มันผู้ร่วงหล่น
สัตว์ร้าย
ด่าน: Underground River Map
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
It That Fell
SpectreN
AreaUnderground River Map
Tagsanimal_claw_weapon, beast, has_one_hand_mace, has_one_handed_melee, light_armour, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, small_height, ursine_beast, very_fast_movement
พลังชีวิต
400%
เกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
208%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 16
Attack Time
1.65 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
200%
Type
DropBearMapBoss
Metadata
DropBearMapBoss
เลเวล
82
พลังชีวิต
8,370,908
เกราะ
128,477
การหลบหลีก
11,412
โล่พลังงาน
0
Damage
2,014
ความเสียหายเวท
3,007
ความแม่นยำ
499
Attack Time
1.1055
ค่าประสบการณ์
143,066
Ailment Threshold
3,934,327
Chill
12,440
Shock
12,440
Brittle
70,381
Scorch
12,440
Sap
34,370
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 3199–4799
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DanceOnCorpse
CanTargetUnusableCorpse
คูลดาวน์: 30 วินาที
disable skill repeats [1]
QuakeSlamHideDropBearBoss
Attack, Area, Melee, Multistrikeable, Duration, Triggered, Triggerable, Slam
Base Damage: 3199–4799
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
ระยะเวลาพื้นฐาน 2.5 วินาที
คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +125%
cast on hide % [100]
is area damage [1]
QuakeSlamUnhideDropBearBoss
Attack, Area, Melee, Multistrikeable, Duration, Triggered, Triggerable, Slam
Base Damage: 3199–4799
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
ระยะเวลาพื้นฐาน 2.5 วินาที
คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +125%
cast on unhide % [100]
is area damage [1]
HideDropBearBoss
Duration
คูลดาวน์: 20 วินาที
ระยะเวลาพื้นฐาน 6 วินาที
skill cannot be interrupted [1]
skill cannot be stunned [1]
DropBearRainMapBoss
Spell, Area, Triggerable, AreaSpell
เวลาร่าย: 0.75 วินาที
เพิ่มขนาดของตัวละคร 30%
มิเนียน สร้างความเสียหายเป็น 170%
เพิ่มความเร็วในการเคลื่อนที่ของ มิเนียน 60%
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 300%
alternate minion [2]
cast on hide % [100]
number of monsters to summon [5]
MapDropBearBossEnrage
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 12 วินาที
ระยะเวลาพื้นฐาน 5 วินาที
เพิ่มความเร็วในการเคลื่อนที่ 70%
เพิ่มความเสียหาย 15%
เพิ่มความเร็วในการโจมตีและร่าย 70%

Object Type

version 2
extends "Metadata/Monsters/DropBear/DropBearNoAmbush"

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/DropBear/DropBearNoAmbush"

Targetable
{
	display_info_string = "MonsterEnragesInfoString"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DropBear/DropBearMapBoss"] = {
    name = "It That Fell",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.08,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "HideDropBearBoss",
        "DanceOnCorpse",
        "DropBearRainMapBoss",
        "QuakeSlamHideDropBearBoss",
        "QuakeSlamUnhideDropBearBoss",
        "MapDropBearBossEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HideDropBearBoss"] = {
    name = "HideDropBearBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpse"] = {
    name = "DanceOnCorpse",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.CanTargetUnusableCorpse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearRainMapBoss"] = {
    name = "DropBearRainMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "cast_on_hide_%",
        "active_skill_minion_life_+%_final",
        "active_skill_minion_damage_+%_final",
        "minion_movement_speed_+%",
        "base_actor_scale_+%",
        "alternate_minion",
    },
    levels = {
        [1] = {5, 100, 300, 70, 60, 30, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamHideDropBearBoss"] = {
    name = "QuakeSlamHideDropBearBoss",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Slam] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "cast_on_hide_%",
        "is_area_damage",
    },
    levels = {
        [1] = {2500, 125, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamUnhideDropBearBoss"] = {
    name = "QuakeSlamUnhideDropBearBoss",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Slam] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "cast_on_unhide_%",
        "is_area_damage",
    },
    levels = {
        [1] = {2500, 125, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapDropBearBossEnrage"] = {
    name = "MapDropBearBossEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_and_cast_speed_+%",
        "base_movement_velocity_+%",
        "damage_+%",
    },
    levels = {
        [1] = {5000, 70, 70, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • มันผู้ร่วงหล่น
    สัตว์ร้าย
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    It That Fell
    SpectreN
    Tagsanimal_claw_weapon, beast, has_one_hand_mace, has_one_handed_melee, light_armour, melee, not_int, physical_affinity, red_blood, small_height, standalone_map_boss, ursine_beast, very_fast_movement
    พลังชีวิต
    400%
    เกราะ
    +50%
    การหลบหลีก
    +50%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    208%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    200%
    Type
    DropBearMapBoss
    Metadata
    DropBearMapBossStandalone
    เลเวล
    68
    พลังชีวิต
    557,385
    เกราะ
    43,185
    การหลบหลีก
    7,109
    โล่พลังงาน
    0
    Damage
    885
    ความเสียหายเวท
    1,321
    ความแม่นยำ
    290
    Attack Time
    1.1055
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1405–2108
    โอกาสคริติคอล: 5%
    Attack Time: 1.65 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    CanTargetUnusableCorpse
    คูลดาวน์: 30 วินาที
    disable skill repeats [1]
    QuakeSlamHideDropBearBoss
    Attack, Area, Melee, Multistrikeable, Duration, Triggered, Triggerable, Slam
    Base Damage: 1405–2108
    โอกาสคริติคอล: 5%
    Attack Time: 1.65 วินาที
    ระยะเวลาพื้นฐาน 2.5 วินาที
    คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +125%
    cast on hide % [100]
    is area damage [1]
    QuakeSlamUnhideDropBearBoss
    Attack, Area, Melee, Multistrikeable, Duration, Triggered, Triggerable, Slam
    Base Damage: 1405–2108
    โอกาสคริติคอล: 5%
    Attack Time: 1.65 วินาที
    ระยะเวลาพื้นฐาน 2.5 วินาที
    คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +125%
    cast on unhide % [100]
    is area damage [1]
    HideDropBearBoss
    Duration
    คูลดาวน์: 20 วินาที
    ระยะเวลาพื้นฐาน 6 วินาที
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    DropBearRainMapBoss
    Spell, Area, Triggerable, AreaSpell
    เวลาร่าย: 0.75 วินาที
    เพิ่มขนาดของตัวละคร 30%
    มิเนียน สร้างความเสียหายเป็น 170%
    เพิ่มความเร็วในการเคลื่อนที่ของ มิเนียน 60%
    มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 300%
    alternate minion [2]
    cast on hide % [100]
    number of monsters to summon [5]
    MapDropBearBossEnrage
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 12 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    เพิ่มความเร็วในการเคลื่อนที่ 70%
    เพิ่มความเสียหาย 15%
    เพิ่มความเร็วในการโจมตีและร่าย 70%

    Object Type

    version 2
    extends "Metadata/Monsters/DropBear/DropBearNoAmbush"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DropBear/DropBearNoAmbush"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Targetable
    {
    	display_info_string = "MonsterEnragesInfoString"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBearMapBossStandalone"] = {
        name = "It That Fell",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "HideDropBearBoss",
            "DanceOnCorpse",
            "DropBearRainMapBoss",
            "QuakeSlamHideDropBearBoss",
            "QuakeSlamUnhideDropBearBoss",
            "MapDropBearBossEnrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HideDropBearBoss"] = {
        name = "HideDropBearBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DropBearRainMapBoss"] = {
        name = "DropBearRainMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "cast_on_hide_%",
            "active_skill_minion_life_+%_final",
            "active_skill_minion_damage_+%_final",
            "minion_movement_speed_+%",
            "base_actor_scale_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {5, 100, 300, 70, 60, 30, 2, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamHideDropBearBoss"] = {
        name = "QuakeSlamHideDropBearBoss",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Slam] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "cast_on_hide_%",
            "is_area_damage",
        },
        levels = {
            [1] = {2500, 125, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuakeSlamUnhideDropBearBoss"] = {
        name = "QuakeSlamUnhideDropBearBoss",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Slam] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "cast_on_unhide_%",
            "is_area_damage",
        },
        levels = {
            [1] = {2500, 125, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapDropBearBossEnrage"] = {
        name = "MapDropBearBossEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "attack_and_cast_speed_+%",
            "base_movement_velocity_+%",
            "damage_+%",
        },
        levels = {
            [1] = {5000, 70, 70, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • มันผู้ร่วงหล่น
    สัตว์ร้าย
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    It That Fell
    SpectreN
    Tagsanimal_claw_weapon, beast, elder_map_boss, has_one_hand_mace, has_one_handed_melee, light_armour, non_attacking, not_int, red_blood, small_height, ursine_beast, very_fast_movement
    พลังชีวิต
    400%
    เกราะ
    +50%
    การหลบหลีก
    +50%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    208%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    200%
    Type
    DropBearMapBoss
    Metadata
    DropBearMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBearMapBossElder"] = {
        name = "It That Fell",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.