Kitavas Herz





Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Kitava's Heart
Spectre | N |
---|---|
Tags | demon, flesh_armour, is_unarmed, non_attacking, red_blood, small_height, very_slow_movement |
Leben
3150%
Ailment Threshold
3150%
Widerstand




Damage
403%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
350%
Model Size
100%
Type
KitavaHeart
Metadata
KitavaHeart
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.kitava_loot_surrogate = this;" } Pathfinding { immobile = true } Stats { set_cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Animated { on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );" on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );" on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();" on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaBoss/KitavaHeart"] = { name = "Kitava's Heart", life = 31.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4.03, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Family | MonsterCannotBeSlowed |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 0 |
Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
Stats.mana_regeneration_rate_per_minute_% | 100 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.max_viper_strike_orbs | 4 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.max_fuse_arrow_orbs | 5 |
Stats.max_fire_beam_stacks | 8 |
Stats.max_charged_attack_stacks | 10 |
Stats.base_critical_strike_multiplier | 130 |
Stats.critical_ailment_dot_multiplier_+ | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
Stats.resist_all_elements_%_per_endurance_charge | 4 |
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
Stats.critical_strike_chance_+%_per_power_charge | 50 |
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
Stats.maximum_block_% | 75 |
Stats.base_maximum_spell_block_% | 75 |
Stats.base_number_of_totems_allowed | 1 |
Stats.base_number_of_traps_allowed | 3 |
Stats.base_number_of_remote_mines_allowed | 5 |
Stats.movement_velocity_cap | 128 |
Stats.maximum_life_leech_rate_%_per_minute | 1200 |
Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
Stats.monster_ignite_damage_+%_final | -72 |
Stats.monster_bleeding_damage_+%_final | -86 |
Stats.monster_poison_damage_+%_final | -50 |
Stats.bleeding_moving_damage_%_of_base_override | 500 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.impaled_debuff_base_duration_ms | 8000 |
Stats.impaled_debuff_number_of_reflected_hits | 5 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.base_total_number_of_sigils_allowed | 3 |
Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.actor_scale_+%_limit | 100 |
Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
Stats.base_max_fortification | 20 |
Stats.soul_eater_maximum_stacks | 45 |
Stats.cannot_be_knocked_back | 1 |
Stats.immune_vaal_lighting_warp | 1 |
Stats.monster_no_drops_or_experience | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
BaseEvents.on_construction_complete | globals.kitava_loot_surrogate = this; |
Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2 |
Actor.slow_animations_go_to_idle | true |
Pathfinding.immobile | true |
Life.corpse_usable | false |
Kitavas Herz





Monster gewähren 400% erhöhte Erfahrung
20000% erhöhte Seltenheit fallen gelassener Gegenstände
20000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20000% erhöhte Seltenheit fallen gelassener Gegenstände
20000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Kitava's Heart
Spectre | N |
---|---|
Tags | demon, flesh_armour, is_unarmed, non_attacking, red_blood, small_height, very_slow_movement |
Leben
1200%
Ailment Threshold
1200%
Widerstand




Damage
201%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
Erfahrung
300%
Model Size
100%
Type
KitavaHeartFinal
Metadata
KitavaFinalHeart
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.kitava_loot_surrogate = this;" } Pathfinding { immobile = true } Stats { set_cannot_be_knocked_back = 1 set_immune_vaal_lighting_warp = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Animated { on_phase2_recover = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_recover );" on_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, KitavaHeart_phase2_beamhit );" on_end_phase2_recover = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao ); DisableRendering();" on_end_phase2_beamhit = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/act10/Kitava/heart/soul_ties_rig.ao, loop );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KitavaBoss/KitavaFinalHeart"] = { name = "Kitava's Heart", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.01, damageSpread = 0, attackTime = 0, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
Monster gewähren 400% erhöhte Erfahrung
20000% erhöhte Seltenheit fallen gelassener Gegenstände
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
20000% erhöhte Seltenheit fallen gelassener Gegenstände
Family | MonsterDroppedItemRarity |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Bewegungsgeschwindigkeit kann nicht unter den Basiswert modifiziert werden
Family | MonsterCannotBeSlowed |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
Stats.mana_regeneration_rate_per_minute_% | 100 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.max_viper_strike_orbs | 4 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.max_fuse_arrow_orbs | 5 |
Stats.max_fire_beam_stacks | 8 |
Stats.max_charged_attack_stacks | 10 |
Stats.base_critical_strike_multiplier | 130 |
Stats.critical_ailment_dot_multiplier_+ | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
Stats.resist_all_elements_%_per_endurance_charge | 4 |
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
Stats.critical_strike_chance_+%_per_power_charge | 50 |
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
Stats.maximum_block_% | 75 |
Stats.base_maximum_spell_block_% | 75 |
Stats.base_number_of_totems_allowed | 1 |
Stats.base_number_of_traps_allowed | 3 |
Stats.base_number_of_remote_mines_allowed | 5 |
Stats.movement_velocity_cap | 128 |
Stats.maximum_life_leech_rate_%_per_minute | 1200 |
Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
Stats.monster_ignite_damage_+%_final | -72 |
Stats.monster_bleeding_damage_+%_final | -86 |
Stats.monster_poison_damage_+%_final | -50 |
Stats.bleeding_moving_damage_%_of_base_override | 500 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.impaled_debuff_base_duration_ms | 8000 |
Stats.impaled_debuff_number_of_reflected_hits | 5 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.base_total_number_of_sigils_allowed | 3 |
Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.actor_scale_+%_limit | 100 |
Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
Stats.base_max_fortification | 20 |
Stats.soul_eater_maximum_stacks | 45 |
Stats.cannot_be_knocked_back | 1 |
Stats.immune_vaal_lighting_warp | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
Positioned.blocking | true |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
BaseEvents.on_construction_complete | globals.kitava_heart = this; |
Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2 |
Actor.slow_animations_go_to_idle | true |
Pathfinding.immobile | true |
Life.corpse_usable | false |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.