嫉妒之心
恶魔
区域: 瓦尔密殿
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
必定点燃
monster base type attack cast speed +% and damage -% final [33]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
K'aj Y'ara'az
幽魂N
地区瓦尔密殿
标签demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, red_blood, slashing_weapon
生命
226%
生命转为护盾
100%
异常状态临界值
226%
抗性
40 40 40 25
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.35 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
DemonBoss2Map
Metadata
DemonBoss2Map
等级
83
生命
0
护甲
92,477
闪避值
7,860
能量护盾
34,621
伤害
1,026
法术伤害
1,531
命中
1,036
攻击间隔
0.9045
经验值
144,452
Minion Life
0
Minion Energy Shield
6,597
Minion Damage
866
异常状态临界值
2,691,776
冰缓
8,511
Shock
8,511
Brittle
48,153
Scorch
8,511
Sap
23,515
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1629–2443
暴击几率: 5%
攻击间隔: 1.35 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
FireEnrage
法术
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 5
攻击速度加快 50%
移动速度加快 50%
获得额外火焰伤害, 其数值等同于自身物理伤害的 200%
maximum fire damage to return when hit [1113]
minimum fire damage to return when hit [742.1]
MonsterDemonDualStrike
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 1629–2443
暴击几率: 5%
攻击间隔: 1.35 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
伤害总增 53%
物理伤害提高 6%
skill double hits when dual wielding [1]
FireEnrageEnraged
法术
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 10
攻击速度加快 50%
移动速度加快 75%
获得额外火焰伤害, 其数值等同于自身物理伤害的 320%
maximum fire damage to return when hit [4452]
minimum fire damage to return when hit [3339]

Object Type

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss2/DemonBoss2Map"] = {
    name = "K'aj Y'ara'az",
    life = 2.26,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MonsterDemonDualStrike",
        "Melee",
        "FireEnrage",
        "FireEnrageEnraged",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {6, 53, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireEnrage"] = {
    name = "FireEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "attack_speed_+%",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 200, 5000, 50, 50, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireEnrageEnraged"] = {
    name = "FireEnrageEnraged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "attack_speed_+%",
    },
    levels = {
        [1] = {1.2000000476837, 1.6000000238419, 250, 10000, 75, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {1.2000000476837, 1.6000000238419, 320, 10000, 75, 50, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 必定点燃
    IdMonsterChanceToIgniteDemonBoss2
    FamilyMonsterChanceToIgnite
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 全域
  • Craft Tagselemental fire ailment
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 嫉妒之心
    恶魔
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    必定点燃
    monster base type attack cast speed +% and damage -% final [33]
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    K'aj Y'ara'az
    幽魂N
    标签demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    Packs
  • 傲慢之心, 嫉妒之心, 偏见之心, 古灵实验者:扫荡者
  • 生命
    226%
    生命转为护盾
    100%
    异常状态临界值
    226%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.35 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    125%
    类型
    DemonBoss2Map
    Metadata
    DemonBoss2MapStandalone_
    等级
    68
    生命
    0
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    13,847
    伤害
    425
    法术伤害
    635
    命中
    580
    攻击间隔
    0.9045
    经验值
    112,805
    Minion Life
    0
    Minion Energy Shield
    3,004
    Minion Damage
    340
    异常状态临界值
    198,401
    冰缓
    627
    Shock
    627
    Brittle
    3,549
    Scorch
    627
    Sap
    1,733
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 676–1014
    暴击几率: 5%
    攻击间隔: 1.35 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FireEnrage
    法术
    施放间隔: 1 秒
    冷却时间: 12 秒
    基础持续时间为 5
    攻击速度加快 50%
    移动速度加快 50%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 100%
    maximum fire damage to return when hit [674.1]
    minimum fire damage to return when hit [449.4]
    MonsterDemonDualStrike
    攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
    双持打击
    基本伤害: 676–1014
    暴击几率: 5%
    攻击间隔: 1.35 秒
    使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
    伤害总增 53%
    物理伤害提高 6%
    skill double hits when dual wielding [1]
    FireEnrageEnraged
    法术
    施放间隔: 1 秒
    冷却时间: 12 秒
    基础持续时间为 10
    攻击速度加快 50%
    移动速度加快 75%
    获得额外火焰伤害, 其数值等同于自身物理伤害的 250%
    maximum fire damage to return when hit [2696]
    minimum fire damage to return when hit [2022]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "One_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/fire_enrage/fire_enrage_epk.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss2/DemonBoss2MapStandalone_"] = {
        name = "K'aj Y'ara'az",
        life = 2.26,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MonsterDemonDualStrike",
            "Melee",
            "FireEnrage",
            "FireEnrageEnraged",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDemonDualStrike"] = {
        name = "Dual Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {6, 53, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireEnrage"] = {
        name = "FireEnrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_to_return_when_hit",
            "maximum_fire_damage_to_return_when_hit",
            "physical_damage_%_to_add_as_fire",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "attack_speed_+%",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 5000, 50, 50, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FireEnrageEnraged"] = {
        name = "FireEnrageEnraged",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "minimum_fire_damage_to_return_when_hit",
            "maximum_fire_damage_to_return_when_hit",
            "physical_damage_%_to_add_as_fire",
            "base_skill_effect_duration",
            "base_movement_velocity_+%",
            "attack_speed_+%",
        },
        levels = {
            [1] = {1.2000000476837, 1.6000000238419, 250, 10000, 75, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {1.2000000476837, 1.6000000238419, 320, 10000, 75, 50, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 必定点燃
    IdMonsterChanceToIgniteDemonBoss2
    FamilyMonsterChanceToIgnite
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 全域
  • Craft Tagselemental fire ailment
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 嫉妒之心
    恶魔
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    必定点燃
    monster base type attack cast speed +% and damage -% final [33]
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    K'aj Y'ara'az
    幽魂N
    标签demon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, non_attacking, not_dex, not_str, red_blood, slashing_weapon
    生命
    226%
    生命转为护盾
    100%
    异常状态临界值
    226%
    抗性
    40 40 40 25
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 11
    攻击间隔
    1.35 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    125%
    类型
    DemonBoss2Map
    Metadata
    DemonBoss2MapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonBosses/DemonBoss2/DemonBoss2MapElder"] = {
        name = "K'aj Y'ara'az",
        life = 2.26,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 必定点燃
    IdMonsterChanceToIgniteDemonBoss2
    FamilyMonsterChanceToIgnite
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 全域
  • Craft Tagselemental fire ailment
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 编辑

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