克雷尔·戈亚
人形
行动速度不能调整至低于基础值的 50%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Korell Goya
幽魂N
标签betrayal_syndicate_member, 施法, fast_movement, fire_affinity, hard_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon
生命
600%
护甲
+75%
闪避值
+50%
异常状态临界值
600%
抗性
40 40 40 25
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.53 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
BetrayalKeema
Metadata
BetrayalKeema
等级
68
生命
38,600
护甲
50,383
闪避值
7,109
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
1.53
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.53 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalKeemaLivingBomb
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 范围法术
施放间隔: 3 秒
冷却时间: 10 秒
伤害总降 48.253012048193%
造成 5560 - 8339 火焰伤害
100% 的几率点燃敌人
active skill area of effect radius +% final [100]
is area damage [1]
EmptyActionAttackKeemaFireWalls
攻击
基本伤害: 418–628
暴击几率: 5%
攻击间隔: 1.53 秒
冷却时间: 7 秒
攻击速度总降 25%
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalKeemaFireWallLeft
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 135%
攻击间隔: 1.53 秒
攻击伤害总增 35%
伤害总增 149.5%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
BetrayalKeemaFireWallRight
可触发, 攻击
基本伤害: 418–628
暴击几率: 5%
攻击伤害: 135%
攻击间隔: 1.53 秒
攻击伤害总增 35%
伤害总增 149.5%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
EmptyActionSpellKeemaMortar
法术
施放间隔: 3 秒
冷却时间: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalKeemaMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
你的击中不能眩晕敌人
伤害总降 8.8888888888889%
造成 211.8 - 317.7 火焰伤害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile spread radius [12]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Keema/char_fx/char_fx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Keema/char_fx/char_fx.epk );"
}

StateMachine
{
	create_state_Helm_0 = "ShowMeshSegments( HelmetCrystalsShape );"
	create_state_Boots_0 = "ShowMeshSegments( bootsCrystals, bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( glovesCrystalsShape, glovesShape );"
	create_state_Back_0 = "AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalKeemaRobe.ao, aux_back_attachment );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Keema );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Keema );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Keema );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Keema );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Keema );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Keema );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Keema );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Keema );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Keema );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Keema );
	"
}

Preload
{
	preload_buff_visual = "betrayal_keema_enrage"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalKeema"] = {
    name = "Korell Goya",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.53,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "BetrayalKeemaLivingBomb",
        "EmptyActionAttackKeemaFireWalls",
        "EmptyActionSpellKeemaMortar",
        "WalkEmergeBetrayal",
        "BetrayalKeemaFireWallLeft",
        "BetrayalKeemaFireWallRight",
        "BetrayalKeemaMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalKeemaLivingBomb"] = {
    name = "BetrayalKeemaLivingBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_chance_to_ignite_%",
        "base_cast_speed_+%",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, 0, -20, levelRequirement = 1, statInterpolation = {3, 3, 2, 1, 1, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 134, 34, -55, levelRequirement = 84, statInterpolation = {3, 3, 2, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackKeemaFireWalls"] = {
    name = "EmptyActionAttackKeemaFireWalls",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellKeemaMortar"] = {
    name = "EmptyActionSpellKeemaMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalKeemaFireWallLeft"] = {
    name = "BetrayalKeemaFireWallLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalKeemaFireWallRight"] = {
    name = "BetrayalKeemaFireWallRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalKeemaMortar"] = {
    name = "BetrayalKeemaMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -65, 12, 1, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -52, 12, 1, levelRequirement = 10, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -30, 12, 1, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 0, 12, 1, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 50%
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 克雷尔·戈亚,石之子 Text Audio /116
    名字
    原来你就是那个流放者。希望你能忍受高温。
    KorellPrimaryDefenderStartsFightZero
    只有傻瓜才会勇敢冲进红刃军团的营地!
    KorellPrimaryDefenderStartsFightOne
    触碰这货物,流放者,当你把手抽回来时将会是焦黑的。
    KorellPrimaryDefenderStartsFightTwo
    流放者来了。烧掉证据!
    KorellPrimaryDefenderStartsFightThree
    烧死你就像打响指一样容易。
    KorellPrimaryDefenderStartsFightFour
    让我们这次更加文明一点。不再监禁,只有死亡和政治。
    KorellPrimaryDefenderStartsFightFive
    这次没有谈判。你只会有沉默……焚烧。
    KorellPrimaryDefenderStartsFightSix
    这次你不会让我背叛我的同伴!
    KorellPrimaryDefenderStartsFightSeven
    你不明白吗?死亡只会让我更强大。
    KorellPrimaryDefenderStartsFightEight
    我以为你死了!不管。这一次,我会火化你!
    KorellPrimaryDefenderStartsFightNine
    地面因我而燃烧!
    KorellPrimaryDefenderStartsFightTen
    燃烧吧,永恒的大地之焰!
    KorellPrimaryDefenderStartsFightEleven
    让我们看看你现在能不能通过我的火焰吧,流放者。
    KorellPrimaryDefenderStartsFightTwelve
    火不是红刃军团的唯一技能。我的剑也渴望你的血液。
    KorellPrimaryDefenderStartsFightThirteen
    光是看见你就让我热血沸腾!我要把你煮熟。
    KorellPrimaryDefenderStartsFightFourteen
    虽然这不是我们火山口的家,但相信我,我会像任何一位红刃军团军阀一样捍卫它。
    KorellSafehouseLeaderIntroZero
    请允许我把我的火焰借给这场战斗。
    KorellSecondaryDefenderArrivalZero
    在我的看守下没有东西会被盗。
    KorellSecondaryDefenderArrivalOne
    用火会更快。
    KorellSecondaryDefenderArrivalTwo
    让我们提升温度吧。
    KorellSecondaryDefenderArrivalThree
    现在就开跑,你还有可能逃避我的火焰。
    KorellSecondaryDefenderArrivalFour
    那些面对烟雾的人,最后都会找到火。
    KorellSecondaryDefenderArrivalFive
    老头,看来你的神已经离弃了你。幸运的是,我没有。
    KorellSecondaryDefenderArrivalSix
    布琳洛特,最好努力奋斗,否则永恒之人会得知你的弱点的。
    KorellSecondaryDefenderArrivalSeven
    格拉维奇,我很佩服你。别让我失望。
    KorellSecondaryDefenderArrivalEight
    哑风军团,今天我们是同一阵线的,别浪费这个机会。
    KorellSecondaryDefenderArrivalNine
    拉佛瑞,孤独不适合你。
    KorellSecondaryDefenderArrivalTen
    流放者,我们将一起消灭你,并将你的骨灰撒到风中。
    KorellSecondaryDefenderArrivalEleven
    我来这里证明你是一个无能的防守者。
    KorellSecondaryDefenderArrivalTwelve
    我不会让你消灭我们的努力。
    KorellSecondaryDefenderArrivalThirteen
    我来清除这个地方,包含你们。
    KorellSecondaryDefenderArrivalFourteen
    我不会在这里留下任何东西,除了燃烧的大地。
    KorellSecondaryDefenderArrivalFifteen
    对你来说简单的燃烧是不够的。布琳洛特,你将被焚烧。
    KorellSecondaryDefenderArrivalSixteen
    你的皮毛会是很棒的助燃物,熊人。
    KorellSecondaryDefenderArrivalSeventeen
    哦,哑风军团,你总是知道这一天会到来。
    KorellSecondaryDefenderArrivalEighteen
    爱斯林,对于我亲眼目睹你做出的恐怖行为,我没有办法用言语表达我的感受。
    KorellSecondaryDefenderArrivalNineteen
    一日盟友,隔日敌人。
    KorellSecondaryDefenderArrivalTwenty
    在红刃军团的复仇之火中燃烧吧!
    KorellSecondaryDefenderArrivalTwentyOne
    你只是在让火烧得更旺!
    KorellReplyToSecondaryDefenderArrivalZero
    我会把你留在燃烧的足迹中。
    KorellReplyToSecondaryDefenderArrivalOne
    火焰不在乎。你一样会燃烧的。
    KorellReplyToSecondaryDefenderArrivalTwo
    更多喂给火焰的火种。
    KorellReplyToSecondaryDefenderArrivalThree
    很乐意。
    KorellReplyToSecondaryDefenderArrivalFour
    祈祷?我不需要熔火之神的帮助就能击败你。
    KorellReplyToSecondaryDefenderArrivalFive
    辛迪加使过去的关系变得无关紧要。我明白。
    KorellReplyToSecondaryDefenderArrivalSix
    来让我看看你有甚么小手段!
    KorellReplyToSecondaryDefenderArrivalSeven
    我要烧毁你。
    KorellReplyToSecondaryDefenderArrivalEight
    我来火上加油。
    KorellSecondaryDefenderArrivalTwentyTwo
    这货物太重要,不能将运输工作交给非红刃军团的人。
    KorellSecondaryDefenderArrivalTwentyThree
    立刻烧掉这滑稽的家伙!
    KorellSecondaryDefenderArrivalTwentyFour
    让我们从两端烧掉这个战场。
    KorellSecondaryDefenderArrivalTwentyFive
    瓦甘,让我见识见识你的斗魂!
    KorellSecondaryDefenderArrivalTwentySix
    我成为你的上司,只是时间问题。
    KorellSecondaryDefenderArrivalTwentySeven
    把关系放一边,萨恩,按我说的做。
    KorellSecondaryDefenderArrivalTwentyEight
    如果你敢动她任何一根寒毛,流放者,那么即使是神都会因为我对你的所作所为感到震惊!
    KorellSecondaryDefenderArrivalTwentyNine
    爱斯林,让我教教你甚么是致命的艺术。
    KorellSecondaryDefenderArrivalThirty
    希望生存的人明智地跟随一位红刃军团军阀。
    KorellSecondaryDefenderArrivalThirtyOne
    就像我说的一样,只有蠢蛋才会勇敢冲进红刃军团的营地。
    KorellKillPlayerZero
    继续移动!可能还有其他人!
    KorellKillPlayerOne
    继续清理!可能还有其他人。
    KorellKillPlayerTwo
    我会焚烧灵柩。不留痕迹。
    KorellKillPlayerThree
    所有挑战红刃军团的人:傻瓜。
    KorellEscapeZero
    继续追吧。有朝一日说不定会抓到我们,流放者。
    KorellEscapeOne
    太慢啦。
    KorellEscapeTwo
    也许……今天……我……才是傻瓜……
    KorellDefeatedZero
    有些东西……不会燃烧……
    KorellDefeatedOne
    化为乌有……
    KorellDefeatedTwo
    熄灭……
    KorellDefeatedThree
    不要……将……火焰……再次封印……
    KorellDefeatedFour
    被打败了……被谈判者打败!
    KorellDefeatedFive
    因为我的背叛……这是我应得的……
    KorellDefeatedSix
    再次熄灭我……我仍然会燃烧……
    KorellDefeatedSeven
    我们的火焰……潮起潮落,流放者。
    KorellDefeatedEight
    在我来之前就已经结束了,真是愚蠢!
    KorellDefeatedNine
    我太冲动了,犯了个错误。
    KorellDefeatedTen
    你很凶残!要不是我的氏族想要把你扔进火山口,他们一定会喜欢上你的。你想要我做什么,杀人狂?
    KorellOfferBargainZero
    辛迪加建立在彼此的信任之上,而一个局外人是无法轻易打破这种信任的。但如果你能够选一个内应,我可以想办法打入他们内部……到时候,自然水到渠成,对吧?
    KorellOfferBargainOne
    让我成为你的探子,让我成为明亮的信标,从远方燃起烽火。特别是有这么一个人,能够施加……非常有趣的影响。
    KorellOfferBargainTwo
    这个组织的结构如焰火一般飘摇。我看出名堂来了。我被指派过来,为的就是给辛迪加腾出空缺。让我活下去,我一定会向有关人等进言。
    KorellOfferBargainThree
    被这样抓住……实在是丢人现眼。我一定是激怒了熔岩者,才会落得如此下场。我必须献上牺牲,不然自己便会成为祭品。让我走吧。我要返回家园,而我们的争执,也将终结。
    KorellOfferBargainFour
    你并不想杀我。你想要关于这份差事的情报。我说得对不对?我觉得我没说错。要对付一个深藏不露的组织,没有什么比大白于天下更加有力的武器了。
    KorellOfferBargainFive
    我曾经在此肩负着一个任务,但是我失败了。宝藏不是为失败者准备的,它们是胜利的奖赏。而你可以拥有这些财宝。只要你放我走。
    KorellOfferBargainSix
    明智的选择。
    KorellBargainAcceptedZero
    让我们看看火光都昭示了什么内容……
    KorellBargainAcceptedOne
    没问题!
    KorellBargainAcceptedTwo
    火焰能够将功赎罪。
    KorellBargainAcceptedThree
    很好。现在仔细听好了。
    KorellBargainAcceptedFour
    记住,就算是钢铁也会熔化……
    KorellBargainAcceptedFive
    局势越来越紧张了。但我还是在这里,充满热情地服务一个明显不称职的领导。我只需要在辛迪加里找一个导火索,就能把他们都炸平。
    KorellOfferBetrayalZero
    军衔都是挣来的,我的战友们输在了这里,所以也就赢不到什么军衔了。只要走对下一步,你我就能把他们全都赶出辛迪加。这对你的计划可能有利。
    KorellOfferBetrayalOne
    你我可以合作,把这里的某个人彻底赶出辛迪加。这都是因为出现了某种不确定的政治局势,因此我的提议随时有可能失效。你怎么想?和把人捆在柱子上烧死的区别也不太大。
    KorellOfferBetrayalTwo
    为了活下去,我愿意告发我的同伴,至少今天是这样。
    KorellOfferBetrayalThree
    哈库根本不懂政治。我必须背叛他,防止他遇到更强大的敌人,这是为了他好。
    KorellOfferBetrayalFour
    我不是你的威胁,但真该有人去教训一下里奥了。
    KorellOfferBetrayalFive
    古夫是个小偷,骗子,和其他布琳洛特人一样。放了我,我就能成为他身边的一根钉子。
    KorellOfferBetrayalSix
    尤尔金是来自一个遥远岛屿的萨恩人。我们知道他对自己的兄弟做了什么。这是最严重的罪行。如果他在我的家乡,人们会把他扔下悬崖。我不需要那么复杂的仪式。
    KorellOfferBetrayalSeven
    我不想这样做,但若你让我继续我的计划,我就为了你背叛她。
    KorellOfferBetrayalEight
    不是红刃军团就不是我的问题。来谈谈吧。
    KorellOfferBetrayalNine
    我将像凤凰一样重生。
    KorellOfferExecuteZero
    在我的军阀面前,我会勇敢地死去。
    KorellOfferExecuteOne
    朋友,大胆地烧。让我们充当信标。
    KorellOfferExecuteTwo
    不再进监狱。那是懦夫的选择。你必须杀了我。
    KorellOfferExecuteThree
    我会享受看着你起水泡的。
    KorellReplyToBetrayalAcceptedZero
    你的冷酷将在我的红刃军团的火焰下消失。
    KorellReplyToBetrayalAcceptedOne
    你说“永远不要相信红刃军团”,不过古夫,你才是那个叛徒。
    KorellReplyToBetrayalAcceptedTwo
    你本来可以做得更多的,小萨恩。
    KorellReplyToBetrayalAcceptedThree
    我虽然本来就不觉得会忠诚,但还是有点伤人啊。
    KorellReplyToBetrayalAcceptedFour
    莱克,我早就预计你会背叛我。
    KorellReplyToBetrayalAcceptedFive
    我会将忠诚烙印于你。
    KorellReplyToBetrayalAcceptedSix
    我一个字也不会告诉你!
    KorellInterrogatedZero
    你不能……这是不人道的……不人道的!
    KorellInterrogatedOne
    你最好再跟我谈判。
    KorellInterrogatedTwo
    你是故意想要成为一个怪物,流放者,还是这都是意外?
    KorellReplyToExecutionZero
    混账!
    KorellReplyToExecutionOne
    他们会回来的,会更强大。但我准备好了。
    KorellReplyToExecutionTwo
    火焰……对你不起作用……你是甚么样的怪物?
    KorellSafehouseLeaderDefeatedZero
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