熔火之印姆加斯卡
构造体
掉落的物品稀有度提高 %
图腾的生命提高 71%
+5 召唤图腾数量上限
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
M'gaska, the Living Pyre
幽魂N
地区幽闭暗巷, 淹水建筑, 幽闭暗巷, 淹水建筑, 窒息裂缝
标签施法, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner, vaalsidearea_boss
生命
220%
护甲
+100%
异常状态临界值
220%
抗性
0 0 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
180%
类型
MonsterTotemBossSideArea
Metadata
TotemBossSideArea
等级
68
生命
14,153
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
672
法术伤害
672
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
14,153
冰缓
45
Shock
45
Brittle
253
Scorch
45
Sap
124
FlameblastBossSideArea
法术, 伤害, 范围, 图腾技能, 火焰, 范围法术
烈焰爆破
暴击几率: 5%
伤害效用: 50%
施放间隔: 0.2 秒
冷却时间: 3.5 秒
可蓄力(持续施放)来施放大型的爆炸. 蓄力的时间越长, 爆炸的范围与造成的伤害越大. 当停止蓄力后一段时间或使用其他技能时便会触发爆炸.
你的击中始终具有点燃效果
技能可重复施放 9
造成 114.2 - 171.3 火焰伤害
施法速度减慢 13%
法术伤害按照每层总增 110%
每层会使后续异常状态伤害总增 110%
active skill area of effect radius +% final [50]
is area damage [1]
SummonRagingSpiritBossSideArea
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
图腾持续 30
伤害总降 70%
最多召唤 50 个愤怒狂灵
基础持续时间为 6
召唤使用一个使用该技能的图腾
施法速度加快 100%
alternate minion [1]
base active skill totem level [68]
base totem range [50]
number of totems summoned in formation [3]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	mana_regeneration_rate_per_minute_% = 200
	set_base_maximum_mana = 200
	set_immune_to_curses = 0
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable(); PlayAnimation( emerge );"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemBossSideArea"] = {
    name = "M'gaska, the Living Pyre",
    life = 2.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FlameblastBossSideArea",
        "SummonRagingSpiritBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameblastBossSideArea"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritBossSideArea"] = {
    name = "SummonRagingSpiritBossSideArea",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "base_number_of_raging_spirits_allowed",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "active_skill_damage_+%_final",
        "alternate_minion",
        "is_totem",
    },
    levels = {
        [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
掉落的物品稀有度提高 %
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 图腾的生命提高 71%
    IdMonsterTotemLife
    FamilyIncreasedTotemLife
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 全域
  • Craft Tagsresource life
    +5 召唤图腾数量上限
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 全域
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    熔火之印姆加斯卡
    构造体
    区域: InvasionBoss
    掉落的物品稀有度提高 %
    图腾的生命提高 71%
    +5 召唤图腾数量上限
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    M'gaska, the Living Pyre
    幽魂N
    地区InvasionBoss
    End Game生命上限提高 50%
    标签施法, construct, fire_affinity, immobile, invasion_boss, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner
    Packs
  • InvasionBoss: 熔火之印姆加斯卡, 远古遗骸
  • 生命
    220%
    护甲
    +100%
    异常状态临界值
    220%
    抗性
    0 0 0 0
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    200%
    Model Size
    180%
    类型
    MonsterTotemBossSideArea
    Metadata
    TotemBossSideAreaInvasion
    等级
    68
    生命
    14,153
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    672
    法术伤害
    672
    命中
    290
    攻击间隔
    1.5
    经验值
    20,510
    异常状态临界值
    14,153
    冰缓
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    FlameblastBossSideArea
    法术, 伤害, 范围, 图腾技能, 火焰, 范围法术
    烈焰爆破
    暴击几率: 5%
    伤害效用: 50%
    施放间隔: 0.2 秒
    冷却时间: 3.5 秒
    可蓄力(持续施放)来施放大型的爆炸. 蓄力的时间越长, 爆炸的范围与造成的伤害越大. 当停止蓄力后一段时间或使用其他技能时便会触发爆炸.
    你的击中始终具有点燃效果
    技能可重复施放 9
    造成 114.2 - 171.3 火焰伤害
    施法速度减慢 13%
    法术伤害按照每层总增 110%
    每层会使后续异常状态伤害总增 110%
    active skill area of effect radius +% final [50]
    is area damage [1]
    SummonRagingSpiritBossSideArea
    法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
    施放间隔: 0.8 秒
    图腾持续 30
    伤害总降 70%
    最多召唤 50 个愤怒狂灵
    基础持续时间为 6
    召唤使用一个使用该技能的图腾
    施法速度加快 100%
    alternate minion [1]
    base active skill totem level [68]
    base totem range [50]
    number of totems summoned in formation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 200
    	set_base_maximum_mana = 200
    	set_immune_to_curses = 0
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable(); PlayAnimation( emerge );"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemBossSideAreaInvasion"] = {
        name = "M'gaska, the Living Pyre",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FlameblastBossSideArea",
            "SummonRagingSpiritBossSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlameblastBossSideArea"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritBossSideArea"] = {
        name = "SummonRagingSpiritBossSideArea",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_active_skill_totem_level",
            "base_cast_speed_+%",
            "base_number_of_raging_spirits_allowed",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "active_skill_damage_+%_final",
            "alternate_minion",
            "is_totem",
        },
        levels = {
            [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 图腾的生命提高 71%
    IdMonsterTotemLife
    FamilyIncreasedTotemLife
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 全域
  • Craft Tagsresource life
    +5 召唤图腾数量上限
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 全域
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 全域
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 全域
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 全域
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage