มะ'แกสกา กองฟืนมีชีวิต
หุ่นกล
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
เพิ่มพลังชีวิตของ โทเทม 71%
จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
M'gaska, the Living Pyre
SpectreN
AreaBlind Alley, Flooded Complex, Blind Alley, Flooded Complex, Suffocating Fissure
Tagsนักเวท, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner, vaalsidearea_boss
พลังชีวิต
220%
เกราะ
+100%
Ailment Threshold
220%
ค่าต้านทาน
0 0 0 0
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
ค่าประสบการณ์
200%
Model Size
180%
Type
MonsterTotemBossSideArea
Metadata
TotemBossSideArea
เลเวล
68
พลังชีวิต
14,153
เกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
672
ความเสียหายเวท
672
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
FlameblastBossSideArea
Spell, Damage, Area, Totemable, Fire, AreaSpell
ระเบิดเพลิง (Flameblast)
โอกาสคริติคอล: 5%
ประสิทธิภาพการเสริมความเสียหาย: 50%
เวลาร่าย: 0.2 วินาที
คูลดาวน์: 3.5 วินาที
ร่ายต่อเนื่องเพื่อสะสมสร้างการระเบิดขนาดใหญ่ ยิ่งร่ายต่อเนื่องนาน การส่งผลแบบพื้นที่และความเสียหายรูปแบบการระเบิดก็ยิ่งมากไปด้วย การระเบิดจะเกิดขึ้นหลังจากที่ใช้สกิลอื่นหรือหลังจากช่วงเวลาสั้นๆ ที่ไม่มีการร่าย
การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
สกิล เกิดซ้ำ เพิ่มเติม 9 ครั้ง
สร้างความเสียหาย ไฟ 114.2 ถึง 171.3
ลดความเร็วในการร่าย 13%
เพิ่มความเสียหาย เวท อีก 110% ต่อจำนวนสเตจ
เพิ่มความเสียหาย เจ็บป่วย อีก 110% ต่อจำนวนสเตจ
active skill area of effect radius +% final [50]
is area damage [1]
SummonRagingSpiritBossSideArea
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
เวลาร่าย: 0.8 วินาที
โทเทม คงอยู่ 30 วินาที
สร้างความเสียหาย ลดลง อีก 70%
อัญเชิญ วิญญาณเกรี้ยวกราด ได้สูงสุด 50 ตน
ระยะเวลาพื้นฐาน 6 วินาที
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
เพิ่มความเร็วในการร่าย 100%
alternate minion [1]
base active skill totem level [68]
base totem range [50]
number of totems summoned in formation [3]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	mana_regeneration_rate_per_minute_% = 200
	set_base_maximum_mana = 200
	set_immune_to_curses = 0
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable(); PlayAnimation( emerge );"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemBossSideArea"] = {
    name = "M'gaska, the Living Pyre",
    life = 2.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FlameblastBossSideArea",
        "SummonRagingSpiritBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameblastBossSideArea"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritBossSideArea"] = {
    name = "SummonRagingSpiritBossSideArea",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "base_number_of_raging_spirits_allowed",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "active_skill_damage_+%_final",
        "alternate_minion",
        "is_totem",
    },
    levels = {
        [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • เพิ่มพลังชีวิตของ โทเทม 71%
    IdMonsterTotemLife
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 Global
  • Craft Tagsresource life
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    มะ'แกสกา กองฟืนมีชีวิต
    หุ่นกล
    ด่าน: InvasionBoss
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
    เพิ่มพลังชีวิตของ โทเทม 71%
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    M'gaska, the Living Pyre
    SpectreN
    AreaInvasionBoss
    End Gameเพิ่มพลังชีวิตสูงสุด 50%
    Tagsนักเวท, construct, fire_affinity, immobile, invasion_boss, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner
    Packs
  • InvasionBoss: มะ'แกสกา กองฟืนมีชีวิต, Ancient Bonestalker
  • พลังชีวิต
    220%
    เกราะ
    +100%
    Ailment Threshold
    220%
    ค่าต้านทาน
    0 0 0 0
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    200%
    Model Size
    180%
    Type
    MonsterTotemBossSideArea
    Metadata
    TotemBossSideAreaInvasion
    เลเวล
    68
    พลังชีวิต
    14,153
    เกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    672
    ความเสียหายเวท
    672
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    FlameblastBossSideArea
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    ระเบิดเพลิง (Flameblast)
    โอกาสคริติคอล: 5%
    ประสิทธิภาพการเสริมความเสียหาย: 50%
    เวลาร่าย: 0.2 วินาที
    คูลดาวน์: 3.5 วินาที
    ร่ายต่อเนื่องเพื่อสะสมสร้างการระเบิดขนาดใหญ่ ยิ่งร่ายต่อเนื่องนาน การส่งผลแบบพื้นที่และความเสียหายรูปแบบการระเบิดก็ยิ่งมากไปด้วย การระเบิดจะเกิดขึ้นหลังจากที่ใช้สกิลอื่นหรือหลังจากช่วงเวลาสั้นๆ ที่ไม่มีการร่าย
    การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
    สกิล เกิดซ้ำ เพิ่มเติม 9 ครั้ง
    สร้างความเสียหาย ไฟ 114.2 ถึง 171.3
    ลดความเร็วในการร่าย 13%
    เพิ่มความเสียหาย เวท อีก 110% ต่อจำนวนสเตจ
    เพิ่มความเสียหาย เจ็บป่วย อีก 110% ต่อจำนวนสเตจ
    active skill area of effect radius +% final [50]
    is area damage [1]
    SummonRagingSpiritBossSideArea
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    เวลาร่าย: 0.8 วินาที
    โทเทม คงอยู่ 30 วินาที
    สร้างความเสียหาย ลดลง อีก 70%
    อัญเชิญ วิญญาณเกรี้ยวกราด ได้สูงสุด 50 ตน
    ระยะเวลาพื้นฐาน 6 วินาที
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วในการร่าย 100%
    alternate minion [1]
    base active skill totem level [68]
    base totem range [50]
    number of totems summoned in formation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 200
    	set_base_maximum_mana = 200
    	set_immune_to_curses = 0
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable(); PlayAnimation( emerge );"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemBossSideAreaInvasion"] = {
        name = "M'gaska, the Living Pyre",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FlameblastBossSideArea",
            "SummonRagingSpiritBossSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlameblastBossSideArea"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritBossSideArea"] = {
        name = "SummonRagingSpiritBossSideArea",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_active_skill_totem_level",
            "base_cast_speed_+%",
            "base_number_of_raging_spirits_allowed",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "active_skill_damage_+%_final",
            "alternate_minion",
            "is_totem",
        },
        levels = {
            [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • เพิ่มพลังชีวิตของ โทเทม 71%
    IdMonsterTotemLife
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 Global
  • Craft Tagsresource life
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    IdMonsterInvasionMercilessDrops2
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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