 +125%
cast on unhide % [100]
is area damage [1]
HideDropBearBoss
持续时间
冷却时间: 20 秒
基础持续时间为 6 秒
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
DropBearRainMapBoss
法术, 范围, 可触发, 范围法术
施放间隔: 0.75 秒
角色体型增大 30%
召唤生物造成 170% 伤害
召唤生物移动速度加快 60%
召唤生物的最大生命总增 300%
alternate minion [2]
cast on hide % [100]
number of monsters to summon [5]
召唤生物造成 170% 伤害
召唤生物移动速度加快 60%
召唤生物的最大生命总增 300%
alternate minion [2]
cast on hide % [100]
number of monsters to summon [5]
MapDropBearBossEnrage
法术
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 5 秒
移动速度加快 70%
伤害提高 15%
攻击和施法速度加快 70%
移动速度加快 70%
伤害提高 15%
攻击和施法速度加快 70%
Object Type
version 2 extends "Metadata/Monsters/DropBear/DropBearNoAmbush" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/DropBear/DropBearNoAmbush" extends "Metadata/Monsters/StandaloneMapBoss" Targetable { display_info_string = "MonsterEnragesInfoString" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DropBear/DropBearMapBossStandalone"] = { name = "It That Fell", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "HideDropBearBoss", "DanceOnCorpse", "DropBearRainMapBoss", "QuakeSlamHideDropBearBoss", "QuakeSlamUnhideDropBearBoss", "MapDropBearBossEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HideDropBearBoss"] = { name = "HideDropBearBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DanceOnCorpse"] = { name = "DanceOnCorpse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.CanTargetUnusableCorpse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearRainMapBoss"] = { name = "DropBearRainMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "cast_on_hide_%", "active_skill_minion_life_+%_final", "active_skill_minion_damage_+%_final", "minion_movement_speed_+%", "base_actor_scale_+%", "alternate_minion", }, levels = { [1] = {5, 100, 300, 70, 60, 30, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamHideDropBearBoss"] = { name = "QuakeSlamHideDropBearBoss", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Slam] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "cast_on_hide_%", "is_area_damage", }, levels = { [1] = {2500, 125, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamUnhideDropBearBoss"] = { name = "QuakeSlamUnhideDropBearBoss", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Slam] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "cast_on_unhide_%", "is_area_damage", }, levels = { [1] = {2500, 125, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapDropBearBossEnrage"] = { name = "MapDropBearBossEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_and_cast_speed_+%", "base_movement_velocity_+%", "damage_+%", }, levels = { [1] = {5000, 70, 70, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
堕沉巨爪
野兽
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
It That Fell
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, elder_map_boss, has_one_hand_mace, has_one_handed_melee, light_armour, non_attacking, not_int, not_str, red_blood, small_height, ursine_beast, very_fast_movement |
生命
400%
闪避值
+50%
异常状态临界值
400%
抗性
40 40 40 25
伤害
208%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.65 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
DropBearMapBoss
Metadata
DropBearMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DropBear/DropBearMapBossElder"] = { name = "It That Fell", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.