Corazón de Kitava
Demonio
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Kitava's Heart
SpectreN
Tagsdemon, flesh_armour, is_unarmed, non_attacking, red_blood, small_height, very_slow_movement
Vida
3150%
Ailment Threshold
3150%
Resistencia
40 40 40 25
Damage
403%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Experiencia
350%
Model Size
100%
Type
KitavaHeart
Metadata
KitavaHeart

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
    on_construction_complete = "globals.kitava_loot_surrogate = this;"
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_cannot_be_knocked_back = 1
	set_immune_vaal_lighting_warp = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
}

Animated
{
	on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );"
	on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );"
	on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();"
	on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KitavaBoss/KitavaHeart"] = {
    name = "Kitava's Heart",
    life = 31.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 4.03,
    damageSpread = 0,
    attackTime = 0,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
La velocidad de acción no se puede modificar por debajo de su valor base
La velocidad de movimiento no se puede modificar por debajo de su valor base
IdMonsterCannotBeSlowed
FamilyMonsterCannotBeSlowed
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Corazón de Kitava
    Demonio
    Los monstruos otorgan la experiencia aumentada un 400%
    La rareza de los objetos arrojados está aumentada un 20000%
    La rareza de los objetos arrojados está aumentada un 20000%
    La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Kitava's Heart
    SpectreN
    Tagsdemon, flesh_armour, is_unarmed, non_attacking, red_blood, small_height, very_slow_movement
    Vida
    1200%
    Ailment Threshold
    1200%
    Resistencia
    40 40 40 25
    Damage
    201%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0 Second
    Damage Spread
    ±0%
    Experiencia
    300%
    Model Size
    100%
    Type
    KitavaHeartFinal
    Metadata
    KitavaFinalHeart

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "globals.kitava_loot_surrogate = this;"
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_cannot_be_knocked_back = 1
    	set_immune_vaal_lighting_warp = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    }
    
    Animated
    {
    	on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );"
    	on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );"
    	on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();"
    	on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KitavaBoss/KitavaFinalHeart"] = {
        name = "Kitava's Heart",
        life = 12,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.01,
        damageSpread = 0,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 400%
    La rareza de los objetos arrojados está aumentada un 20000%
    IdMonsterActBossAct10
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 400 Max: 400 Global
  • monster dropped item rarity +% Min: 20000 Max: 20000 Global
  • La rareza de los objetos arrojados está aumentada un 20000%
    IdMonsterActBossAct10BonusRarity_
    FamilyMonsterDroppedItemRarity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 20000 Max: 20000 Global
  • La velocidad de acción no se puede modificar por debajo de su valor base
    La velocidad de movimiento no se puede modificar por debajo de su valor base
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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