Cœur de Kitava
Démon
La Vitesse d'action ne peut être abaissée en dessous de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
Kitava's Heart
Spectre | N |
---|---|
Tags | demon, flesh_armour, is_unarmed, non_attacking, red_blood, small_height, very_slow_movement |
Vie
3150%
Ailment Threshold
3150%
Résistance
40 40 40 25
Damage
403%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Expérience
350%
Model Size
100%
Type
KitavaHeart
Metadata
KitavaHeart
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.kitava_loot_surrogate = this;" } Pathfinding { immobile = true } Stats { set_cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Animated { on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );" on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );" on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();" on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaBoss/KitavaHeart"] = { name = "Kitava's Heart", life = 31.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4.03, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
La Vitesse d'action ne peut être abaissée en dessous de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Cœur de Kitava
Démon
20000% increased Rarity of Items Dropped
400% d'Augmentation de l'Expérience octroyée par les Monstres
20000% increased Rarity of Items Dropped
La Vitesse d'action ne peut être abaissée en dessous de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
400% d'Augmentation de l'Expérience octroyée par les Monstres
20000% increased Rarity of Items Dropped
La Vitesse d'action ne peut être abaissée en dessous de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cant possess this [1]
cant touch this [1]
Kitava's Heart
Spectre | N |
---|---|
Tags | demon, flesh_armour, is_unarmed, non_attacking, red_blood, small_height, very_slow_movement |
Vie
1200%
Ailment Threshold
1200%
Résistance
40 40 40 25
Damage
201%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Expérience
300%
Model Size
100%
Type
KitavaHeartFinal
Metadata
KitavaFinalHeart
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.kitava_loot_surrogate = this;" } Pathfinding { immobile = true } Stats { set_cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Animated { on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );" on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );" on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();" on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaBoss/KitavaFinalHeart"] = { name = "Kitava's Heart", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.01, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
20000% increased Rarity of Items Dropped
400% d'Augmentation de l'Expérience octroyée par les Monstres
Id | MonsterActBossAct10 |
---|---|
Family | MonsterActBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
20000% increased Rarity of Items Dropped
Id | MonsterActBossAct10BonusRarity_ |
---|---|
Family | MonsterDroppedItemRarity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être abaissée en dessous de sa valeur de base
La Vitesse de déplacement ne peut être modifiée en deçà de sa valeur de base
Id | MonsterCannotBeSlowed |
---|---|
Family | MonsterCannotBeSlowed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cant possess this [1]
Id | TormentCantPossessThis |
---|---|
Family | CantPossessThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
cant touch this [1]
Id | TormentCantTouchThis |
---|---|
Family | CantTouchThis |
Domains | monstre (3) |
GenerationType | Torment (7) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.