M'gaska der lebende Scheiterhaufen
Konstrukt
% erhöhte Seltenheit fallen gelassener Gegenstände
71% erhöhtes Totemleben
+5 zu maximaler Anzahl beschworener Totems
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
M'gaska, the Living Pyre
SpectreN
AreaSackgasse, Überflutete Anlage, Sackgasse, Überflutete Anlage, Erstickender Spalt
TagsZauberer, construct, fire_affinity, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner, vaalsidearea_boss
Leben
220%
Rüstung
+100%
Ailment Threshold
220%
Widerstand
0 0 0 0
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
180%
Type
MonsterTotemBossSideArea
Metadata
TotemBossSideArea
Stufe
68
Leben
14,153
Rüstung
57,580
Ausweichwert
4,739
Damage
672
Zauberschaden
672
Genauigkeit
580
Attack Time
1.5
Erfahrung
20,510
Minion Life
3,070
Minion Damage
537
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
FlameblastBossSideArea
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Abklingzeit: 3.5 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Eure Treffer entzünden immer
Fertigkeiten wiederholen sich 9 zusätzliche Male
Verursacht 114.2 bis 171.3 Feuerschaden
13% verringerte Zaubergeschwindigkeit
110% mehr Zauberschaden für jede Phase
110% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [50]
is area damage [1]
SummonRagingSpiritBossSideArea
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 0.8 Sek.
Totem ist 30 Sekunden aktiv
Verursacht 70% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 6 Sekunden
Beschwört ein Totem, das diese Fertigkeit nutzt
100% erhöhte Zaubergeschwindigkeit
alternate minion [1]
base active skill totem level [68]
base totem range [50]
number of totems summoned in formation [3]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	mana_regeneration_rate_per_minute_% = 200
	set_base_maximum_mana = 200
	set_immune_to_curses = 0
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable(); PlayAnimation( emerge );"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemBossSideArea"] = {
    name = "M'gaska, the Living Pyre",
    life = 2.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FlameblastBossSideArea",
        "SummonRagingSpiritBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameblastBossSideArea"] = {
    name = "Flameblast",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "charged_blast_spell_damage_+%_final_per_stack",
        "skill_repeat_count",
        "base_cast_speed_+%",
        "flameblast_ailment_damage_+%_final_per_stack",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritBossSideArea"] = {
    name = "SummonRagingSpiritBossSideArea",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_active_skill_totem_level",
        "base_cast_speed_+%",
        "base_number_of_raging_spirits_allowed",
        "base_totem_duration",
        "base_totem_range",
        "number_of_totems_summoned_in_formation",
        "active_skill_damage_+%_final",
        "alternate_minion",
        "is_totem",
    },
    levels = {
        [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
% erhöhte Seltenheit fallen gelassener Gegenstände
FamilyMonsterSideAreaBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 71% erhöhtes Totemleben
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 Global
  • Craft Tagsresource Leben
    +5 zu maximaler Anzahl beschworener Totems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource Leben Schaden
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 100, 200
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge5
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge5
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_curses0
    Stats.is_totem_object1
    Stats.cannot_be_dominated0
    Stats.monster_no_drops_or_experience0
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    M'gaska der lebende Scheiterhaufen
    Konstrukt
    Gebiet: InvasionBoss
    % erhöhte Seltenheit fallen gelassener Gegenstände
    71% erhöhtes Totemleben
    +5 zu maximaler Anzahl beschworener Totems
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    M'gaska, the Living Pyre
    SpectreN
    AreaInvasionBoss
    End Game50% erhöhtes maximales Leben
    TagsZauberer, construct, fire_affinity, immobile, invasion_boss, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner
    Packs
  • InvasionBoss: M'gaska der lebende Scheiterhaufen, Uralter Knochenpirscher
  • Leben
    220%
    Rüstung
    +100%
    Ailment Threshold
    220%
    Widerstand
    0 0 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    200%
    Model Size
    180%
    Type
    MonsterTotemBossSideArea
    Metadata
    TotemBossSideAreaInvasion
    Stufe
    68
    Leben
    14,153
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    20,510
    Minion Life
    3,070
    Minion Damage
    537
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    FlameblastBossSideArea
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Flammenexplosion
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 50%
    Zauberzeit: 0.2 Sek.
    Abklingzeit: 3.5 Sek.
    Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
    Eure Treffer entzünden immer
    Fertigkeiten wiederholen sich 9 zusätzliche Male
    Verursacht 114.2 bis 171.3 Feuerschaden
    13% verringerte Zaubergeschwindigkeit
    110% mehr Zauberschaden für jede Phase
    110% mehr Schaden mit Beeinträchtigungen für jede Phase
    active skill area of effect radius +% final [50]
    is area damage [1]
    SummonRagingSpiritBossSideArea
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Zauberzeit: 0.8 Sek.
    Totem ist 30 Sekunden aktiv
    Verursacht 70% weniger Schaden
    Maximal 50 beschworene Flammenschädel
    Basisdauer beträgt 6 Sekunden
    Beschwört ein Totem, das diese Fertigkeit nutzt
    100% erhöhte Zaubergeschwindigkeit
    alternate minion [1]
    base active skill totem level [68]
    base totem range [50]
    number of totems summoned in formation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 200
    	set_base_maximum_mana = 200
    	set_immune_to_curses = 0
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable(); PlayAnimation( emerge );"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemBossSideAreaInvasion"] = {
        name = "M'gaska, the Living Pyre",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "FlameblastBossSideArea",
            "SummonRagingSpiritBossSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlameblastBossSideArea"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "charged_blast_spell_damage_+%_final_per_stack",
            "skill_repeat_count",
            "base_cast_speed_+%",
            "flameblast_ailment_damage_+%_final_per_stack",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 110, 9, -13, 110, 50, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritBossSideArea"] = {
        name = "SummonRagingSpiritBossSideArea",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_active_skill_totem_level",
            "base_cast_speed_+%",
            "base_number_of_raging_spirits_allowed",
            "base_totem_duration",
            "base_totem_range",
            "number_of_totems_summoned_in_formation",
            "active_skill_damage_+%_final",
            "alternate_minion",
            "is_totem",
        },
        levels = {
            [1] = {3000, 4, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {3000, 7, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 7, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {3000, 9, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 9, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {3000, 12, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {3000, 16, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {3000, 20, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {3000, 27, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {3000, 28, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 28, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {3000, 29, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {3000, 32, 0, 50, 30000, 50, 3, -70, 1, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {5000, 36, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {5000, 40, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {5000, 45, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {5000, 49, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 49, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {5000, 50, 60, 50, 30000, 50, 3, -70, 1, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {6000, 52, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {6000, 56, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {6000, 60, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {6000, 64, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {6000, 65, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 65, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {6000, 66, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {6000, 67, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {6000, 68, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {6000, 69, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {6000, 70, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {6000, 71, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {6000, 72, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {6000, 73, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {6000, 74, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {6000, 75, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
            [31] = {6000, 76, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [32] = {6000, 77, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
            [33] = {6000, 78, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [34] = {6000, 79, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
            [35] = {6000, 80, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [36] = {6000, 81, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
            [37] = {6000, 82, 100, 50, 30000, 50, 3, -70, 1, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    
    % erhöhte Seltenheit fallen gelassener Gegenstände
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 71% erhöhtes Totemleben
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • totem life +% Min: 71 Max: 71 Global
  • Craft Tagsresource Leben
    +5 zu maximaler Anzahl beschworener Totems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 750 Max: 750 Global
  • monster additional quantity of dropped items in cruel +% Min: 500 Max: 500 Global
  • monster additional rarity of dropped items in merciless +% Min: 1500 Max: 1500 Global
  • monster additional quantity of dropped items in merciless +% Min: 1000 Max: 1000 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource Leben Schaden
    Edit

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