M'gaska, la Pira Viviente
Constructo
monster dropped item rarity +% [0]
Vida de los tótems aumentada un 71%
+5 a la cantidad máxima de tótems que puedes invocar
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
M'gaska, the Living Pyre
SpectreN
AreaCallejón sin Salida, Complejo Inundado, Callejón sin Salida, Complejo Inundado, Fisura sofocante
TagsLanzador de hechizos, construct, fire_affinity, immobile, is_unarmed, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner, vaalsidearea_boss
Vida
220%
Armadura
+100%
Ailment Threshold
220%
Resistencia
0 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
200%
Model Size
180%
Type
MonsterTotemBossSideArea
Metadata
TotemBossSideArea
Nivel
68
Vida
14,153
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
FlameblastBossSideArea
Spell, Damage, Area, Totemable, Fire, AreaSpell
Explosión de llamas
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 50%
Tiempo de lanzamiento: 0.2 seg
Tiempo de recarga: 3.5 seg
Canaliza para formar una gran explosión. Cuanto más tiempo canalices, mayor será el área de efecto y el daño de la explosión. La explosión se produce después de usar otra habilidad o después de un corto período de tiempo sin lanzar habilidades.
Tus golpes siempre queman
Las Habilidades se Repiten 9 Veces más
Inflige de 114.2 a 171.3 de daño de fuego
Velocidad de lanzamiento de hechizos reducida un 13%
110% más de daño de hechizos por cada fase
110% más de daño con estados alterados por cada fase
active skill area of effect radius +% final [50]
is area damage [1]
SummonRagingSpiritBossSideArea
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Tiempo de lanzamiento: 0.8 seg
El Tótem dura 30 segundos
Inflige un 70% menos de daño
Máximo de espíritus encolerizados que puedes invocar: 50
La duración base es de 6 segundos
Invoca un tótem que usa esta habilidad
Velocidad de lanzamiento de hechizos aumentada un 100%
alternate minion [1]
base active skill totem level [68]
base totem range [50]
number of totems summoned in formation [3]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	mana_regeneration_rate_per_minute_% = 200
	set_base_maximum_mana = 200
	set_immune_to_curses = 0
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable(); PlayAnimation( emerge );"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemBossSideArea"] = {
    name = "M'gaska, the Living Pyre",
    life = 2.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FlameblastBossSideArea",
        "SummonRagingSpiritBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameblastBossSideArea"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritBossSideArea"] = {
    name = "SummonRagingSpiritBossSideArea",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "base_number_of_raging_spirits_allowed",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "active_skill_damage_+%_final",
        "alternate_minion",
        "is_totem",
    },
    levels = {
        [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [0]
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Vida de los tótems aumentada un 71%
    IdMonsterTotemLife
    FamilyIncreasedTotemLife
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 Global
  • Craft Tagsresource life
    +5 a la cantidad máxima de tótems que puedes invocar
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    M'gaska, la Pira Viviente
    Constructo
    monster dropped item rarity +% [0]
    Vida de los tótems aumentada un 71%
    +5 a la cantidad máxima de tótems que puedes invocar
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    M'gaska, the Living Pyre
    SpectreN
    AreaInvasionBoss
    End GameVida máxima aumentada un 50%
    TagsLanzador de hechizos, construct, fire_affinity, immobile, invasion_boss, is_unarmed, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner
    Packs
  • InvasionBoss: M'gaska, la Pira Viviente, Acechahuesos antiguo
  • Vida
    220%
    Armadura
    +100%
    Ailment Threshold
    220%
    Resistencia
    0 0 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    200%
    Model Size
    180%
    Type
    MonsterTotemBossSideArea
    Metadata
    TotemBossSideAreaInvasion
    Nivel
    68
    Vida
    14,153
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    672
    Daño de hechizos
    672
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    FlameblastBossSideArea
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosión de llamas
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 50%
    Tiempo de lanzamiento: 0.2 seg
    Tiempo de recarga: 3.5 seg
    Canaliza para formar una gran explosión. Cuanto más tiempo canalices, mayor será el área de efecto y el daño de la explosión. La explosión se produce después de usar otra habilidad o después de un corto período de tiempo sin lanzar habilidades.
    Tus golpes siempre queman
    Las Habilidades se Repiten 9 Veces más
    Inflige de 114.2 a 171.3 de daño de fuego
    Velocidad de lanzamiento de hechizos reducida un 13%
    110% más de daño de hechizos por cada fase
    110% más de daño con estados alterados por cada fase
    active skill area of effect radius +% final [50]
    is area damage [1]
    SummonRagingSpiritBossSideArea
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Tiempo de lanzamiento: 0.8 seg
    El Tótem dura 30 segundos
    Inflige un 70% menos de daño
    Máximo de espíritus encolerizados que puedes invocar: 50
    La duración base es de 6 segundos
    Invoca un tótem que usa esta habilidad
    Velocidad de lanzamiento de hechizos aumentada un 100%
    alternate minion [1]
    base active skill totem level [68]
    base totem range [50]
    number of totems summoned in formation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 200
    	set_base_maximum_mana = 200
    	set_immune_to_curses = 0
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable(); PlayAnimation( emerge );"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemBossSideAreaInvasion"] = {
        name = "M'gaska, the Living Pyre",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FlameblastBossSideArea",
            "SummonRagingSpiritBossSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlameblastBossSideArea"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritBossSideArea"] = {
        name = "SummonRagingSpiritBossSideArea",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_active_skill_totem_level",
            "base_cast_speed_+%",
            "base_number_of_raging_spirits_allowed",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "active_skill_damage_+%_final",
            "alternate_minion",
            "is_totem",
        },
        levels = {
            [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Vida de los tótems aumentada un 71%
    IdMonsterTotemLife
    FamilyIncreasedTotemLife
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 Global
  • Craft Tagsresource life
    +5 a la cantidad máxima de tótems que puedes invocar
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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