奇塔弗之源
        
     恶魔
恶魔 
  
  
 
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你的行动速度无法被减速至基础以下
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
        cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
            Kitava's Heart
        
    | 幽魂 | N | 
|---|---|
| 标签 | demon, flesh_armour, is_unarmed, non_attacking, red_blood, small_height, very_slow_movement | 
生命
3150%
异常状态临界值
3150%
抗性
 40
40
 40
40
 40
40
 25
25伤害
403%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
350%
Model Size
100%
类型
KitavaHeart
Metadata
KitavaHeart
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
    on_construction_complete = "globals.kitava_loot_surrogate = this;"
}
Pathfinding
{
	immobile = true
}
Stats
{
	set_cannot_be_knocked_back = 1
	set_immune_vaal_lighting_warp = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
}
Life
{
	corpse_usable = false
}
Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
}
Animated
{
	on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );"
	on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );"
	on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();"
	on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaBoss/KitavaHeart"] = {
    name = "Kitava's Heart",
    life = 31.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 4.03,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
 你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
   | Family | MonsterCannotBeSlowed | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 传奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | speed | 
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
   | Family | Nothing | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 传奇 (3) | 
| Req. level | 1 | 
| Stats | 
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
   | Family | Nothing | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 传奇 (3) | 
| Req. level | 1 | 
| Stats | 
            奇塔弗之源
        
     恶魔
恶魔 
  
  
 
怪物提供的经验值提高 400%
掉落的物品稀有度提高 20000%
掉落的物品稀有度提高 20000%
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 20000%
掉落的物品稀有度提高 20000%
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
        cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
            Kitava's Heart
        
    | 幽魂 | N | 
|---|---|
| 标签 | demon, flesh_armour, is_unarmed, non_attacking, red_blood, small_height, very_slow_movement | 
生命
1200%
异常状态临界值
1200%
抗性
 40
40
 40
40
 40
40
 25
25伤害
201%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
0 秒
伤害分布
±0%
经验值
300%
Model Size
100%
类型
KitavaHeartFinal
Metadata
KitavaFinalHeart
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
    on_construction_complete = "globals.kitava_loot_surrogate = this;"
}
Pathfinding
{
	immobile = true
}
Stats
{
	set_cannot_be_knocked_back = 1
	set_immune_vaal_lighting_warp = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
}
Life
{
	corpse_usable = false
}
Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
}
Animated
{
	on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );"
	on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );"
	on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();"
	on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaBoss/KitavaFinalHeart"] = {
    name = "Kitava's Heart",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.01,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
 怪物提供的经验值提高 400%
掉落的物品稀有度提高 20000%
   | Family | MonsterActBoss | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 传奇 (3) | 
| Req. level | 1 | 
| Stats | 
掉落的物品稀有度提高 20000%
| Family | MonsterDroppedItemRarity | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 传奇 (3) | 
| Req. level | 1 | 
| Stats | 
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
   | Family | MonsterCannotBeSlowed | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 传奇 (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | speed | 
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
   | Family | Nothing | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 传奇 (3) | 
| Req. level | 1 | 
| Stats | 
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
   | Family | Nothing | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 传奇 (3) | 
| Req. level | 1 | 
| Stats | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































